Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
547 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Ace in the Holepassive Chests you open roll their loot with extra luck. Grows as you climb the ladder. Toby | — | — | — | — | — |
Achilles Slashactive A second Ghostface rises from the smoke behind the victim you are aiming at (aiming at nobody, the nearest enemy on the ground), crouches low and slashes their ankles: slowed and grounded as he arrives, then some damage and a bleed for a few seconds. If nobody is near, only a quarter of the cooldown is spent. Ghostface | — | — | — | — | — |
Acrobaticspassive Cling to walls, wall-jump off them, and dodge sideways out of trouble. 39 characters | 0.6 | — | 0.0s | — | 0 |
Acrobatics IIpassive You stop touching the ground so much. Adds a double jump to the wall cling and dodge you already had. Herobrine | — | — | — | — | — |
Aerial Chargeactive Launch yourself forward and fly where you look, grabbing the first enemy in front of you and carrying them along. When you hit a wall or the ground, or time runs out, you slam them, leaving them rooted and knocked away. 3 characters | 24 | 16 62 uses | 22.0s | 22m 22s | 8 |
Age of Ultronultimate For 10 seconds every sentinel slot is filled, even ones a strike has spent, and two extra sentinels join for seven in all. Your beam, blasters, tether and rush keep recharging, the Mind Virus spreads twice as fast and you take less damage. Ultron | — | — | — | — | — |
Alphaultimate For a while you lead the pack. Your wolves come to you, fight harder and faster, and follow your quarry unbidden; everything in range is marked; your bow is quick. Alex | 0 | — | 90.0s | — | 32 |
Android Avengerultimate Rise into the air and charge for 2.5 seconds, then pour a massive solar beam from your gem for about 7 seconds. It hits through parries, blocks and every other defensive move without setting them off, and sets anyone it touches, even slightly, ablaze. You take 35% less damage while charging and firing. Vision | 14 | 9 106 uses | 90.0s | 2h 37m | 40 |
Animal Whispererpassive Any animal that can be tamed is tamed by a touch. Chickens hand over a feather instead. Alex | — | — | 8.4s | — | 11 |
Anonymouspassive Your username is hidden from all who look at you. The Question | 0.6 | — | 0.0s | — | 0 |
Anvil Dropcosmetic An anvil, from directly above, onto whatever you are looking at. It hurts, it stuns, and it takes the target out of the air. Toby | — | — | — | — | — |
Aquatic Armypassive While underwater, you summon fish to your aid to attack nearby enemies. 3 characters | 0.6 | — | 0.0s | — | 0 |
Arm Wrapactive Wrap your arms around your closest target, locking them in your grasp. Turning will drag anyone attached alongside your view. 3 characters | 3.6 | 2 413 uses | 30.0s | 3h 26m | 5 |
Arrow Blitzactive Launch yourself into the air before shooting arrows out in a circle around you. The arrow is based on your currently selected Quiver slot. 2 characters | 40.8 | 28 37 uses | 7.5s | 4m 30s | — |
Arrow Planeactive Hop in your plane to traverse through the air. If damaged, your vehicle cooldown will go up by 4 seconds, maxing out at 20 seconds.
FUEL
As you move, your vehicle will lose fuel. Upon reaching 0% fuel, your vehicle will vanish and go on cooldown. Green Arrow (Netherite) | — | — | 24.0s | — | — |
Arrow Rainactive Rain down arrows from the sky, landing in a circle around you. Merlyn | 24 | 16 62 uses | 7.5s | 7m 38s | 10 |
Atomic Explosionactive Damage you take fills a dark red bar. Once it's full you can let it all go in an atomic explosion around you, setting everyone nearby on fire and throwing them back. The bar empties after use. RED HULK | 120 | 81 13 uses | 36.0s | 7m 12s | 8 |
Atomic Explosion Barrageutility A last resort, usable only below about a third of your health. A shell of orbiting atoms makes you immune to all damage for a short while, then detonates, hitting everyone nearby with radiation, poisoning them and throwing them back. Captain Atom | 100 | 67 15 uses | 40.0s | 9m 20s | 3 |
Backpackutility Storage that travels with the suit. Steve | 3.6 | 2 413 uses | 12.0s | 1h 22m | 8 |
Backup Planactive Put a Revolver in your hotbar with one magazine and nothing in reserve; now and then it is Alfred's Shotgun instead. It is gone after several seconds or when the magazine runs dry. With no free hotbar slot you get nothing and spend nothing. Ghostface | — | — | — | — | — |
Balanced Landingpassive You take no fall damage, and a hard landing briefly quickens you and sharpens your next hit. Alex | — | — | — | — | — |
Banner Transformcosmetic Hitting your Cosmetic Key will trigger a transformation into Hulk/Bruce Banner. While Bruce, you lack the powers of HULK. 2 characters | 45 | — | 7.2s | — | — |
Bat Bitepassive While you are a bat, right-click someone to bite at their neck: some damage, a bleed for a few seconds and a spray of blood. Biting someone puts you in the fight. Dracula | — | — | — | — | — |
Bat Colonypassive In a fight, the Bat Form key becomes Bat Colony (the HUD shows which it is): you burst into a colony of bats and dash forward. The first opponent you hit is carried upwards with the colony, which then disperses and drops them from the height. You come back together as a bat and stay one for 6 seconds, then glide down if you are still in the air. Dracula | — | — | — | — | — |
Bat Formpassive Dissolve into a bat. You fly very fast, and you see in the dark with a blood-red sonar that outlines every living thing through walls, but your hands are no use in this shape -- except to bite: right-click someone to sink your fangs into their neck (Bat Bite). In a fight, sneak and press the key to change back. Out of combat the shape holds as long as you like, its timer only running down while you fight; there, pressing the key again changes you back and pressing another form's key changes you straight into that one, both for free. Dracula | — | — | — | — | — |
Bat Form / Bat Colonyactive Out of combat this key is Bat Form; in a fight (once you have dealt or taken damage in the last 10 seconds) it is Bat Colony, and the key's line on your HUD says which. Dracula | — | — | — | — | — |
Bat Swarmultimate Surround yourself with bats, dealing AOE damage to anyone nearby whilst applying the Stun effect. It lasts several seconds, with a cooldown of many seconds. 2 characters | 8.4 | 6 177 uses | 135.0s | 6h 36m | — |
Bat Vehiclescosmetic Hop in your vehicles for quick traversal. If activated on the ground, you will get in the Batmobile. If activated in the air, you will get in the Batwing. If damaged, your vehicle cooldown will go up by 4 seconds, maxing out at 20 seconds.
FUEL
As you move, your vehicle will lose fuel. Upon reaching 0% fuel, your vehicle will vanish and go on cooldown. 2 characters | — | — | 36.0s | — | — |
Battle Chargeutility Charge into battle, dealing knockback and damage to anyone that gets in your way. It has a cooldown of several seconds. 8 characters | 42 | 28 36 uses | 7.5s | 4m 23s | 6 |
Bedrock Stanceactive Plant your feet. While the stance is held you take far less damage and nothing can move or stun you, but you move at a crawl. Steve | — | — | — | — | — |
Berserkerultimate Your vision goes red, giving you the Life Steal effect as well as Deadly Knuckles. It lasts several seconds, with a cooldown of many seconds. 7 characters | 0.6 | 0 2473 uses | 105.0s | 72h 6m | — |
Berserker Rageultimate Slash your opponent clean off their feet and into the air, held there bleeding, then leap after them and drive them back into the ground with both sets of claws. Wolverine | 10 | 7 149 uses | 105.0s | 4h 19m | 6 |
Berserker Tunnelactive Dash forward slashing wildly the whole way. Between the speed of the strokes and the speed of the dash, what you leave behind is not a trail but a tunnel - a corridor of claw marks and torn air that hangs there after you have gone. Wolverine | 20 | 13 75 uses | 26.0s | 32m 4s | 6 |
Billy Attack Switcheractive Throws a different attack depending on which form of the billy club you're holding. Club or grapple: Devil's Chain, a leap that hits everyone around you. Staff: a vault that strikes those nearby. Nunchucks: a twirl that hits everyone around you. The HUD names the attack you'll get. Daredevil | 6 | 4 248 uses | 1.0s | 4m 7s | 8 |
Billy Club Switcherutility Turn the billy club in your main hand into its next form: staff, grapple, nunchucks, then back to the club. Daredevil | 6 | 4 248 uses | 1.0s | 4m 7s | 8 |
Biteutility Bite your nearest opponent. It applies the Cripple effect and regens a small amount of health. It has a cooldown of several seconds. 2 characters | 24.6 | 17 61 uses | 24.0s | 24m | 5 |
Blazing Chargeutility Charge into battle, dealing knockback and damage to anyone that gets in your way while leaving behind a trail of fire. 3 characters | 21 | 14 71 uses | 21.0s | 24m 30s | 1 |
Bleed Resistance (Strong)passive Bleed attacks are resisted: they deal 50% less damage. Vision | 0 | — | 0.0s | — | 0 |
Blessing of St. Dumasultimate Azrael's ultimate. For a few seconds you gain Absorption, Life Steal and +85 Defense, and everyone around you takes damage and is set on fire. The blessing costs you Darkness, Weakness and Wither while it lasts. Azrael | 0.6 | 0 2473 uses | 90.0s | 61h 48m | 8 |
Blinkactive A short hop sideways out of the world and back, cheap enough to use constantly. You leave a copy of yourself standing where you were. Herobrine | — | — | — | — | — |
Blink Wardpassive A hard enough hit throws you clear of it. The hit still lands; you are simply not held in place while it does. Herobrine | — | — | — | — | — |
Blood of Elultimate Sweeping damage in front of you, applies to all targets in range. | 18 | 12 83 uses | 90.0s | 2h 3m | 2.4 |
Blood Sensepassive Anyone bleeding can be tracked: to you alone they show as a red silhouette laid over their body, through walls and at a distance, so someone held or bitten still reads as a body. It lasts as long as they bleed. Dracula | — | — | — | — | — |
Bloodhoundpassive A wounded quarry cannot shake the mark. Every hit you or your wolves land on something marked renews the mark in full. Alex | 0 | — | 0.0s | — | 0 |
Bloodlustpassive While exactly one other player is within several blocks of you, your hits deal 15% more damage. 3 characters | — | — | — | — | — |
Bloodsucker Biteactive Bare your fangs: for 3 seconds your next melee hit deals no damage of its own but takes the victim into your clutches, held in front of you with their back turned. For a few seconds neither of you can move or use a move while you drink, leaving them bleeding and in darkness and healing you. Kryptonian blood burns you instead. Dracula | — | — | — | — | — |
Bloody Axecutionactive This move is not active yet: pressing its key does nothing and starts no cooldown. Jason Voorhees | — | — | — | — | — |
Bolster Willpoweractive Aid any of your nearby Collection members, giving them regeneration and the Recharge effect. 2 characters | — | — | 72.0s | — | 64 |
Bountypassive A marked kill pays. Anything that dies as your quarry drops more, and always leaves what its kind is hunted for: bone, string, hide or feather. Alex | 0 | — | 0.0s | — | 0 |
Boxing Gloveactive Equip your boxing glove and right click to use it, stunning your opponent whilst dealing damage. It has a cooldown of several seconds. Batman Who Laughs | — | — | 19.5s | — | — |
Braceactive Plant yourself. For a while you take far less damage, at the cost of hitting softer. Steve | 0 | — | 15.0s | — | — |
Bracelet Bashactive Clash your bracelets together, dealing knockback and damage. It has a cooldown of several seconds. 3 characters | 31.5 | 21 48 uses | 7.5s | 5m 53s | 5 |
Bracelet Reflectactive Briefly reflect projectiles back at your opponent. 3 characters | 0.6 | 0 2473 uses | 7.8s | 5h 21m | — |
Bracelet Reflectactive Put your hands up to absorb damage, filling your Reflect Bar until full. Upon filling, you get a brief damage boost. 3 characters | 28.5 | 19 53 uses | 9.0s | 7m 48s | 12 |
Brimstone Parryactive Hold to enter a bracing stance with your Billy Club. While bracing, the next melee attack received will be completely negated, instantly teleporting you behind your attacker. This maneuver leaves the target disoriented with Nausea and Slowness. Daredevil | 21 | 14 71 uses | 15.0s | 17m 30s | — |
Built to Lastpassive The tool in your hand slowly repairs itself over time. No experience needed. Herobrine | — | — | — | — | — |
Burning Handsutility Thumbs together, fingers spread, and a sheet of fire from your hands. A cone rather than a stream, so it catches several targets at once. Herobrine | — | — | — | — | — |
Butcheractive Needs the machete or the lumber axe in hand. Press for an instant half-circle slash across everything within 2 blocks in front of you, right to left. Each body hit takes solid damage and is crippled for a few seconds, heavily slowed and weakened, Hamstrung so they cannot sprint or jump. Targets that are bleeding take 10% more. With the lumber axe from Bloody Axecution in hand it deals 33% more and the 14-second cooldown runs 25% longer. Jason Voorhees | — | — | — | — | — |
Buzzer Parryutility Hold out your hand, electrocuting anyone who hits you, leaving them stunned whilst also dealing damage. It has a cooldown of several seconds. Batman Who Laughs | 21 | 14 71 uses | 15.0s | 17m 30s | — |
Call For Supermanultimate Call for Superman's aid, temporarily granting you his powers and weaknesses. It lasts for many seconds with a cooldown of many seconds. Lois Lane | — | — | 60.0s | — | 5 |
Call Packactive The pack arrives, and whichever wolves are already out come back to you. It is a small pack now and grows as you climb. Alex | 0 | — | 30.0s | — | 0 |
Can't Stopactive Inject yourself with more Compound V, rush forward at an unstoppable speed, damaging any entity that gets in your way. A-Train | — | — | 21.0s | — | — |
Canary Cryactive Let out a loud shriek, damaging anyone it touches. How long you can scream is limited by a gauge, which recovers while you're not using it. 2 characters | 6 | 4 248 uses | — | — | — |
Canary Workactive You are able to locate enemies from afar. Not even blocks can hide your enemies from sight. Black Canary | 0 | — | 1.8s | — | 1 |
Caped Colonyactive Stretch out your cape and send out a straight line of bats along your look. They fly dead straight, and everyone they pass through is knocked back the way they fly. Dracula | — | — | — | — | — |
Card Blitzactive Launch yourself into the air before shooting cards out in a circle around you. Gambit | 18 | 12 83 uses | 7.5s | 10m 15s | — |
Card Vortexutility Summon a ring of floating cards around you, exploding on contact with any entity that comes near. Gambit | 0 | — | 18.0s | — | — |
Cave-Inultimate Bring the ceiling down. Stone rains over everything around you, hurting and grounding whatever it lands on, and the ore in the room is shaken loose to your feet. Steve | 14 | 9 106 uses | 36.0s | 1h 3m | 9 |
Charged Starboltactive Charge up for 1 second and then fire a powerful Starbolt with both of your hands, slowing the opponent down on impact. Starfire | 30 | 20 50 uses | 18.0s | 14m 42s | 32 |
Chattering Teethactive Throw your chattering teeth, exploding on contact with enemies or after a slight delay if hitting the ground. It has a cooldown of several seconds. Batman Who Laughs | 60 | 40 25 uses | 11.1s | 4m 26s | — |
Chemical Burnactive Throw out a potion full of toxic chemicals, burning anyone that gets within the splash radius. Kabal | 32.4 | 22 46 uses | 10.5s | 7m 53s | 10 |
Chicken Jockeypassive When something hits you, a baby zombie on a chicken turns up to hit it back. Now and then, not every time. Steve | — | — | — | — | — |
Chloroformactive Knock out the nearest enemy who has their back to you. They are Stunned, blinded with Darkness and slowed. If nobody nearby has their back turned, nothing happens and the cooldown isn't used. James Bond | — | — | 24.0s | — | 3 |
Chokeactive Seize a nearby enemy with crushing force, lifting and restraining them in front of you. While you hold them, the target is held in the air and repeatedly damaged. 2 characters | 3.6 | 2 413 uses | 21.0s | 2h 24m | 8 |
Chokeactive Lift the nearest victim by the throat and hold them for a few seconds, blurring and confusing them while you squeeze for damage every half second. Neither of you can move or jump until you let go. Michael Myers | — | — | — | — | — |
Cigaretteactive Puts a Cigarette in your main hand when it's empty. You can only carry one at a time. James Bond | 0 | — | 1.8s | — | 1 |
Claw Stabactive Drive a claw through your opponent's shoulder and leave it there. Skewered, they are not going anywhere - until you plant a boot in their stomach and kick them off the blade. Wolverine | 32 | 22 47 uses | 16.0s | 12m 16s | 5 |
Clawed Pounceactive Pounce forward and soar straight through a crowd, claws out. Each opponent along your flight path is struck once as you pass, so a well-aimed pounce through a cluster hits all of them. 2 characters | 18 | 12 83 uses | 16.0s | 21m 52s | 7 |
Clawed Sweep Kickutility Take the legs out from under an opponent. They go down flat on their back, and the clawed foot that swept them opens them up on the way through. Beast | 22 | 15 68 uses | 12.0s | 13m 24s | 4 |
Clean Killpassive A patient shot wastes nothing. An animal brought down by a bullseye drops its meat cooked and its hide twice over. Alex | 0 | — | 0.0s | — | 0 |
Climbingpassive Holding space against a wall, you are able to climb it. 2 characters | — | — | — | — | 1.25 |
Climbingpassive Holding space against a wall, you are able to climb it. It requires your Claws to be active. 2 characters | — | — | — | — | 1.25 |
Companion Wolfpassive A wolf that is always with you. It follows, it fights, and it goes for whatever you have marked without being told. When it falls, another finds you. Alex | 0 | — | 30.0s | — | 0 |
Concussion Blastersactive Fire a bolt from your palm, alternating hands with each shot. It throws the target hard away from you; if it slams them into a wall they take extra damage and are knocked prone. Your sentinels use it to peel enemies off you and off themselves. Ultron | — | — | — | — | — |
Concussive Blastactive Fires a single focused blast of concussive energy, knocking back and disorienting targets. Cyclops | 20 | 13 75 uses | 3.0s | 3m 42s | 20 |
Concussive Burstequip Fire a quick burst of three optic blasts, dealing rapid damage to targets in succession. Cyclops | 18 | — | 15.0s | — | 20 |
Conflagrationactive Everything already burning goes off at once, and the longer it has burned the harder it goes. Against something that is not alight it does nothing at all. Herobrine | — | — | — | — | — |
Confuseactive Leave your enemies confused. 4 characters | — | — | 7.5s | — | — |
Construct Flurryultimate Summon a variety of large construct objects, throwing them at your current target. 2 characters | 10.8 | 7 138 uses | 90.0s | 3h 25m | — |
Construct Spidersactive Summon Spiders made of Fear Energy, willing them to attack your current target. 2 characters | 6 | 4 248 uses | 21.0s | 1h 26m | — |
Construct Wheelactive Hold the key to open a wheel of your starred constructs, pick one and let go to summon it. Star constructs in your ring's construct menu to put them on the wheel. 12 characters | — | — | — | — | — |
Containment Suitpassive Your being is pure energy, held in check by a containment suit. Once your health drops below a small fraction of your health, the suit glows and charges for a few seconds, then releases a nuclear blast that hits everything near you. Captain Atom | 80 | — | 180.0s | — | 12 |
Crafting Tableutility A crafting table wherever you are. Toby | 3.6 | 2 413 uses | 12.0s | 1h 22m | 8 |
Creeper Repellentpassive Creepers are afraid of your presence, avoiding you at all costs. Steve | 0.6 | — | 0.0s | — | 0 |
Crimson Feastultimate Surround yourself with a swarm of bats for several seconds. They bite everyone nearby, making them bleed and blinding and slowing them, and while you're hurt the feast heals you. When the swarm lifts, everyone close is blinded and rooted. | 8 | 5 186 uses | 120.0s | 6h 10m | 8 |
Crippleactive Lock on to the nearest target and strike them, applying the Cripple effect. It has a cooldown of several seconds. 14 characters | 25.2 | 17 59 uses | 18.0s | 17m 24s | 4 |
Crippling Canary Cryultimate Let out a loud shriek, damaging anyone it touches. It lasts for several seconds with a cooldown of many seconds. 2 characters | 28.2 | 19 53 uses | 105.0s | 1h 31m | — |
Crippling Kickactive Side kick your opponent in the knee cap to make them crumble under their own weight. This knocks them into a Kneeling stance where they take 10% more damage. This lasts for a few seconds. Starfire | 14 | 9 106 uses | 16.0s | 28m | 4 |
Crowd Controlactive Rapidly slam your fists into any opponent that comes near, auto-locking onto them. It lasts for a few seconds, with a cooldown of several seconds. 11 characters | — | — | 21.0s | — | 6 |
Cucumber Sandwichesultimate Eat a cucumber sandwich for several seconds, slowed to a shuffle. If you finish, you and every ally within several blocks are healed and sped up. If you are interrupted, nobody is fed. Alfred | — | — | 120.0s | — | 128 |
Cultured Thinkeractive Quote the great minds of old at an opponent, and leave them speechless at how little of the world they have understood. The blow lands on the mind rather than the body - no armour has anything to say about it. Beast | 24 | 16 62 uses | 16.0s | 16m 16s | 8 |
Curse of the Godsultimate Gain the Absorption effect at the cost of your sight. Your defense is lowered whilst your regen is greatly increased. It lasts for several seconds, with a cooldown of many seconds. Cheetah | — | — | 105.0s | — | — |
Cut the Sky Openultimate Summon a willpower fighter jet that flies above your target and barrages them with gunfire, missiles and bombs for several seconds, then kamikazes into them for a huge willpower explosion. You take 25% less damage during this ultimate. Green Lantern (Hal Jordan) | — | — | — | — | — |
Cycle Weatherutility Cycles the weather between Clear, Rain, and Thunder. Storm | 0.6 | 0 2473 uses | 7.5s | 5h 9m | 8 |
Daredevil Visionpassive You see the world through your radar sense. Flashbangs can't blind you; you are left nauseous instead. Daredevil | 0.6 | — | 0.0s | — | 0 |
Darkest Knightultimate Releases a cloud of laughing gas that debilitates enemies. Batman Who Laughs | 7.8 | 5 191 uses | 135.0s | 7h 7m | — |
Deadly Aimactive Auto-lock onto nearby opponents, perfectly hitting them with your arrows and bullets. It lasts for several seconds, with a cooldown of several seconds. 8 characters | — | — | 15.0s | — | 25 |
Deafening Clapequip Clap your hands around your opponent's ears to disorient them and rupture their eardrums, applying nausea and bleeding. This also deafens the target while holding both you and them still. Homelander | 20 | — | 35.0s | — | 5 |
Death Beamactive Shoot a beam of energy out of your ring, dealing damage to enemies upon contact. How long you can fire is limited by a gauge, which recovers while you're not firing. | 0.6 | 0 2473 uses | 6.6s | 4h 31m | — |
Death Chargepassive Your ability to wield a Black Lantern Ring grants you access to Death Energy, which is used for your various abilities as well as Constructs. The amount of energy you have is based on your Death Charge level. | 0.6 | — | 0.0s | — | — |
Death Missile Barrageactive Shoot a cluster of 5 by 5 construct missiles that launch in the direction you're looking. | 10.8 | 7 138 uses | 15.0s | 34m 15s | — |
Death Ringequip | 0 | — | 1.8s | — | 1 |
Death Runultimate Grab whoever is in front of you and run. Pull them while applying Bleed for the duration, then get thrown at the end for guaranteed fall damage. Red Death | 0.9 | 1 1649 uses | 100.0s | 45h 46m | 6 |
Death Shieldactive Form an energy dome around yourself and any nearby allies in your collection, preventing any incoming attacks. It can last up to 10 seconds, with a cooldown reflecting how long it was active. | — | — | 24.0s | — | — |
Death Squadronultimate Summon several Construct Jets, locking on to your current target to shoot them with missiles and bullets. | — | — | — | — | — |
Death Stareactive Hold this ability while an opponent is looking at you to fill your Death Stare bar. When it's full they are stunned, slowed, weakened, confused, withered, made hungry and nauseous, and left glowing, and you gain Strength. Silver Banshee | — | — | 19.5s | — | 45 |
Delta-9 Nerve Gasactive Release a cloud of nerve gas around you for a short time. Anything caught in it keeps taking damage and is hit with Darkness, Slowness, Weakness and Mining Fatigue. Being stunned doesn't stop the gas. James Bond | 1 | 1 1484 uses | 24.0s | 9h 53m | 8 |
Demolitionultimate Three lit charges around the spot you are looking at. When they go, everything inside comes apart: the blocks drop as materials, and anything standing there is thrown. Toby | — | — | — | — | — |
Demolition Expertultimate Equip your UMP-45 and grenade launcher, blowing up everything in your path. Batwoman | 80 | 54 19 uses | 90.0s | 27m | 12 |
Demonic Transformationultimate Give in to the demon: for several seconds you become a monstrous demon with fangs, wings and claws, towering at more than twice your height and taking only 40% of every blow. Everyone near you is struck dim as you arrive. The form flies, sees in the dark, senses the bleeding, and snatches up anyone you right-click (Demonic Clutches). A bar over the hotbar counts down the time left. When it ends you are back in whichever Dracula you were wearing, and the cooldown of many seconds begins. Dracula | — | — | — | — | — |
Deploy Taserutility Equip your taser and right click to use it, stunning your opponent. 4 characters | 15 | 10 99 uses | 19.5s | 31m 51s | 3 |
Detective Workactive You are able to locate enemies from afar. Not even blocks can hide your enemies from sight. 4 characters | 3.6 | 2 413 uses | 1.8s | 12m 22s | 1 |
Detective Workactive You are able to locate enemies from afar. Not even blocks can hide your enemies from sight. 5 characters | 0 | — | 1.8s | — | 1 |
Devil Outultimate Release a purple blast that damages everyone within a few blocks, darkens their vision and roots them in place. For the next few seconds it keeps pulsing, damaging and darkening anyone still nearby. Daredevil | 25 | 17 60 uses | 120.0s | 1h 58m | 10 |
Devious Dilutionactive A single vial of something that should not exist, thrown underarm. It poisons, it blinds, it drags - and being acid, it eats through cover rather than bouncing off it.
The glass breaks on the first thing it touches and the acid goes over everyone standing there, leaving a pool of it on the floor. Beast | 20 | 13 75 uses | 14.0s | 17m 16s | 12 |
Displaceactive You and your target trade places. No damage at all - just an archer suddenly in the middle of your allies, or you suddenly behind their line. Herobrine | — | — | — | — | — |
Disruptionactive Leave your enemies confused, putting 3 random abilities on cooldown. Zoom | — | — | 18.0s | — | 12 |
Divine Wrathactive Summon lightning to strike all mobs around you, applying Slowness and Weakness to those hit whilst simultaneously damaging them. 4 characters | 21 | 14 71 uses | 36.0s | 42m | 24 |
Dodgeactive Throw yourself a long distance to avoid any incoming attacks. It has a cooldown of a few seconds. 9 characters | — | — | 4.8s | — | — |
Double Arrowactive Shoot two arrows out of your bow rather than one. It lasts for several seconds, with a cooldown of several seconds. 9 characters | — | — | 15.0s | — | — |
Double Featureultimate Step in face to face with a close victim: they are terrified and held in place for several seconds while you stab high and a second Ghostface at their back taunts and stabs low. You cannot walk or jump meanwhile. Press again to swap places and parts with him: each swap confuses them more and heals you. Ghostface | 4 | 3 371 uses | 120.0s | 12h 20m | 6.5 |
Double Kickactive Two kicks in one motion. The first foot lands almost immediately, the second follows through a moment later, so a target that stays in range takes both. 4 characters | 20 | 13 75 uses | 17.0s | 20m 58s | 4 |
Drone Swarmultimate Summon a swarm of drones that attacks nearby players, searching in a small radius around you. Red Robin | 1.71 | 1 868 uses | 120.0s | 28h 54m | 16 |
Dual Starboltutility Fire a Starbolt out of each of your hands. Starfire | 18 | 12 83 uses | 14.0s | 19m 8s | 24 |
Effect Filteractive Covers your screen with a red frenzy filter for a few seconds. It goes with Frenzied Swipes. | 3.6 | 2 413 uses | 12.0s | 1h 22m | 8 |
Elastic Asphyxiationultimate Latch your body around your opponent's head, dealing Suffocation damage. 2 characters | 8.4 | 6 177 uses | 120.0s | 5h 52m | — |
Elastic Onslaughtactive Lock on to your nearest target, extending your reach while rapidly slamming your fists into them. 2 characters | — | — | 21.0s | — | 8 |
Elbow Parryactive For a few seconds, answer the next melee hit you take with an elbow: the attacker takes damage and is slowed, nauseous and grounded. The hit itself still lands. Cyclops | 25 | 17 60 uses | 20.0s | 19m 40s | — |
Eldritch Blastequip Shoot out a powerful magical beam. 2 characters | — | — | — | — | — |
Electricpassive Your hits crackle with energy, occasionally applying the stun effect. 2 characters | 0.6 | — | 0.0s | — | 0 |
Emberproofpassive Fire does not touch you. Binding yourself to the Void takes this away. Herobrine | — | — | — | — | — |
Embrace Fearultimate Drag everyone in range into their worst nightmares. For the duration they are lifted off the ground and torn at by the visions, and every hit they take, from any source, lands 20% harder. Sinestro | — | — | — | — | — |
Emerald Timerpassive An emerald turns up in your pockets now and then, as long as you keep the suit on. Toby | — | — | 1080.0s | — | — |
Encephalo-Beamactive Hold to fire a thin crimson beam from your right palm for up to a few seconds. Every half second it lands a psychic hit and spreads your Mind Virus, twice as fast during Age of Ultron. Let go to end it early. Ultron | — | — | — | — | — |
Ender Chestutility Your ender chest wherever you are. 2 characters | 3.6 | 2 413 uses | 3.6s | 24m 43s | 8 |
Enemy Mimicultimate Lock onto a player wearing a different suit to become their character for several seconds. When it ends you return to your Martian form, and your own abilities are locked for a few seconds. 3 characters | — | — | 108.0s | — | — |
Enhanced Reflexesactive You accelerate until the world may as well be standing still. For the duration, everything nearby drops into slow motion while you keep four fifths of your own speed, and arrows already in flight hang almost still in the air. 24 characters | 7.2 | 5 207 uses | 50.0s | 2h 51m | 64 |
Enhanced Swimmingpassive Swim far faster than the average human, propelling yourself through the water with ease by hitting the Sprint button underwater. 4 characters | 0.6 | — | 0.0s | — | 0 |
Etrigan Transformcosmetic Getting damaged while wearing a Jason Blood suit will change you into the demon Etrigan. Alternatively, hitting your Cosmetic Key will also trigger transformation. While Jason, you lack the powers of Etrigan. 2 characters | 45 | — | 7.2s | — | — |
Evade/Wing Evadeactive Throw yourself back a long distance to avoid any incoming attacks. It lasts for 6 seconds, with a cooldown of several seconds. 9 characters | 8.4 | 6 177 uses | 7.5s | 22m | — |
Evil Never Diesactive Shrug off your wounds: heal some health, plus a little more for every Stalked body within 16 blocks. For the next few seconds every hit you take still lands, but half of it heals you back a moment later. Michael Myers | — | — | — | — | — |
Excavator Abilityactive Bores out a wide passage ahead of you, block by block, for a short while. Toby | 0.045 | 0 32962 uses | 105.0s | 961h 21m | 7 |
Expert Tacticianutility Strengthen yourself and other members of your collection, granting Strength and Resistance to them all. 4 characters | 20 | 13 75 uses | 40.0s | 49m 20s | 64 |
Fake Out Parryequip If damaged while this ability is active, you will teleport to your opponent, dealing damage and giving you the chance to attack them further. The window lasts for several seconds, with a cooldown of several seconds. 8 characters | 50 | — | 24.0s | — | 3 |
Familial Protectionultimate Buff yourself and your nearby Collection members, gaining a brief period of increased Speed and Regeneration whilst removing any negative effects. Any nearby opponents will be knocked back and blinded. Shazam (Mary) | 8.4 | 6 177 uses | 90.0s | 4h 24m | 15 |
Fear Bat Swarmultimate Ring up a swarm of fear bat constructs. Anything caught in it is weakened, blinded and slowed for as long as it stays there. | 0.6 | 0 2473 uses | 135.0s | 92h 42m | — |
Fear Beamactive Shoot a beam of energy out of your ring, dealing damage to enemies upon contact. How long you can fire is limited by a gauge, which recovers while you're not firing. 2 characters | 0.6 | 0 2473 uses | 6.6s | 4h 31m | — |
Fear Chargepassive Your ability to wield a Sinestro Corps Ring grants you access to Fear Energy, which is used for your various abilities as well as Constructs. Your charge can be refilled using a Fear Battery. The amount of energy you have is based on your Fear level. 2 characters | 10.8 | — | 0.0s | — | — |
Fear Jetultimate | 54 | 36 28 uses | 90.0s | 40m 30s | — |
Fear Large Throwultimate | 10.8 | 7 138 uses | 90.0s | 3h 25m | — |
Fear Missileactive | — | — | 15.0s | — | — |
Fear Ringequip 2 characters | 0 | — | 1.8s | — | 1 |
Fearlessactive Wrap yourself in a full forcefield of willpower for a few seconds. Nothing gets through it -- but you can barely move while it holds. Green Lantern (Hal Jordan) | — | — | 20.0s | — | 0 |
Feral Leapactive Take a running leap through the sky. Anyone you catch on the way is dragged back down to the ground underneath you, pinned there and left too slow and too grounded to get away from what comes next. Wolverine | 22 | 15 68 uses | 16.0s | 17m 52s | 2.5 |
Feral Lungeactive Lunge towards your nearest opponent. You must be sprinting while your Claws are active to use. It has a cooldown of several seconds. 2 characters | — | — | 10.5s | — | — |
Filletactive Swipe at your opponents, applying the Deadly Knuckles effect to anything you hit. It lasts for a few seconds, with a cooldown of several seconds. X-23 | 2.7 | 2 550 uses | 21.0s | 3h 12m | 6 |
Fire Breathactive Blast intense heat out of your mouth, setting opponents on fire. It can last for up to several seconds. 2 characters | 0.01 | 0 148327 uses | — | — | — |
Fire Shieldactive Flame held close instead of thrown. Everything inside the ring burns on a slow pulse, and anyone who steps in to hit you hits softer. Herobrine | — | — | — | — | — |
Fireballactive Shoots a fireball that explodes on impact. 2 characters | — | — | 15.0s | — | 8 |
Firestormultimate Plant your feet and the sky catches fire. For as long as the storm lasts, fire falls onto wherever you are looking, and every place it lands keeps burning. Herobrine | — | — | — | — | — |
Fist Furyactive Rapidly slam your fists into any opponent that comes within a radius of a few blocks of you, auto-locking onto them. It lasts for a few seconds, with a cooldown of several seconds. 6 characters | 0.6 | 0 2473 uses | 21.0s | 14h 25m | 2 |
Flame Strikeactive A column of fire arriving from above, somewhere that is not where you are standing. Herobrine | — | — | — | — | — |
Flamethroweractive Hold down your ability key to shoot flames from your wrists, burning anyone that comes near. 3 characters | 0.1 | 0 14833 uses | — | — | — |
Flashbangactive Throw out a flashbang, leaving your opponent blind. 3 characters | 0 | — | 9.0s | — | — |
Fletchetteactive Throw a fletchette, dealing the Bleed effect, the Stun effect, as well as blindness. It has a cooldown of several seconds. 3 characters | — | — | 7.2s | — | — |
Flightpassive Boost yourself off the ground, giving you the ability to fly through the air with ease. You can double tap your spacebar to enable a Creative-style flight. Sprinting while in the air will enable Fast Flight. If damaged, you will receive the Grounded effect, making you unable to use the Fast Flight boost while slowing your movement during Creative Flight. 39 characters | 0.006 | — | 0.0s | — | — |
Flint and Steelpassive Sneak to light a block or set a foe alight with your bare hand, as if you carried flint and steel. Steve | — | — | — | — | — |
Flying Clotheslineactive Charge forward and clothesline your opponent at high speeds, proning them for a few seconds. Starfire | 33 | 22 45 uses | 12.0s | 8m 48s | 2 |
Flying Kickactive Fly forwards and put your leg forward to kick a target. This does not auto aim. 2 characters | 48 | 32 31 uses | 14.0s | 7m | 5 |
Fog Shiftactive Vanish in a puff of fog and step out at the spot you are aiming at, up to 40 blocks away. Everyone within several blocks of where you land is confused, darkened, grounded and weakened for several seconds, and seized by a surge of Terror. With no spot in your sights, only a quarter of the cooldown is spent. Jason Voorhees | — | — | — | — | — |
Forge Totemactive Plant a forge where you stand and leave it there. Everyone of yours inside its ring is healed, kept from burning, and works and hits faster while it stands. Toby | — | — | — | — | — |
Frenzied Swipesactive For the duration, each swing thrusts you forward, whether or not it connects. A landing critical hit has a 20% chance to deepen Bleed on the target by one stage, up to amplifier three. 4 characters | 39 | 26 39 uses | 22.2s | 14m 4s | 6 |
From the Deepactive Summon a bolt of lightning from your trident to knockback and injure anyone close to you. It has a cooldown of several seconds. 2 characters | 15 | 10 99 uses | 30.0s | 49m | — |
Frost Breathactive Use your powers to blow cool air out of your mouth to cause an intense cold upon anyone it's used against, applying the Freeze effect after roughly 6 seconds. 3 characters | 0 | — | — | — | — |
Fury of the Godsultimate Launch yourself up before coming back down to slam the ground, dealing AOE damage with a large shockwave and stunning any nearby enemies with the stun effect. Black Adam | 45.6 | 31 33 uses | 120.0s | 1h 4m | 32 |
Gamma Exertionactive Exert your gamma with a huge roar, temporarily preventing damage and giving Confusion, Slowness, Weakness, and Poison to any in your cloud. 2 characters | 3 | 2 495 uses | 24.0s | 3h 17m | 8 |
Ghost's Weaponequip Equips Ghost's weaponry. Gentleman Ghost | 0 | — | 1.8s | — | 1 |
Ghostlypassive You appear partially transparent. Gentleman Ghost | — | — | 0.0s | — | 0 |
Gift of the Godsactive Adorning your armor with a golden glow, you gain Life Steal and an additional effect depending on what part of your armor glows. 2 characters | — | — | 15.0s | — | — |
Glidingpassive Tap space while in the air to glide. 7 characters | 0 | — | 0.0s | — | 0 |
Glowcosmetic Emit a glow of energy around your entire body, lighting up blocks as you walk. Check your Cosmetic Keybind to use the ability. 12 characters | 3.6 | — | 1.8s | — | 1 |
Golem Bondpassive The golems you built and the animals you tamed hit harder, and standing among them makes you far harder to kill. Toby | — | — | — | — | — |
Grab Constructutility Wrap a construct hand around your current target, locking them in your grasp. Turning will drag anyone attached alongside your view through the air. 12 characters | — | — | 50.0s | — | 15 |
Grandfather's Trainingultimate Utilizing your training, you turn invisible to hide from opponents. Your vision is blinded by darkness, but you gain the Life Steal effect alongside slowness. It lasts for several seconds, with a cooldown of many seconds. Robin (Damian Wayne) | 0 | — | 90.0s | — | — |
Grapple Arrowutility Instantly shoots out a grapple arrow. Sneak to dismount. 9 characters | 0.6 | 0 2473 uses | 0.0s | — | 0 |
Green Thumbpassive Your empty hand works like bone meal. Toby | 66 | — | 0.0s | — | 0 |
Grenadeutility Throw a grenade, exploding upon contact with your enemies. 7 characters | 60 | 40 25 uses | 15.0s | 6m | 8 |
Ground Poundactive Rise up into the air, slamming down to deal damage to your enemy while leaving them confused. 4 characters | 45 | 30 33 uses | 15.0s | 8m | — |
Ground Pound/Power Diveactive Rise up into the air, slamming down to deal damage to your enemy while leaving them confused. If in the air, Ground Pound will switch into Power Dive, which slams you into the ground, dealing AOE damage to all those in radius. | 3.6 | 2 413 uses | 18.0s | 2h 3m | — |
Group Disarmactive Rush between any nearby targets, disarming them of their weapons and giving them Weakness. 3 characters | 0.6 | 0 2473 uses | 24.0s | 16h 28m | 20 |
Hammerfallactive Leap, and bring the hammer down. The floor under you is mined out where you land, and anything standing on it is hurt, thrown up and slowed. Toby | 16 | 11 93 uses | 14.0s | 21m 28s | 3.5 |
Hard Light Shieldactive Form an energy dome around yourself and any nearby allies in your collection, preventing any incoming attacks. It can last up to 10 seconds, with a cooldown reflecting how long it was active. Sinestro | — | — | 24.0s | — | — |
Harvest Handpassive Breaking a grown crop replants it and brings the harvest straight to your hand. Toby | 0 | — | 0.0s | — | 0 |
Harvesterpassive A better cut from anything fibrous: string, sugar cane, bamboo and vines all drop more. Alex | — | — | — | — | — |
Hauntultimate Teleport under a nearby target, floating them up in the air while applying damage. You heal half the damage dealt to your targets. During this entire process, you become invisible and intangible. Gentleman Ghost | — | — | 120.0s | — | 18 |
Healing Factoractive Gain regeneration for 4 seconds. It has a cooldown of several seconds. 4 characters | 0.045 | 0 32962 uses | 21.0s | 192h 16m | — |
Heartbreakeractive Pressing it readies your fist; land a punch before the window closes and you step in face to face with whoever you hit, dealing heavy damage with bleed and slowness. Both of you are then locked in place, looking at each other, for a moment after the strike. Let the window close without a hit and it recharges faster. Homelander | 30 | 20 50 uses | 40.0s | 32m 40s | 5 |
Heat Visionactive Use your powers to blast heat out of your eyes to cause intense injury upon anyone it's used against. How long you can fire is limited by a heat gauge, which cools while you're not firing. You cannot use Heat Vision with Frost Breath or Super Breath held down. 9 characters | 17 | 802 2 uses · 70 hits each | — | — | — |
Heat Vision Blindnessactive Blinds enemies struck by your laser for a short amount of time. Homelander | 20 | 13 75 uses | 35.0s | 43m 10s | 25 |
Heavy Swingactive For a few seconds every swing of the sword lands on everything around you. Steve | 38 | 26 40 uses | 21.0s | 13m 39s | 6 |
Hellfireactive Ignite yourself with searing hellfire, surrounding your body with a burning aura. Enemies caught in the flames are set on fire and take damage over time. 2 characters | 3.6 | 2 413 uses | 18.0s | 2h 3m | 8 |
Helmet Throwactive Throw your helmet at your opponents, dealing damage. Jay Garrick | — | — | 3.8s | — | — |
Hero of the Villagepassive Every villager trades with you at a hero's prices. Toby | 0.6 | — | 0.0s | — | 0 |
Hive and Self-Repairpassive Putting the suit on sends your five sentinels out on their own, scouting. You and your sentinels share one health pool: every hit a sentinel takes comes off your own health. A sentinel spent by a strike rebuilds itself after 150 seconds. Ultron | — | — | — | — | — |
Hive Controlequip Open your command console. From it you can deploy or recall your five sentinels, pick their formation, draw patrol routes, zones to hold and groups of enemies to focus, and run programs you write for them. You can also upload into a sentinel: you take its place, smaller, and leave a shell of yourself behind until you return. Ultron | — | — | — | — | — |
Hold Fastpassive The closer you are to going down, the harder you hit. Toby | — | — | — | — | — |
Hold The Lineultimate You gain the Deadly Knuckles effect while equipping a minigun. During the initial reload phase, you will knock back any nearby entities while also gaining Resistance for a couple seconds. It lasts several seconds, with a cooldown of many seconds. 3 characters | 42 | 28 36 uses | 102.0s | 59m 30s | — |
Holographic Projectionactive Charge for a few seconds, then project 3 holograms of yourself behind you. They copy your every move and punch for 20% of your damage, have little health, and burst with solar energy when destroyed. Taking damage, being blocked or pressing again cancels the charge without using the cooldown. Vision | — | — | — | — | — |
Homing Missileutility Shoot a homing missile that locks onto your current target. | — | — | — | — | — |
Howlactive The pack howls and everything nearby is quarry: marked and slowed, while your wolves quicken and your next shot is a bullseye, drawn or not. Alex | 0 | — | 25.0s | — | 14 |
HULK SMASHultimate HULK's ultimate. Roar and fly into a rage for several seconds: you gain Life Steal, and your punches become heavy smashes that deal heavy damage and can stun. 2 characters | 7.2 | 5 207 uses | 105.0s | 6h 0m | 18 |
Hunter Visionactive You are able to locate enemies from afar, seeing their health and coordinates. 2 characters | 61.8 | 42 25 uses | 1.8s | 43s | 1 |
Hunter's Patiencepassive Hold a full draw on your quarry for a beat, and the shot is a bullseye: harder, piercing, and it renews the mark. A tap is still a tap. Alex | 2 | — | 0.0s | — | 48 |
Hunter's Quiverutility Your arrows, handed out by the ladder. The plain arrow is always ready; the others each do one thing for the hunt. Alex | — | — | — | — | — |
Hurricane Bowactive Twirl your bow around, dealing damage and stunning enemies. It has a cooldown of several seconds. 3 characters | 0.045 | 0 32962 uses | 15.0s | 137h 20m | — |
Hypnosisutility Catch every opponent you can see within several blocks in your stare. They turn to you and walk to your feet, their sight closing in, and take more psychic damage for a few seconds. A player is made to use one of their own ready moves at random; a mob also forgets its target. The cooldown of several seconds starts as you press. Dracula | — | — | — | — | — |
Ice Visionactive Use your powers to blast cold beams out of your eyes, causing an intense cold upon anyone it's used against, applying the Freeze effect after roughly 6 seconds. Bizarro | 12 | 8 124 uses | — | — | — |
Icicle Barrageactive Throw a series of icicles at your current target, causing them to bleed. Storm | — | — | 30.0s | — | 8 |
Immunity Blindnesspassive Vision | — | — | — | — | — |
Immunity Bulletspassive Vision | — | — | — | — | — |
Immunity Darknesspassive Vision | — | — | — | — | — |
Immunity Drowningpassive Vision | — | — | — | — | — |
Immunity Explosionpassive 2 characters | — | — | — | — | — |
Immunity Fallpassive 3 characters | — | — | — | — | — |
Immunity Firepassive 42 characters | — | — | — | — | — |
Immunity Nervepassive Vision | — | — | — | — | — |
Immunity Poisonpassive 10 characters | — | — | — | — | — |
Immunity Psychicpassive Vision | — | — | — | — | — |
Immunity Suffocationpassive Vision | — | — | — | — | — |
Immunity Witherpassive Vision | — | — | — | — | — |
In Your Facepassive Land a hit on someone facing you, and you are suddenly behind them. Herobrine | — | — | — | — | — |
Incinerating Iceultimate Jon Kent's ultimate. Roar and breathe freezing cold ahead of you, freezing whatever it hits. Then rise into the air and sweep a burning heat beam over the ground, setting targets on fire. Superboy (Jon Kent) | 20 | 13 75 uses | 90.0s | 1h 51m | 8 |
Indomitableactive For a few seconds you gain Resistance X but are weakened, and your Attack stat drops by 15. 8 characters | 0 | — | 15.0s | — | — |
Inevitableactive March forward on your own for a few seconds. Nothing can stop or stun you, and hits that land on you break up in smoke. Michael Myers | — | — | — | — | — |
Intangible Agonyactive Phase your hand for several seconds: your next melee hit passes into the target's chest instead of landing as a punch. If you swing and miss, the move ends. If the window runs out without a hit, you deal 10% less damage for several seconds. Vision | — | — | — | — | — |
Invisible Jetcosmetic Summons Wonder Woman's Invisible Jet. Wonder Woman | — | — | 24.0s | — | — |
Iron Musterultimate Calls up a whole guard of iron golems at once to hold the ground around you. Toby | — | — | — | — | — |
Irradiated Fistsactive Channel Red Sun radiation through your fists for several seconds. Every punch you land in that window carries bonus radiation damage on top of your normal hit. Against a Kryptonian it also poisons, slows and cuts their powers out for 2 seconds - see Kryptonite Weakness. Captain Atom | 4 | 3 371 uses | 18.0s | 1h 51m | 2 |
Irradiated Slashactive Slash your hand in a swiping formation to form a radiation projectile in the shape of a crescent that launches forward. This explodes on contact with a player applying poison. Captain Atom | 15 | 10 99 uses | 14.0s | 22m 52s | 4 |
Itemsequip Equips the items your suit comes with, and puts them away again. 38 characters | — | — | — | — | — |
Jetpackpassive Boost yourself off the ground, giving you the ability to fly through the air with ease. Alternatively, you can also double tap your spacebar to enable a Creative-style flight, albeit you will move slower compared to the ability. If damaged, your flight cooldown will go up by 4 seconds, maxing out at 20 seconds. Flame particles emit from your thrusters. | 150 | — | 0.0s | — | 0 |
Journalequip Give yourself a Book and Quill. 2 characters | — | — | 72.0s | — | — |
Jumpscareactive Tilt your head and brace for a few seconds; you cannot move, attack or cancel it. Whoever strikes you in melee during the brace hits nothing: you appear behind them and stab them, leaving them bleeding for a few seconds. Michael Myers | — | — | — | — | — |
Katana Blitzactive You are granted the Strength effect, dealing damage to those around you every quarter second. 3 characters | — | — | — | — | — |
Keen Nosepassive Whatever you have marked leaves a scent. A trail leads from you to your quarry, and every wolf of yours with nothing better to do follows it. Alex | 0 | — | 0.0s | — | 48 |
Kevlar Vestactive Pound the bullets off your vest: some overshield and a burst of speed and haste for several seconds. Every hit you take meanwhile adds 5% to your damage, up to several hits. Ghostface | — | — | — | — | — |
Kill For Motherutility Aim at a target within several blocks to hunt them, with Pamela's voice calling you on, for several seconds. They are outlined in red for you, cannot fly or grapple, deal 20% less damage to you and take 5% more from you. Their name, health and bleed show beside your speed bar. Pressing with nothing in your sights does nothing and costs no cooldown. Jason Voorhees | — | — | — | — | — |
Killing Shotultimate Hold to draw. The shot builds only while something you have marked is in your sights, and released at full it hits harder than anything else you own. Alex | — | — | — | — | — |
Kinetic Cardsactive Equips 52 Kinetic Cards. Right click to throw them, exploding on contact with any surface. You cannot equip more cards until your current stack have all been thrown. Gambit | 0 | — | 1.8s | — | — |
Kitchen Knifeequip Take out or put away your kitchen knife. Michael Myers | — | — | — | — | — |
Kitchen Knifepassive With the kitchen knife in hand, your attacks become stabs that cycle between an overhead stab, a stab across from the shoulder and a low jab, each with the knife's sound. Michael Myers | — | — | — | — | — |
Knife Throwpassive With the knife in hand, right-click to throw it at whoever you are aiming at, or straight along your look: the first one it meets takes some damage and bleeds. Right-click does nothing again until the cooldown of a few seconds is over. Ghostface | — | — | — | — | — |
Knife Uppercutactive Bring the knife up through whoever is in front of you, within a few blocks: some damage, a bleed, and they are thrown a little way into the air. If nobody is in reach, only a quarter of the cooldown is spent. Ghostface | 10 | 7 149 uses | 6.0s | 14m 48s | 5 |
Kryptonite Knucklespassive When punching opponents, they may occasionally be inflicted with Weakness, Slowness, and Nausea if they have Kryptonite Weakness. 2 characters | 30 | — | 0.0s | — | 0 |
Landslidecosmetic Slam the ground. Everything nearby is damaged, stunned, and dragged out of the air; a flyer caught in it comes down and stays down. Steve | — | — | — | — | — |
Lasso Grabactive Throw your lasso around your opponent, giving them the Stun effect until they break out. It has a cooldown of several seconds. Wonder Woman | 20 | 13 75 uses | 30.0s | 37m | 16 |
Lasso Wrapultimate Throws a lasso that wraps around and restrains enemies. Wonder Woman | 20 | 13 75 uses | 120.0s | 2h 28m | 32 |
Last Standpassive When your health drops below a small fraction of your health, your ultimate comes off cooldown and fires at once. This only happens once. The Punisher | — | — | 0.0s | — | 0 |
Latchactive Latch onto the back of your nearest opponent, sticking to them for 12 seconds. It has a cooldown of several seconds. 2 characters | 5 | 3 297 uses | 35.0s | 2h 52m | — |
Lethalpassive Your punches have a chance to apply the Bleed effect. Cheetah | 8.4 | — | 0.0s | — | 0 |
Lethal Lungeactive Throw yourself forward along your look and finish with a sweeping slash that cuts everyone in front of you for some damage and leaves them bleeding. Ghostface | — | — | — | — | — |
Light Footedpassive Your footsteps make no sound. 2 characters | — | — | — | — | — |
Lightning Barrageutility Throw out a barrage of lightning bolts from your hands, damaging anything they hit while also applying Slowness. 3 characters | 1.25 | 1 1187 uses | 50.0s | 16h 28m | 30 |
Lightning Clapactive Clap your hands together in thunderous applause, throwing out lightning to damage anything in front of you while applying Slowness to those hit. 3 characters | 42 | 28 36 uses | 30.0s | 17m 30s | 5.5 |
Lightning Shieldactive Form a dome of lightning around yourself, preventing any incoming attacks via the Resistance effect. The shield will knockback anyone nearby. 2 characters | 8.4 | 6 177 uses | 90.0s | 4h 24m | 15 |
Lightning Slamactive Slam the ground, dealing damage and stunning any nearby enemies with the stun effect. It has a cooldown of several seconds. 6 characters | 10 | 7 149 uses | 25.0s | 1h 1m | — |
Lightning Throwactive Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness. You must be running to use the ability. 5 characters | 10.8 | 7 138 uses | 10.0s | 22m 50s | 30 |
Lightning Throwactive Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness. 4 characters | — | — | 10.0s | — | 30 |
Lightning Traverseequip Teleport to the position of your cursor through the power of lightning. Storm | 28 | — | 22.0s | — | 8 |
Living Furnacepassive Ores in your inventory will automatically smelt into ingots. 3 characters | 8.4 | — | 1.8s | — | — |
Lodestonepassive Ore, ingots, gems and experience within reach fly to you. Everything else stays where it fell. Steve | 0 | — | 0.0s | — | 12 |
Lootingpassive Extra Looting on everything you kill. Grows as you climb the ladder. 2 characters | — | — | — | — | — |
Losing Controlpassive When attacked, there is a 1% chance your visor will be knocked off, causing you to completely lose control. This results in an optic explosion that envelops the surrounding area in optic energy, dealing severe knockback to nearby enemies. Cyclops | 10 | — | 100.0s | — | 0 |
Luckpassive Better drops from fishing and from the chests you open. Grows as you climb. Steve | 2.4 | — | 0.0s | — | 0 |
Lunar Absorptionultimate Taking in the moon's power, you gain a boost to damage, slight regeneration, as well as lower cooldowns across all abilities. While active, you also gain Armored Flight, being able to fly even while hurt. It lasts for several seconds, with a cooldown of many seconds. Your cooldown will not recharge during the day. Bizarro | — | — | 108.0s | — | — |
Mace Overchargeultimate Overcharge your mace with electricity, dealing more damage with a higher chance to stun your opponents. It lasts for several seconds with a cooldown of many seconds. Hawkgirl | 4.02 | 3 369 uses | 90.0s | 9h 12m | — |
Mace Twirlactive Twirl your mace around, dealing AOE damage that stuns your opponents. It lasts for several seconds with a cooldown of several seconds. 2 characters | — | — | 30.0s | — | — |
Macheteequip Take up or put away your machete and your bear trap. Right-click the bear trap to set it under your feet (see Bear Trap). Jason Voorhees | — | — | — | — | — |
Magic Shieldactive Form a dome of magical protection around yourself, preventing any incoming attacks via the Resistance effect. The shield will knockback anyone nearby. Jason Blood | 8.4 | 6 177 uses | 90.0s | 4h 24m | 15 |
Magnetic Personalitypassive Passive mobs will follow you when you approach, as if you were holding their preferred food. Steve | — | — | — | — | 16 |
Major Detonationultimate Captain Atom's charge-then-release ultimate. Hold to charge, then release to let out a bright flash of energy from your chest. Captain Atom | 120 | 81 13 uses | 100.0s | 20m | 12 |
Malleabilityequip Use your unique physiology to extend your arms, giving extended block reach and attack range. It lasts for several seconds, with a cooldown of several seconds. 3 characters | — | — | 18.0s | — | — |
Mallot Handsactive Use your unique physiology to extend your arms, giving extended block reach and attack range. It lasts for several seconds, with a cooldown of several seconds. 3 characters | — | — | 21.0s | — | — |
Mangleultimate Your vision goes red, giving you the Deadly Knuckles effect. Anything you hit is afflicted with slowness. It lasts several seconds, with a cooldown of many seconds. 2 characters | 168 | 113 9 uses | 108.0s | 14m 24s | — |
Martian Malleabilityactive Increase the elasticity of your fists, arms and body. Your punches become sweeping stretch punches: your arm shoots out to strike, catches everyone in a wide arc in front of you, and hits harder than a normal punch. You also reach further while it is on. Martian Manhunter | — | — | — | — | — |
Maximum Effortultimate Blow yourself up, damaging any nearby opponents. It lasts several seconds, with a cooldown of many seconds. 2 characters | 100 | 67 15 uses | 90.0s | 21m | — |
Mendingpassive The tools you hold mend themselves from the experience you pick up, enchanted or not. 2 characters | 0.6 | — | 0.0s | — | 0 |
Mind Viruspassive Hits from you and your sentinels infect their targets, the Encephalo-Beam most of all. The more virus a target carries the more damage your sentinels deal to it, up to 5% more. Infected bodies glow with red circuitry everyone can see. Ultron | — | — | — | — | — |
Miner's Rhythmpassive Every ore you break quickens your swing, and each one broken while the last is still fresh quickens it further. Stop for a few seconds and the rhythm is lost. Steve | 0 | — | 0.0s | — | 0 |
Minigun Mountactive Hold down the ability key to shoot bullets from your shoulder-mounted minigun. | 4.8 | 3 310 uses | — | — | — |
Mirage Bombardultimate Summon an army of Time Remnants to attack your opponents. Godspeed | 0.6 | 0 2473 uses | 105.0s | 72h 6m | — |
Mist Formequip Become a drifting mist. You fly, breathe underwater and take no damage, but you cannot attack or use your hands. It is your way out: you can turn to mist even while someone holds you, which slips their grip and shakes off stuns and anything pinning you down. In a fight, press the key again to change back. Out of combat the shape holds as long as you like, its timer only running down while you fight; there, pressing the key again changes you back and pressing another form's key changes you straight into that one, both for free. Dracula | — | — | — | — | — |
Molotovactive Throw out a molotov, burning anyone that comes near. The Punisher | — | — | 18.0s | — | — |
Mother's Trainingultimate Utilizing your training, you turn invisible to hide from opponents. Your vision is blinded by darkness, but you gain the Life Steal effect. It lasts for several seconds, with a cooldown of many seconds. Emiko Queen | — | — | 90.0s | — | — |
Motherlodeactive Every ore around you is torn out of the rock and lands at your feet, and anything standing on it is knocked down. Steve | — | — | — | — | — |
Motorcycleactive Hop in your Motorcycle for quick traversal. If damaged, your vehicle cooldown will go up by 4 seconds, maxing out at 20 seconds. Black Canary | — | — | 24.0s | — | — |
Mounted Archerypassive From the saddle, your bow draws twice as fast. A full draw at a gallop. Alex | 0 | — | 0.0s | — | 0 |
Natural Mendingpassive The tool in your hand mends itself from the experience you pick up, as if it were enchanted. Herobrine | — | — | — | — | — |
Next Formationcosmetic Switch your sentinels to the next formation: Surround and Overwhelm, then Wide Surround (the same attacks from much farther out), then Drive By, then Scout. Your HUD shows the current formation, or which sentinel you are uploaded into. Ultron | — | — | — | — | — |
Night Visionpassive See in the dark as if it were lit. 49 characters | 0 | — | — | — | — |
No Ring Requirementpassive Your ability to harness Willpower Energy is so exceptional that you don't need a ring. Ganthet | 36 | — | 0.0s | — | 0 |
Nomad Dashactive Dash between numerous targets, knocking them back while inflicting them with Nausea, Slowness, Blindness and Weakness. Kabal | — | — | 21.0s | — | 40 |
Nth Metal Featheractive Throw an Nth Metal Feather at your opponents, dealing the Bleed effect. It has a cooldown of several seconds. 2 characters | 6.6 | 4 225 uses | 18.0s | 1h 7m | — |
Obsessionutility Hold the key to lock on to whoever is under your crosshair. They are stalked twice as fast as the passive manages, up to the same 1.5x damage, while a narrow vignette closes in and your breathing deepens with each level. Look away and the stalk lapses; the passive keeps building on its own whenever you are not holding it. Michael Myers | — | — | — | — | — |
Obsession Progresspassive A red bar over your hotbar shows how far the stalk has built on whoever is under your crosshair within several blocks, from nothing to the full 1.5x. It empties when nobody is in your sights. Michael Myers | — | — | — | — | — |
Obsidian Walkerpassive Lava near your feet crusts over into obsidian for a moment, then melts back once you have passed. Herobrine | — | — | — | — | — |
Omnipresent Evilactive This move is not active yet: pressing its key does nothing and starts no cooldown. Jason Voorhees | — | — | — | — | — |
Optic Beamactive Fires a high-powered laser beam that deals damage and can chain to nearby enemies. Cyclops | 7.2 | 5 207 uses | 6.6s | 22m 40s | 20 |
Optic Proneactive Fires a laser blast while applying a prone effect. Cyclops | 17.5 | 12 85 uses | 15.0s | 21m | 20 |
Ore Fortunepassive Extra Fortune on the tool in your hand while you break ore. Grows as you climb the ladder. 2 characters | — | — | — | — | — |
Ore Sensepassive Now and then a quiet ping names the nearest ore and which way it lies. Steve | — | — | — | — | — |
Pack Tacticspassive Your animals hit harder against your quarry, and your arrows hit harder against anything your animals are already fighting. Alex | 0.2 | — | 0.0s | — | 24 |
Pact of the Pyrepassive Bind yourself to the fire. You move slower and take less from every hit, and everything you touch catches light. It cannot be unmade. Herobrine | — | — | — | — | — |
Pact of the Voidpassive Bind yourself to the dark between places. Nothing can stun you and your hits shove their target aside, but everything that reaches you hurts more. It cannot be unmade. Herobrine | — | — | — | — | — |
Pearl Stormultimate Pearls burst from your hand and drag whoever they hit onto a ring at your feet, again and again. When the last one lands, the ring closes and the whole pile is knocked flat. Herobrine | — | — | — | — | — |
Perfect Angleactive Fires a ricocheting concussive blast that disarms enemies on impact. Cyclops | 4.5 | 3 330 uses | 12.0s | 1h 5m | 25 |
Perfect Counterultimate Owlman's ultimate. For a few seconds, melee attacks from anyone in front of you are turned aside, and the attacker takes half of the blow back. It counters up to a few hits. | 0 | — | 100.0s | — | 4 |
Phase Walkactive Stop being solid for a few seconds and walk through whatever was in the way. Herobrine | — | — | — | — | — |
Phasing Parryactive Lower your density for a few seconds, taking 40% less damage. The first enemy to hit you sends you sinking through the floor; you rise behind them and phase your hand into their chest. Vision | — | — | — | — | — |
Pickpocketactive Disarm your opponents, removing weapons from their inventory while temporarily disabling their Equip ability. 5 characters | — | — | 18.0s | — | 5 |
Pointed Precisionactive Hurl a pitchfork along your look. The first body it strikes is pinned in place and bleeds for a few seconds, and you appear right behind them, facing their back. Jason Voorhees | 40 | 27 38 uses | 15.0s | 9m 15s | — |
Poison Tipped Arrowsultimate For several seconds your Utility stat rises by 50, and anything you hit with a projectile is poisoned, withered, slowed and weakened. Merlyn | 3.6 | 2 413 uses | 120.0s | 13h 44m | — |
Possessactive Possess your current target, dealing damage to them while gaining Life Steal. 2 characters | 3 | 2 495 uses | 36.0s | 4h 56m | 36 |
Prank Callutility Ring every player within many blocks. For several seconds each one is Hunted, taking 10% more damage from everyone and more while they are not looking at you, and confused, while a phone only they can hear keeps ringing and the line asks them their favorite scary movie. You see them outlined through walls. If nobody picks up, only a quarter of the cooldown is spent. Ghostface | — | — | — | — | — |
Pressure Pointsactive When activated near another player, two random abilities in their moveset will temporarily be disabled, whilst also dealing a small amount of damage. It has a cooldown of several seconds. 14 characters | — | — | 18.0s | — | — |
Primed Chargeultimate Drop a block of TNT that is already lit. Get clear. Steve | — | — | — | — | — |
Prospectoractive A pulse that lights up every ore around you, straight through the stone. Its reach grows with the suit. Steve | — | — | — | — | — |
Protective Rageultimate You gain speed, resistance, and strength whilst applying Deadly Knuckles to anything you punch. It lasts for several seconds with a cooldown of many seconds. Invincible | 63 | 42 24 uses | 105.0s | 40m 15s | 8 |
Psionic Pushequip Throw your enemies back with your mind, dealing knockback and damage. It has a cooldown of several seconds. 3 characters | — | — | 15.0s | — | 3 |
Psychic Invasionactive Invade your enemy's mind, dealing damage and making them see visions through the Invaded effect. It has a cooldown of several seconds. 4 characters | 3.6 | 2 413 uses | 24.0s | 2h 44m | 8 |
Pullactive Everything you have hit recently is dragged to your feet. Herobrine | — | — | — | — | — |
Put To Restactive Stuff the nearest body within 3 blocks into a sleeping bag and swing it around you for several seconds, unable to move. Every half second the bagged body and everyone around you take damage that grows by a quarter for each body and wall the bag strikes, up to four times as much; the bagged body is left nauseous and everyone else is knocked away. Jason Voorhees | 8 | 5 186 uses | 40.0s | 2h 3m | 4 |
Quake Stompactive Rise and slam down. Everything around you is hurt, confused and thrown into the air. Steve | 38 | 26 40 uses | 15.0s | 9m 45s | — |
Quantum Tunnelingutility Rush forward, phasing through any wall or attack you come into contact with. 8 characters | 3.6 | 2 413 uses | 20.0s | 2h 17m | — |
Quarry Markactive Mark what you are aiming at. While the mark holds it glows for everyone, everything you land on it hits harder, and the rest of the hunt answers to it. Alex | — | — | — | — | — |
Quick Nockpassive Your bow draws half again as fast, on foot or off. Alex | 0 | — | 0.0s | — | 0 |
Quiveractive Switch through your various Arrows. You can scroll back by crouching while activating the ability. Your quiver level determines the number of quiver slots available. 9 characters | — | — | 3.0s | — | 8 |
Radiation Beamactive Hold the ability key to fire a sustained beam of radiation energy from your hands that scorches whatever it touches. Captain Atom | 7.2 | 5 207 uses | 6.6s | 22m 40s | 20 |
Radiation Blastequip Fires a blast of radiation energy that explodes on impact, damaging and knocking back everyone caught in the blast while poisoning them. Captain Atom | 24 | — | 11.0s | — | 8 |
Rage Beamactive | 0.6 | 0 2473 uses | 6.6s | 4h 31m | 20 |
Rage Chargepassive | 0.6 | — | 0.0s | — | 0 |
Rage Large Throwultimate | 12 | 8 124 uses | 84.0s | 2h 52m | — |
Rage Missileactive | — | — | 45.6s | — | — |
Rage Ringequip | 0 | — | 1.8s | — | 1 |
Rage Surgeactive | 150 | 101 10 uses | 24.0s | 3m 36s | 5 |
Rallyactive The settlement closes ranks. Your golems and villagers come to you, the golems go for the nearest threat, and you are harder to kill while a golem stands beside you. Toby | 0 | — | 30.0s | — | 16 |
Rampageutility Charge forward in an unstoppable rampage, surging ahead at high speed and trampling enemies in your path. While active, colliding with foes deals heavy damage and leaves them stunned. 3 characters | 75 | 51 20 uses | 30.0s | 9m 30s | 2 |
Rapid Onslaughtultimate Lock on to your nearest target, repeatedly charging into them to deal damage and knockback. Upon being hit, your target is inflicted with Bleeding. 3 characters | 22.5 | 15 66 uses | 90.0s | 1h 37m | 30 |
Recoilpassive Anyone who closes to melee is thrown back out of it. Herobrine | — | — | — | — | — |
Red Hulk's Gunequip Equips Red Hulk's gun. RED HULK | 0.6 | — | 21.0s | — | 1 |
Regenerative Healing Factorpassive Adamantium is only half of what makes you hard to kill. When a fight takes you to the brink, your healing factor takes over on its own: torn flesh knits back together, and whatever was poisoning, burning or slowing you simply burns out of your system. Wolverine | 125 | — | 180.0s | — | — |
Releasepassive An automatic water bucket. A puddle appears where you are about to land, and is taken away again once you have. Steve | — | — | — | — | — |
Relentless Pacepassive You never run: you cannot sprint, but your walk keeps pace with anyone who is sprinting and steps up full blocks. Knockback barely moves you. Michael Myers | — | — | — | — | — |
Reloadactive Reload any gun you are currently holding in your hand. 11 characters | 12 | 8 124 uses | 12.0s | 24m 36s | 8 |
Resurrectionultimate For 15 seconds you take half damage, but every hit is counted at its full weight. When the time runs out you collapse and the ground shakes for everyone near; lightning brings you back to your feet. Every 5 damage you took becomes 1% more damage dealt for 8 seconds, and you gain an overshield of 50. You can still use your other moves while the half damage lasts. Jason Voorhees | — | — | — | — | — |
Retract Clawsequip Six adamantium claws, capable of cutting through anything on Earth. Extending them sharpens your melee considerably and extends your reach, and every hit has a chance to leave a wound that keeps bleeding. Wolverine | 0 | — | 0.6s | — | 1 |
Retrievepassive The pack brings it back. Drops near your wolves are drawn to them, and a wolf beside you hands over what it carries. Alex | 0 | — | 0.0s | — | 8 |
Rich Veinpassive Ore you break seeds more ore. Now and then a block of stone beside it turns into the same ore, so a vein grows as you dig it. Steve | 0 | — | 0.0s | — | 0 |
Righteous Crossactive Perform a swift dash forward. Any enemies caught in your path are struck with a powerful cross-attack, dealing damage and inflicting significant knockback. Requires a Billy Club to cast. Daredevil | 27 | 18 55 uses | 7.5s | 6m 45s | 6 |
Riposteactive For a few seconds, melee from anyone you are looking at is turned aside and part of it handed back. Anything from behind lands as normal. Steve | 0 | — | 110.0s | — | 4 |
Rising Radiationactive Throw an irradiated uppercut and ride it off the floor. Anyone stood in front of you as you go up is carried with you, poisoned by the burn coming off your fists, and left to come down on their own. Captain Atom | 7 | 5 212 uses | 30.0s | 1h 45m | 3 |
Roaring Seasultimate Summon a storm of lightning around you, with every strike applying the Stun effect. It lasts for several seconds, with a cooldown of many seconds. 3 characters | 33 | 22 45 uses | 130.0s | 1h 35m | 8 |
Roaring Skiesultimate Summon a series of tornadoes around you, sucking in all nearby opponents and launching them high into the sky. The weather will change to a thunderstorm, and those caught inside the storm are also struck by lightning. Storm | 0.6 | 0 2473 uses | 130.0s | 89h 16m | 8 |
Royal Flushultimate Mark a target by hitting them, as you summon a barrage of cards to fly around the target before hitting them. Gambit | 0.0075 | 0 197769 uses | 105.0s | 5768h 14m | — |
Rubble Throwactive Throw a large chunk of rubble at your enemies, dealing damage while also applying Slowness and Confusion. 2 characters | 30 | 20 50 uses | 15.0s | 12m 15s | 10 |
Rule of Twoactive A second Ghostface appears behind the victim you are aiming at and stabs them: some damage, a bleed for a few seconds, their view dragged round to him, and locked in place for a few seconds while he stalks them. Press again within several seconds to trade places with him. If nobody is aimed at, only a quarter of the cooldown is spent. Ghostface | — | — | — | — | — |
Run Wildactive Every opponent you run down puts some health back, and connecting at all leaves you with a cushion of overshield for the rest of the charge. Beast | 22 | 15 68 uses | 26.0s | 29m 2s | — |
Running Jumpkickactive Take a run at your opponent, shift your weight onto the back foot, and drive both feet into their chest. Anyone on the receiving end leaves the ground and does not come back down nearby. Beast | 44 | 30 34 uses | 12.0s | 6m 36s | 4.5 |
Saw Throwactive Throw a large buzzsaw at your opponents, dealing Bleeding to anyone it touches. Kabal | — | — | 10.5s | — | 1 |
Scent Trackerutility Pick one opponent's scent out of the air and follow it. Their trail hangs behind them as a thread of drifting scent, thickening and brightening the closer it gets to where they are now - and while you hold the scent you can pick them out through walls. Wolverine | 0 | — | 32.0s | — | 32 |
Scorched Earthultimate Launch upward and slam back into the Earth below, causing a fiery explosion on impact. Nearby targets are set on fire and stunned. 2 characters | 6 | 4 248 uses | 105.0s | 7h 12m | 12 |
Scorching Rayactive Rays of fire, one after another, at whatever you are looking at. They land in sequence, so it rewards keeping your target in view. Herobrine | — | — | — | — | — |
Second Windutility Increase your damage and shorten your cooldown durations for a short period of time. It lasts for a few seconds, with a cooldown of several seconds. 10 characters | 8.4 | 6 177 uses | 36.0s | 1h 45m | — |
Seeing Redultimate Filled with rage, you blast heat vision beams out of your eyes for 8 seconds, locking on to any nearby entities. It has a cooldown of many seconds. 2 characters | 11 | 7 135 uses | 105.0s | 3h 54m | — |
Sentinelactive A spectral crossbow hangs over your shoulder, tracks your quarry, and shoots it with your own arrows while you do something else. Alex | 8 | 5 186 uses | 40.0s | 2h 3m | 32 |
Sentinel Strikeactive Send your nearest ready sentinel at the spot you aim at, or at the nearest threat. It becomes a homing missile that explodes on arrival, and its slot stays empty for 150 seconds while it rebuilds. While you are uploaded into a sentinel, it strikes with the body you are in after sending you home. Ultron | 20 | 13 75 uses | 22.0s | 27m 8s | — |
Shadow Veilultimate Cause an explosion of smoke, shrouding your vision in darkness, but turning you invisible as well whilst boosting your regen. It lasts for several seconds, with a cooldown of several seconds. 4 characters | — | — | 45.0s | — | — |
Shapeshiftcosmetic Temporarily transform yourself to appear like another character in the mod. You get a choice between 5 different suits to morph into. Check your Cosmetic Keybind to use the ability. 4 characters | — | — | 3.6s | — | — |
SHAZAM!passive Typing Shazam in chat while wearing a Shazam suit will change you between your Captain Marvel form and your mortal form. While mortal, you lack the powers of Shazam. Shazam | 45 | — | 7.2s | — | — |
Shotgun & Platterequip Equip your pump shotgun and butler’s platter. Right-click with the platter to raise it for 3 seconds. It turns away every hit from the front except lasers and sends projectiles back where you are looking. It can be raised again after 5 seconds. Alfred | 0 | — | 1.8s | — | 1 |
Shoulder Chargeactive Charge forward with your shoulder knocking opponents back while dealing damage. It has a cooldown of several seconds. 8 characters | 20 | 13 75 uses | 18.0s | 22m 12s | 3 |
Shoulder Checkactive Charge a short way forward, knocking back and stunning whatever you run into. Steve | 17 | 11 88 uses | 18.0s | 26m 6s | 3 |
Sicactive Send the pack, or call it back. Alex | 0 | — | 4.0s | — | 32 |
Silenced Pistolequip Toggle to draw your silenced MK-23 and get a gold Cattleman Revolver in your inventory. Toggle again to put them away. James Bond | 0 | — | 1.8s | — | 1 |
Silver Lasso Grabactive Throw your lasso around your opponent, giving them the Stun effect until they break out. It has a cooldown of several seconds. Wonder Girl (Donna Troy) | 24 | 16 62 uses | 30.0s | 30m 30s | 16 |
Skull Crusheractive Requires a target. Immobilize your target, dash to them and strike three times, then knock them back. Homelander | 20 | 13 75 uses | 30.0s | 37m | 5 |
Slashing Frenzyequip Drop any pretence of technique and tear into whoever is in front of you, both arms working, faster than they can track. Every stroke opens another wound. 2 characters | 12 | — | 22.0s | — | 6 |
Smokescreenultimate Cause an explosion of purple smoke, stunning anyone who is in the area. It lasts several seconds, causing an additional explosion at the end. It has a cooldown of many seconds. Batgirl | 0.6 | 0 2473 uses | 135.0s | 92h 42m | 18 |
Sniffer's Nosepassive Now and then, nearby suspicious sand and gravel are pointed out to you. Herobrine | — | — | — | — | — |
Snow Immunitypassive | 0.6 | — | 0.0s | — | 0 |
Snow Speedpassive You move faster on Snow and Snow Blocks. | 2.4 | — | 0.0s | — | 0 |
Solar Absorptionultimate Taking in the sun's rays, you gain a boost to damage, slight regeneration, as well as lower cooldowns across all abilities. While active, you also gain Armored Flight, being able to fly even while hurt. It lasts for several seconds, with a cooldown of many seconds. Your cooldown will not recharge during the night. Supergirl | 31.2 | 21 48 uses | 108.0s | 1h 24m | — |
Solar Beamactive Hold to pour a beam of sunlight from your gem, setting enemies it hits on fire. Firing builds heat in a gauge instead of using a cooldown: about 6 seconds of beam fills it and ends the beam, and it cools while you are not firing. Vision | — | — | — | — | — |
Solar Blastequip Fire a quick blast of solar energy from the solar gem embedded within your head. This has a 25% chance to ignite enemies for a few seconds. Vision | — | — | — | — | — |
Solar Furyequip Spin in place for several seconds, sweeping heat vision around you. Anyone caught in the beams takes solar damage and is set on fire. 2 characters | 13 | — | 60.0s | — | 1 |
Solar Glarepassive Adds a red glare to your eyes. Toggleable with the cosmetic keybind. 3 characters | 0.6 | — | 0.0s | — | 0 |
Solar Impactultimate Superman's ultimate. Rise into the air and gather sunlight, healing and gaining Absorption, then fly wherever you look. The first thing you hit sets off a solar slam that damages and launches everything around you, hardest at the centre. You take no fall damage during the move. Superman | 13 | 9 115 uses | 60.0s | 1h 54m | 1 |
Solar Strengthpassive While you stand in sunlight you gain +15 attack, +15 defense and +10 utility, and your solar moves deal 5% more damage. At night your solar moves deal 5% less damage. Vision | — | — | — | — | — |
Sonic Liftutility Use your powerful cry to lift yourself in the air. It has a cooldown of several seconds. Black Canary | 3.6 | 2 413 uses | 7.5s | 51m 30s | 1.55 |
Sonic Panicpassive When taking damage, there is a small chance to trigger Sonic Panic. This ability applies Bleed, Slowness, and Grounded to nearby enemies, and grants you Speed. A sonic sound effect plays when activated. Homelander | 30 | — | 100.0s | — | 0 |
Sonic Punchactive Ready your fist for a few seconds: your next melee hit breaks the sound barrier, throwing the target back with sonic damage. A shockwave then pushes back and hurts everyone near them. 4 characters | 30 | 20 50 uses | 18.0s | 14m 42s | 8 |
Sonic Pursuitactive Gain a slight speed buff to trace down your target. Your target will be affected by glowing and any hits to them by you will deal light bleed for additional DOT. Daredevil | 42 | 28 36 uses | 7.5s | 4m 23s | 6 |
Sonic Vortexactive Moving your arms at high speed, you create a vortex around you, dealing heavy knockback against any nearby entities whilst also damaging them. 6 characters | 2 | 1 742 uses | 18.0s | 3h 42m | 6 |
Spectral Deflectpassive Arrows sometimes decide they did not hit you, and go back the way they came. The chance climbs as the suit does. Herobrine | — | — | — | — | — |
Speed Miragesultimate Summon Mirages of yourself to distract your opponents. Occasionally, you will swap places with one of your mirages. 2 characters | — | — | 102.0s | — | — |
Speed Punchesactive Rapidly slam your fists into any opponent that comes near, auto-locking onto them. Superman | 15 | 101 10 uses · 10 hits each | 21.0s | 3m 9s | 6 |
Speedster Punchesactive For a few seconds, automatically turn to and punch the closest enemy within 2 blocks, over and over. Hits cause Bleed and have a chance to Stun. 8 characters | 15 | 10 99 uses | 21.0s | 34m 18s | 6 |
Spreading Flamepassive Fire jumps from whatever is burning to whatever is beside it. One swing into a crowd seeds the whole thing. Herobrine | — | — | — | — | — |
Stabactive Grab the nearest victim in front of you, draw the knife back and lunge it into their gut, leaving them bleeding for a few seconds. If nobody is in reach when the blade goes in, only a quarter of the cooldown is spent. Michael Myers | — | — | — | — | — |
Stack Mergerpassive Ingots and gems in your inventory pack themselves into blocks once there are enough of them. 2 characters | — | — | 0.0s | — | 0 |
Staff Furyactive Auto-lock on to your current target, attacking them with your Bo-Staff. Gambit | 42 | 28 36 uses | 21.0s | 12m 15s | 6 |
Staff Rushactive Spin your Bo-Staff, charging forward to damage and knockback anything in your way. 2 characters | — | — | 7.5s | — | 6 |
Stalkactive Hold this ability while an opponent isn't looking at you to fill your stalk bar. When it's full they are stunned, crippled, slowed, weakened and withered and left glowing, and you gain Strength, Invisibility and Regeneration. 4 characters | — | — | 19.5s | — | 45 |
Stalk Obsessionpassive Whoever you keep in your crosshair within several blocks becomes Stalked. Every second they stay there your hits on them grow 5% stronger, up to 1.5x after ten seconds. Let them out of your sight for more than a moment and it starts over. Michael Myers | — | — | — | — | — |
Starboltequip Fire a Starbolt at your opponent. Starfire | 14 | — | 10.0s | — | 24 |
Starbolt Barrageultimate Unleash a knockback wave of energy that grounds and slightly slows for 2 seconds. Then, fire 5 supercharged Starbolts that explode and stun for 2 seconds on contact. Starfire | 28 | 19 53 uses | 90.0s | 1h 18m | 8 |
Starbolt Spiralactive Fly up and forward while shooting Starbolt beams out of your hands and whirling to create a Starbolt spiral that knocks up opponents on hit. Starfire | 28 | 19 53 uses | 16.0s | 13m 52s | 8 |
Starbolt Strikeactive Fly forwards at your enemy. Once your fist makes contact with an opponent, blast them backwards and light them on fire for a few seconds. Starfire | 20 | 13 75 uses | 9.0s | 11m 6s | 1 |
Starbolt Swerveactive Shoot out lasers from your hands that blast you back. Starfire | 24 | 16 62 uses | 10.0s | 10m 10s | 24 |
Stars and Gartersultimate Douse your opponent in numerous experimental chemical mixtures - a volley of vials off the bench, a different brew every time. This prevents usage of abilities and ultimates. The acid also strips any active overshield.
This also severely slows and grounds while disabling any active positive effects, and opponents hit by the AOE chemicals take 10% more damage. All of these effects last for several seconds. Beast | 90 | 61 17 uses | 100.0s | 26m 40s | 8 |
Stealthpassive If surrounded by darkness, you are able to crouch to turn invisible, shrouding your presence from any onlookers. 28 characters | 3.6 | — | 18.0s | — | — |
Stick Slamactive Slams enemies with a heavy billy club strike, pulling them towards you. Daredevil | 45 | 30 33 uses | 15.0s | 8m | — |
Stinking Cloudactive A thrown vial of sickly gas. It lands where you were looking, and whatever stands in it loses its bearings and its footing. Anything airborne comes down. Herobrine | — | — | — | — | — |
Stronger, Smarter, Better!ultimate Dash forward and grab your opponent by the side of the head. Hold them still in front of you while activating your heat vision directly into their face, causing bleeding, stun, blindness, nausea, and confusion. Their incoming damage is increased by 20% for the next 5 seconds. Homelander | 20 | 13 75 uses | 120.0s | 2h 28m | 25 |
Stubbornpassive Depending on your health, your damage is increased. The lower your health, the more damage you deal. Steve | — | — | — | — | — |
Summon Dolphinequip Summon a dolphin. The Deep | 3.6 | — | 12.0s | — | 8 |
Summon Golemactive Builds an iron golem beside you to fight for you. Toby | 3.6 | 2 413 uses | 72.0s | 8h 14m | 16 |
Summon Horsecosmetic Calls a horse to your side. A better one as you climb. Alex | — | — | 12.0s | — | 8 |
Summon Whirlpoolactive Summon a whirlpool, pulling in any nearby targets. You must be holding your trident to activate while also right clicking. Aquaman | 0 | — | 18.0s | — | 1 |
Sunlight Weaknesspassive While the sun is up in your world you are weakened, wherever you stand, a cave at noon included. Where the sunlight actually reaches you, smoke rises off your body. Dracula | — | — | — | — | — |
Super Breathutility Use your powers to blow a gust of wind out of your mouth, knocking back any enemy who dares to step in your path. It can last up to several seconds. 3 characters | 168 | 113 9 uses | — | — | — |
Super Sonic Punchultimate Rush forward at high speed, letting out an explosion of damage upon contact with any entity. The longer you move, the faster you go, building up potential damage. 3 characters | 4.8 | 3 310 uses | 90.0s | 7h 43m | 7 |
Super Speedpassive When running, you leave behind a trail of mirages of yourself alongside a lightning trail. 10 characters | — | — | 0.6s | — | 8 |
Superchargedequip Infuse your fists with electricity, increasing your damage when punching while also giving your punches a chance to stun. 6 characters | — | — | 33.0s | — | — |
Supernovaultimate Superboy's ultimate. Throw your arms wide and release a shockwave that damages and knocks back everyone around you, breaks any shield they're raising, puts their non-ultimate abilities on cooldown, and leaves them confused and grounded. Superboy | 120 | 81 13 uses | 120.0s | 24m | 32 |
Surge of Fearactive Release a burst of Fear Energy, dealing damage and knockback in a small area around you. You also gain the Recharge effect. Sinestro | 162 | 109 10 uses | 30.0s | 4m 30s | 5 |
Survivalistultimate Upon activation, you are able to fire three arrows instead of one and you get decreased arrow cooldowns. Your arrows auto-lock onto nearby enemies. It lasts for several seconds, with a cooldown of many seconds. 4 characters | 0.6 | 0 2473 uses | 84.0s | 57h 40m | — |
Sword Blitzactive You are granted the Strength effect, dealing damage to those around you every quarter second. 2 characters | 10 | 7 149 uses | 21.0s | 51m 48s | 6 |
Tackleactive Charge forward, dealing damage to anyone that gets in your way while applying Slowness and Blindness. 2 characters | 3.6 | 2 413 uses | 18.0s | 2h 3m | 3 |
Taunt (No Target)active Grants you Resistance V and Strength IV for a few seconds. Forces a group of nearby targets to look in your direction. 4 characters | — | — | 12.0s | — | — |
Taunt (Target)equip Grants you Resistance V and Strength IV for a few seconds. Forces your current target to look in your direction. 2 characters | 1.32 | — | 7.5s | — | 15 |
Teleportutility Teleport to the position of your cursor. 2 characters | 28 | 19 53 uses | 22.0s | 19m 4s | 8 |
Teleportactive Blink to where you are looking, up to several blocks away. A black cloud and a flurry of bats are left where you stood, and you arrive as a dark shape that solidifies, with a faint violet stain on the ground beneath you. With nowhere to land, only a quarter of the cooldown is spent. Dracula | — | — | — | — | — |
Teleport Capturepassive Remembers the last safe place you stood. When your health drops low you snap back to it with a moment of resistance. Herobrine | — | — | — | — | — |
Tenacitypassive Depending on your health, your damage is increased. The lower your health, the more damage you deal. 3 characters | 63 | — | 0.0s | — | 0 |
Tentacle Throwactive Summon a tentacle from the sea to deal great knockback and damage to your opponents. It has a cooldown of several seconds. 3 characters | 7.2 | 5 207 uses | 15.0s | 51m 30s | — |
Terror Blinkutility Appear behind the nearest target three times over, with no travel time. Catching a back hurts far more than catching a face, and the last arrival Cripples. Zoom | 9 | 6 165 uses | 22.0s | 1h 0m | 16 |
Terror Presencepassive Whoever you stare at within several blocks builds Terror, and bodies you have Stalked build it faster. Terror closes their sight in, from 128 blocks down to 48 at its peak, and weakens their attacks by 20%. From Terror 5 they can't fly upward at all. A terrified body caught in a fight is also weighed down, losing more of its lift off the ground the more Terror it carries, up to 95%. 3 characters | — | — | — | — | — |
Terror Resistancepassive You see a third further through Terror's fog and lose a third less of your lift to it. 3 characters | 0 | — | 0.0s | — | 0 |
THE ANSWERultimate Throw down a cloud of smoke, damaging anyone inside while applying stun, weakness, and questioning. The Question | 4.32 | 3 344 uses | 135.0s | 12h 51m | 12 |
The Boogeymanultimate Pin the nearest victim in front of you and stab them over and over for a few seconds, each stab leaving them bleeding, while you gain some overshield. The lights go out for everyone near, and neither of you can move. Hold them to the very end and a final overhead stab deals double damage and knocks them prone and untouchable for a few seconds. Michael Myers | 28 | 19 53 uses | 110.0s | 1h 35m | 4 |
The Name's Bondultimate James Bond's ultimate. With a target locked, your theme plays and you gain Speed, Strength and Resistance for a while. Your view stays fixed on the target the whole time. James Bond | 0.6 | 0 2473 uses | 84.0s | 57h 40m | 8 |
The Shapeactive Become the Shape for up to several seconds: everyone else loses sight of you, while you see yourself as a dark, burning silhouette whose legs fade to nothing. You move very fast with silent footsteps while your screen closes in dark red and the Halloween theme plays for everyone nearby. Your first swing, or the first hit you land, ends it. That first melee blow deals 5% more damage for every second you stayed in the Shape, up to 50% more. Michael Myers | — | — | — | — | — |
Thick Furpassive Your wolves shrug off more, and fire does not touch them. Alex | 0 | — | 0.0s | — | 32 |
Thoracic Invasionactive Launch yourself at your current target, phasing your hand through their chest as they are stunned, on top of giving them Weakness, Nausea, Slowness, and Wither. 4 characters | 1.2 | 1 1237 uses | 33.0s | 11h 19m | 18 |
Thornspassive Whoever hits you takes some of it back. 2 characters | 27.6 | — | — | — | — |
Throw Shieldactive Throw your shield at your opponents, dealing damage. It has a cooldown of a few seconds. Wonder Woman | 63 | 42 24 uses | 3.8s | 1m 26s | — |
Throwing Knifeactive Throw a knife at your opponents, dealing Bleeding and slowness. It has a cooldown of several seconds if it hits, or 2 seconds if it misses. 10 characters | 63 | 42 24 uses | 7.5s | 2m 53s | 8 |
Thruster Rushactive Light your thrusters and dash the way you are moving, straight ahead if you are standing still. The first enemy in your path takes a shoulder charge, and is knocked prone if they were close when you started. Dash while moving backwards to bail out instead, hitting nobody. Ultron | 5.4 | 4 275 uses | 28.0s | 2h 7m | 8 |
Thunder Clapactive Slam your hands together, creating a shockwave that damages surrounding enemies. It has a cooldown of several seconds. 11 characters | 30 | 20 50 uses | 15.0s | 12m 15s | 5.5 |
To Me, My X-Menutility Release a wide optic wave that pushes opponents and yourself away from each other. This deals severe knockback. Mutant guild allies within a 15 block range receive a buff: several seconds off their ultimate cooldown, a random ability off cooldown, and some health restored. Cyclops | — | — | 40.0s | — | 5 |
Toggle Broodingcosmetic Wrap your cape around your shoulders. It's brooding time. Check your Cosmetic Keybind to use the ability. 2 characters | 0 | — | 1.8s | — | 1 |
Toggle Clawsequip Toggle your claws. X-23 | 0 | — | 0.6s | — | 1 |
Toggle Climbingcosmetic Toggle wall climbing on and off. While active, hold against a wall to climb it. 4 characters | 0 | — | 0.6s | — | 1 |
Toggle Helmet/Hoodcosmetic Pull up your hood or put on your hat. You have a city to save. Check your Cosmetic Keybind to use the ability. 9 characters | 0 | — | 1.8s | — | 1 |
Toggle Intangibilityactive If you have dealt or taken damage in the last 10 seconds you will utilize the COMBAT variant of this move. If not, you will utilize the NEUTRAL variant. 4 characters | — | — | 1.8s | — | 1 |
Toggle Invisibilityutility Bend the light around you to render yourself invisible to all. If damaged, your Invisibility ends. 5 characters | — | — | 4.8s | — | — |
Toggle Leapingactive Toggle your leap, allowing you to jump higher than normal. 3 characters | 7.8 | 5 191 uses | 18.0s | 57m | 3 |
Toggle Moveutility Switches which move this key uses: pick one of your suit's moves on the wheel, and the key then works as that move. 2 characters | 0 | — | 1.8s | — | 1 |
Toggle Tridentcosmetic Swap your Trident between the Channeling Enchantment and the Riptide Enchantment. Aquaman | 42 | — | 7.5s | — | 6 |
Toolkitpassive Open your inventory and a settler's tools are there to summon: a water bucket, torches, ladders, a boat, a bed. Free, one out at a time, more as you climb. Toby | 0 | — | 0.0s | — | 0 |
Tracker's Nosepassive Hold what you want and the nose finds where it comes from. Sneak with wool, feathers, leather, string, bone, a saddle or wheat in your off-hand. Alex | 0 | — | 0.0s | — | 48 |
Tractor Beamactive Tether whatever you aim at and reel it in to arm's length, then punch it and blast it away with your other palm. Sentinels use it to drag back anyone escaping the fight and pin them to the ground. Ultron | — | — | — | — | — |
Transylvanian Terroractive Draw half into your cape and brace for a few seconds; you cannot move, attack or call it off. A melee blow into the brace finds only the cloak: bats burst out, you are behind the attacker, and the bite drains them for damage, a bleed for a few seconds and a heal. After the bite you take 10% less damage for a few seconds. Dracula | — | — | — | — | — |
Tremoractive Slam your foot into the ground, dealing damage to your surrounding opponents. It has a cooldown of several seconds. 7 characters | 45 | 30 33 uses | 16.8s | 8m 58s | — |
Trench Callactive Summon a group of Drowned to do your bidding, attacking any nearby targets. You must be holding your trident to activate while also right clicking. Aquaman | 72 | 49 21 uses | 18.0s | 6m | 1 |
Trickshotpassive You get Slow Falling while drawing your bow in the air. Green Arrow | 0.6 | — | 0.0s | — | 0 |
Trident Rushactive Jab your opponents with your trident rapidly, dealing the Bleed effect. It lasts for 1 second, with a cooldown of several seconds. 2 characters | 2 | 1 742 uses | 20.0s | 4h 7m | — |
Tunneleractive For a while, every block you mine also clears a one-wide tunnel ahead of you. Toby | — | — | — | — | — |
Unlimited Powerpassive Your ability to harness Willpower Energy is exceptional enough to have an unlimited supply, not depleting when you summon Constructs. Ganthet | — | — | 0.0s | — | 0 |
Unravelactive One target, moved again and again in a few seconds, taking damage on every arrival and bleeding through any shield. Herobrine | — | — | — | — | — |
Unrelenting Killerpassive When a heavy hit lands (30 damage or more), a blow of 15 or more from someone using their ultimate, or a stun (even while held), you go down instead: that hit is ignored, the stun is shaken off, and you take no damage at all for a few seconds. The ground shakes around you as you fall. Then you sit back up and recover some health. Has a long cooldown. Michael Myers | — | — | — | — | — |
Unstoppableactive Rush forward at a constant pace, leaving behind explosions of lightning that damage enemies. 2 characters | — | — | 21.0s | — | — |
Unyieldingpassive At full health your ultimate comes back sooner. Steve | — | — | 0.0s | — | 0 |
Upgraded Smoke Bombactive Surrounds you in smoke, dealing damage to anyone caught in the surroundings. It has a cooldown of several seconds. 9 characters | 3.6 | 2 413 uses | 18.0s | 2h 3m | — |
Use Gadgetactive Use your currently equipped Gadget. Your cooldown depends on the selected gadget. 14 characters | — | — | 0.2s | — | 8 |
Utility Beltactive Switch through your various Gadgets. You can scroll back by crouching while activating the ability. Your Utility Belt level determines the number of gadget slots available. 14 characters | 3.6 | 2 413 uses | 3.0s | 20m 36s | 8 |
Veinminerpassive Breaking one ore breaks the whole vein it is connected to. Steve | — | — | — | — | — |
Vibranium Shellactive Call every deployed sentinel back to circle you for a few seconds, gaining overshield for each one that answers. When the shell ends they break outward, each firing a Concussion Blaster at the enemies around you. Ultron | — | — | — | — | — |
Vile Concoctionactive Throw a concoction of potions down on the ground, applying Slowness and Weakness to your opponents. 2 characters | — | — | 15.0s | — | — |
Villager Whispererpassive Villagers near you will have a child when you ask, for the price of some bread. Toby | 0.045 | — | 1440.0s | — | 7 |
Visor Kickactive Target an opponent and blast behind you to propel yourself forward, then deliver a powerful kick. The kick slows the target for a few seconds. Any enemies hit by the laser also take damage and knockback. Missing the kick adds an extra 5 seconds to the cooldown. Cyclops | 28 | 19 53 uses | 10.0s | 8m 40s | 5 |
Visor Offultimate Remove your visor, allowing all of your optic energy to wash over the environment and your opponents. Deals major damage and knockback to enemies within range. You are immobilized during the duration and for a few seconds afterwards. Cyclops | 17 | 11 88 uses | 100.0s | 2h 25m | 30 |
Vital Pointspassive Your knowledge of the human body lets you find the nerve clusters buried in an opponent's muscles. Every punch you land carries a small chance of hitting one dead on, locking the limb up before they can swing back. 3 characters | — | — | 0.0s | — | — |
Wall of Fireactive A standing sheet of fire, planted in front of you and left there. It burns what walks into it and lights what stands behind it. Herobrine | — | — | — | — | — |
Wall Runpassive Lets you sprint along walls for mobility. 9 characters | 0.6 | — | 0.0s | — | 0 |
Water Beamactive Shoot a beam of water out of your hand, dealing damage to enemies upon contact. How long you can fire is limited by a gauge, which recovers while you're not firing. The Deep | 0.6 | 0 2473 uses | 24.0s | 16h 28m | — |
Water Breathingpassive You gain the ability to breathe underwater. 3 characters | 0 | — | 0.0s | — | 0 |
Water Runnerpassive You move so fast that you have the ability to run on water as if it was solid ground. 10 characters | — | — | 0.0s | — | 0 |
Water Shieldactive Form a dome of water around yourself, preventing any incoming attacks. It can last up to several seconds, with a cooldown reflecting how long it was active. 2 characters | 0.6 | 0 2473 uses | 6.0s | 4h 7m | 3 |
Water Visionpassive You gain the ability to see underwater. 3 characters | — | — | 0.0s | — | 0 |
Weakness Electric Damagingpassive Ultron | 0 | — | 0.0s | — | 0 |
Weakness Emp Deadlypassive Vision | — | — | — | — | — |
Weakness Firepassive 2 characters | — | — | — | — | — |
Weakness Kryptonitepassive | — | — | — | — | — |
Weakness Magicpassive Homelander | — | — | — | — | — |
Weighted Flipactive Vault at the nearest enemy in front of you and come down on top of them: they take damage and are slowed and nauseous, and you gain brief Resistance. With nobody in front of you, nothing happens. 2 characters | 30 | 20 50 uses | 9.0s | 7m 21s | 6 |
Whirlwindactive Run around in a circle, creating a Whirlwind that sucks in nearby targets, launching them up while dealing damage and giving them Weakness. 7 characters | 8 | 5 186 uses | 20.0s | 1h 1m | 10 |
Whirlwind Ambushactive Summons a whirlwind under the target, launching them into the air. Storm | 7.2 | 5 207 uses | 22.0s | 1h 15m | 5 |
Wildfirepassive Something that burns to death bursts as it falls, lighting everything around the body. Herobrine | — | — | — | — | — |
Willpower Airstrikeactive Call in an airstrike that drops willpower bombs in a straight line ahead of you. Anyone hit by the bombs is grounded and slowed for a few seconds. Green Lantern (Hal Jordan) | — | — | — | — | — |
Willpower Artilleryultimate Summon a Willpower Tank that you can drive around, shooting out missiles and bullets. 2 characters | — | — | 72.0s | — | — |
Willpower Bat Swarmultimate Ring up a swarm of willpower bat constructs. Anything caught in it is weakened, blinded and slowed for as long as it stays there. The Dawnbreaker | 0.6 | 0 2473 uses | 135.0s | 92h 42m | — |
Willpower Beamactive Shoot a beam of energy out of your ring, dealing damage to enemies upon contact. How long you can fire is limited by a gauge, which recovers while you're not firing. 11 characters | 0.6 | 0 2473 uses | 6.6s | 4h 31m | 20 |
Willpower Chargepassive Your ability to wield a Green Lantern Ring grants you access to Willpower Energy, which is used for your various abilities as well as Constructs. Your charge can be refilled using a Willpower Battery. The amount of energy you have is based on your Willpower level. 11 characters | 10.8 | — | 0.0s | — | 0 |
Willpower Locomotiveultimate Summon a Willpower Train, launching it at your currently locked target. 3 characters | 10.8 | 7 138 uses | 90.0s | 3h 25m | — |
Willpower Minigunactive Create a willpower minigun with explosive rounds and spray it in a wide arc ahead of you and then back around, blasting opponents backwards. Movement and other attacks are locked while you spray. Grants you some overshield. Green Lantern (Hal Jordan) | — | — | — | — | — |
Shoot a cluster of 5 by 5 willpower missiles that launch in the direction you're looking. 7 characters | — | — | 15.0s | — | — |
Willpower Ringequip 10 characters | 0 | — | 1.8s | — | 1 |
Willpower Shieldactive Form a willpower dome around yourself and any nearby allies in your collection, preventing any incoming attacks. It can last up to several seconds, with a cooldown reflecting how long it was active. 4 characters | — | — | 30.0s | — | 48 |
Willpower Squadronactive Summon several Willpower Jets, locking on to your current target to shoot them with missiles and bullets. | — | — | — | — | — |
Willpower Surgeactive Release a burst of Willpower Energy, dealing damage and knockback in a small area around you. You also gain the Recharge effect. 6 characters | 162 | 109 10 uses | 30.0s | 4m 30s | 5 |
Willpower Unleashedultimate Shoot out a powerful Willpower beam. Ganthet | — | — | — | — | — |
Wind Stepactive A hard step in the direction you are looking, with enough lift to clear a wall or break out of a melee, and no fall damage when you land. Alex | — | — | — | — | — |
Wing Flapactive Flap your wings, dealing damage and knockback to any nearby opponents. It lasts for a few seconds, with a cooldown of several seconds. Hawkgirl | 8.4 | 6 177 uses | 15.0s | 44m | — |
Winged Gustutility One beat of the wings, straight down. The wind arrives before you do, and everything standing near where you land goes over backwards. | 6 | 4 248 uses | 16.0s | 1h 5m | 7 |
Wizard's Championultimate Shazam's ultimate. Call down a thunderstorm: lightning strikes around you for a few seconds, and the wizard grants you one blessing at random.
Wisdom: everyone nearby glows and is blinded.
Strength: you gain Strength.
Stamina: you gain Haste. Shazam | — | — | 135.0s | — | 12 |
Wolf Formactive Take the shape of a wolf: low to the ground, faster than a man, with night vision. Jump at someone nearby to dive at them (Wolf Lunge) and right-click to stampede (Wolf Stampede). In a fight, press the key again to change back. Out of combat the shape holds as long as you like, its timer only running down while you fight; there, pressing the key again changes you back and pressing another form's key changes you straight into that one, both for free. Dracula | — | — | — | — | — |
Wolf Healingpassive Wolves near you mend on their own, so a pack lasts more than one fight. Alex | 12 | — | 1.8s | — | 11 |
Wolf Instinctspassive While you are a wolf, jumping at someone nearby is Wolf Lunge, a dive that bites, and a right-click is Wolf Stampede (each when it is ready). Every hit you land as a wolf makes them bleed for a few seconds. Dracula | — | — | — | — | — |
Wolf Lungepassive While you are a wolf, leap at whoever is closest. If you are still a wolf when you land and they are within a few blocks, the bite deals some damage, leaves them bleeding for a few seconds and cripples them for a few seconds. With nobody to leap at, only a quarter of the cooldown is spent. Dracula | — | — | — | — | — |
Wolf Stampedepassive While you are a wolf, swell into a huge red-eyed beast and stampede the way you are facing for a few seconds, taking only 75% of every blow. Everyone in your path is run down once: some damage, knocked aside and grounded for a few seconds. Dracula | — | — | — | — | — |
Wraith Formpassive Hold still and crouch, and you fade from sight until you move or are hit. Herobrine | — | — | — | — | — |
Wrecking Ballactive Launch yourself into the air before slamming yourself down up to 5 times, dealing damage each time. 3 characters | 6 | 4 248 uses | 15.0s | 1h 1m | — |
X Slashactive Lunge forward a few blocks and carve an X through everything in front of you. The slash covers a small area rather than a single target, so a group standing too close together all get caught by the same stroke. Wolverine | 26 | 18 58 uses | 18.0s | 17m 6s | 6 |
X-Ray Visionequip Focus your vision, allowing you to see entities both far and near, whether they're in your view or behind a wall. Also see entities' locations and health. 8 characters | 0 | — | 0.0s | — | 1 |
Yearn For The Minesactive While it is on, mining stone lights up the ore hidden around it. Toby | 0 | — | 1.8s | — | 1 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.