Abilities

Every ability in Thematic, what it does, and what it actually lands for against a real suit. To pit two suits against each other, use the matchup simulator; for a single hit, the damage calculator.

383 of 383 abilities · vs Batman at Defense 52

AbilityBase dmgHit on BatmanCooldownTime to killRange
[COSMETIC] Banner Transform
Hitting your Cosmetic Key will trigger a transformation into Hulk/Bruce Banner. While Bruce, you lack the powers of HULK.
3 suits
[COSMETIC] Etrigan Transform
Getting damaged while wearing a Jason Blood suit will change you into the demon Etrigan. Alternatively, hitting your Cosmetic Key will also trigger transformation. While Jason, you lack the powers of Etrigan.
2 suits
[COSMETIC] Glow
Emit a glow of energy around your entire body, lighting up blocks as you walk. Check your Cosmetic Keybind to use the ability.
44 suits
3.6
2
413 uses
1.8s12m 22s1
[COSMETIC] Shapeshift
Temporarily transform yourself to appear like another character in the mod. You get a choice between 5 different suits to morph into. Check your Cosmetic Keybind to use the ability.
28 suits
3.6s
[COSMETIC] Toggle Brooding
Wrap your cape around your shoulders. It's brooding time. Check your Cosmetic Keybind to use the ability.
20 suits
0
0
Infinity uses
1.8s1
[COSMETIC] Toggle Helmet/Hood
Pull up your hood or put on your hat. You have a city to save. Check your Cosmetic Keybind to use the ability.
45 suits
0
0
Infinity uses
1.8s1
[COSMETIC] Toggle Trident
Swap your Trident between the Channeling Enchantment and the Riptide Enchantment.
21 suits
[EQUIP] Alfred Gear
Equips Alfred's shotgun and serving tray.
Alfred
0
0
Infinity uses
1.8s1
[EQUIP] Azrael's Sword
Equip your sword and grapple gun, allowing you to traverse up great heights.
Azrael
0
0
Infinity uses
1.8s1
[EQUIP] Batwoman Gear
Equips Batwoman's arsenal.
Batwoman
0
0
Infinity uses
1.8s1
[EQUIP] Baz's Arsenal
Equips a gun and a Green Lantern Ring, granting access to hard-light constructs. Right clicking with the ring will shoot a small Willpower Blast, costing 1 Willpower per blast. Unequipping your Ring will also unequip all currently active constructs.
Green Lantern (Simon Baz)
0
0
Infinity uses
1.8s1
[EQUIP] Beast's Science Gun
Equips Beast's Science Gun.
2 suits
[EQUIP] Black Bow
Equips the Black Bow.
2 suits
0
0
Infinity uses
1.8s1
[EQUIP] Black Lantern Gear
Equips Wonder Woman's Black Lantern axe and shield.
Wonder Womanbn
0
0
Infinity uses
1.8s1
[EQUIP] Black Mask Gear
Equips Black Mask's weapons.
Black Mask
0
0
Infinity uses
1.8s1
[EQUIP] Blade Arsenal
Equips Blade's arsenal of weapons, including his signature sword.
6 suits
0
0
Infinity uses
1.8s1
[EQUIP] Canary's Arsenal
Equips a Kryptonite Sword, which deals extra damage against Kryptonians, as well as a Green Lantern Ring, allowing you to choose from a list of Constructs. Right clicking with the ring will shoot a small Willpower Blast, costing 1 Willpower per blast. Unequipping your Ring will also unequip all currently active constructs.
Green Canary
0
0
Infinity uses
1.8s1
[EQUIP] Compound Bow
Equips a Compound Bow.
Green Arrow Cw
0
0
Infinity uses
1.8s1
[EQUIP] Crowbar
Equips a Crowbar.
Batman Who Laughs
0
0
Infinity uses
1.8s1
[EQUIP] Damian's Items
Equip your sword and grapple gun, allowing you to traverse up great heights.
3 suits
0
0
Infinity uses
1.8s1
[EQUIP] Daredevil Gear
Equips Daredevil's billy club.
4 suits
[EQUIP] Deadpool's Arsenal
Equips Deadpool's arsenal, including his katanas and pistols.
15 suits
0
0
Infinity uses
1.8s1
[EQUIP] Deadpool's Cutlasses
Equips Deadpool's Cutlasses.
Deadpool Golden Age
0
0
Infinity uses
1.8s1
[EQUIP] Death Ring
Hal Jordan Bn
0
0
Infinity uses
1.8s1
[EQUIP] Fear Ring
6 suits
0
0
Infinity uses
1.8s1
[EQUIP] Flashpoint Gear
Equips Flashpoint Batman's guns and gear.
Batman Flashpoint
21.6
15
69 uses
1.8s2m 2s1
[EQUIP] Gambit Bo-Staff
Equips a Gambit Bo-Staff, a versatile melee weapon.
18 suits
[EQUIP] Ghost's Weapon
Equips Ghost's weaponry.
Gentleman Ghost
0
0
Infinity uses
1.8s1
[EQUIP] Golden Armor Gear
Equips Wonder Woman's Golden Armor weapons.
Wonder Woman Gam
1.8s1
[EQUIP] Grapple Gun
Equips a Grapple Gun, allowing you to traverse up great heights.
57 suits
0
0
Infinity uses
1.8s1
[EQUIP] Green Arrow's Bow
Equips Green Arrow's signature Bow.
24 suits
0
0
Infinity uses
1.8s1
[EQUIP] Grim Arsenal
Equips Grim's arsenal of weapons.
The Grim Knight
45
30
33 uses
1.8s58s1
[EQUIP] Hawkeye's Bow
Equips Hawkeye's Bow.
Hawkeye
0
0
Infinity uses
1.8s1
[EQUIP] Herobrine's Sword
Equips Herobrine's Sword.
2 suits
0
0
Infinity uses
1.8s1
[EQUIP] Hook Swords
Equips your Hook Swords, which have a chance of applying the Bleed effect when attacking a target.
Kabal
1.8s1
[EQUIP] Kinetic Cards
Equips 52 Kinetic Cards. Right click to throw them, exploding on contact with any surface. You cannot equip more cards until your current stack have all been thrown.
18 suits
0
0
Infinity uses
1.8s
[EQUIP] Knight Sword
Equips a Knight Sword.
Batman Dkos
0
0
Infinity uses
1.8s1
[EQUIP] MCU Bow
Equips a cinematic Hawkeye Bow.
3 suits
0
0
Infinity uses
1.8s1
[EQUIP] Netherite Bow
Equips Green Arrow's Netherite Bow.
Green Arrow (Netherite)
0
0
Infinity uses
1.8s1
[EQUIP] Nth Mace
Equips an Nth Metal Mace. It can be thrown, electrifying enemies on hit and rarely applying the Stun effect.
14 suits
0
0
Infinity uses
1.8s1
[EQUIP] Punisher's Guns
Equip your Guns.
11 suits
1.8s1
[EQUIP] Purple Compound Bow
Equips a Purple Compound Bow.
6 suits
0
0
Infinity uses
1.8s1
[EQUIP] Rage Ring
Guy Gardner Red
[EQUIP] Reaper's Scythe
Equips the Reaper's Scythe.
Deathpool
0
0
Infinity uses
1.8s1
[EQUIP] Red Compound Bow
Equips a Red Compound Bow.
2 suits
0
0
Infinity uses
1.8s1
[EQUIP] Red Hulk's Gun
Equips Red Hulk's gun.
RED HULK
0.6
0
2473 uses
21.0s14h 25m1
[EQUIP] Robin's Arsenal
Equips Robin's Bo-Staff and a Grapple Gun, allowing you to traverse up great heights.
2 suits
[EQUIP] Ronin Blade
Equips a Ronin Blade.
2 suits
0
0
Infinity uses
1.8s1
[EQUIP] Roy's Bow
Equips Roy's Red Bow.
9 suits
0
0
Infinity uses
1.8s1
[EQUIP] Shado's Bow
Equips Shado's Black Bow.
3 suits
0
0
Infinity uses
1.8s1
[EQUIP] Spy Gear
Equips Deadpool's spy gadgets.
Deadpool Spy
0
0
Infinity uses
1.8s1
[EQUIP] Steve's Sword
Equips Steve's Sword.
Steve (Tier 2)
0
0
Infinity uses
1.8s1
[EQUIP] Steve's Sword
Equips Steve's Sword.
Steve (Tier 3)
0
0
Infinity uses
1.8s1
[EQUIP] Survivalist Bow
Equips a Survivalist Bow.
7 suits
0
0
Infinity uses
1.8s1
[EQUIP] Trident
Equips the Aquaman Trident, a powerful melee weapon capable of controlling the seas. It can be thrown, striking enemies with lightning if exposed to the open sky and applies the Bleed effect.
22 suits
0
0
Infinity uses
1.8s1
[EQUIP] Vampire Gear
Equips Batman's vampire hunting gear, including Ras Al Ghul's sword and a grapple gun.
Batman Vampires
[EQUIP] Vigilante's Arsenal
Equips Vigilante's arsenal.
Vigilante (Adrian Chase)
[EQUIP] Willpower Ring
32 suits
0
0
Infinity uses
1.8s1
[EQUIP] Wonder Woman's Gear
Equips Wonder Woman's Sword and Shield, giving her the ability to block and strike.
20 suits
0
0
Infinity uses
1.8s1
[PASSIVE] Acrobatics
Holding crouch against a wall lets you cling and slide down it. Releasing crouch performs a wall jump. With Acrobatics II, you can double jump. Acrobatics also enables directional dodges: hold your dodge key, then press forward to dodge forward or back to dodge backward.
249 suits
0.8
1
1855 uses
0.0s0
[PASSIVE] Animal Whisperer
You have the ability to naturally tame any tamable entity.
4 suits
8.4s11
[PASSIVE] Anonymous
Your username is hidden from all who look at you.
2 suits
0.6
0
2473 uses
0.0s0
[PASSIVE] Aquatic Army
While underwater, you summon fish to your aid to attack nearby enemies.
23 suits
0.6
0
2473 uses
0.0s0
[PASSIVE] Climbing
Holding space against a wall, you are able to climb it.
4 suits
1.25
[PASSIVE] Climbing
Holding space against a wall, you are able to climb it. It requires your Claws to be active.
26 suits
1.25
[PASSIVE] Creeper Repellent
Creepers are afraid of your presence, avoiding you at all costs.
3 suits
0.6
0
2473 uses
0.0s0
[PASSIVE] Daredevil Vision
Enhances awareness with Daredevil-style vision.
4 suits
[PASSIVE] Death Charge
Your ability to wield a Black Lantern Ring grants you access to Death Energy, which is used for your various abilities as well as Constructs. The amount of energy you have is based on your Death Charge level.
Hal Jordan Bn
0.6
0
2473 uses
0.0s
[PASSIVE] Electric
Your hits crackle with energy, occasionally applying the stun effect.
14 suits
0.6
0
2473 uses
0.0s0
[PASSIVE] Enhanced Swimming
Swim far faster than the average human, propelling yourself through the water with ease by hitting the Sprint button underwater.
24 suits
0.6
0
2473 uses
0.0s0
[PASSIVE] Explosion Immunity
You are immune to explosion damage.
Steve (Tier 10)
[PASSIVE] Fall Damage Immunity
You take no damage from falling.
6 suits
[PASSIVE] Fear Charge
Your ability to wield a Sinestro Corps Ring grants you access to Fear Energy, which is used for your various abilities as well as Constructs. Your charge can be refilled using a Fear Battery. The amount of energy you have is based on your Fear level.
6 suits
10.8
7
138 uses
0.0s
[PASSIVE] Fire Immunity
You are immune to fire damage from flames, lava, and burning.
150 suits
[PASSIVE] Fire Weakness
Fire exposure inflicts additional debuffs.
16 suits
[PASSIVE] Flight
Boost yourself off the ground, giving you the ability to fly through the air with ease. You can double tap your spacebar to enable a Creative-style flight. Sprinting while in the air will enable Fast Flight. If damaged, you will receive the Grounded effect, making you unable to use the Fast Flight boost while slowing your movement during Creative Flight.
172 suits
0.006
0
247211 uses
0.0s
[PASSIVE] Ghostly
You appear partially transparent.
Gentleman Ghost
0.0s0
[PASSIVE] Gliding
Tap space while in the air to glide.
64 suits
0
0
Infinity uses
0.0s0
[PASSIVE] Green Thumb
Right clicking any bone meal-able block will apply the bone meal effect to it.
2 suits
66
44
23 uses
0.0s0
[PASSIVE] Hero Of the Village
Unlock cheaper trades from all types of villagers.
2 suits
[PASSIVE] Jetpack
Boost yourself off the ground, giving you the ability to fly through the air with ease. Alternatively, you can also double tap your spacebar to enable a Creative-style flight, albeit you will move slower compared to the ability. If damaged, your flight cooldown will go up by 4 seconds, maxing out at 20 seconds. Flame particles emit from your thrusters.
2 suits
150
101
10 uses
0.0s0
[PASSIVE] Kryptonite Knuckles
When punching opponents, they may occasionally be inflicted with Weakness, Slowness, and Nausea if they have Kryptonite Weakness.
2 suits
30
20
50 uses
0.0s0
[PASSIVE] Kryptonite Weakness
Kryptonite exposure inflicts damage and heavy debuffs.
51 suits
[PASSIVE] Last Stand
When your health reaches 100, your ultimate cooldown ends quicker.
11 suits
0.0s0
[PASSIVE] Lethal
Your punches have a chance to apply the Bleed effect.
2 suits
8.4
6
177 uses
0.0s0
[PASSIVE] Living Furnace
Ores in your inventory will automatically smelt into ingots.
3 suits
8.4
6
177 uses
1.8s5m 17s
[PASSIVE] Losing Control
When attacked, there is a 1% chance your visor will be knocked off, causing you to completely lose control. This results in an optic explosion that envelops the surrounding area in optic energy, dealing severe knockback to nearby enemies.
Cyclops
[PASSIVE] Luck
Gives the player naturally increased Luck.
4 suits
2.4
2
619 uses
0.0s0
[PASSIVE] Magic Weakness
Magic damage inflicts additional debuffs.
54 suits
[PASSIVE] Magnetic Personality
Passive Mobs will follow you when you approach, as if you were holding their preferred food.
3 suits
16
[PASSIVE] Mending
While wearing a suit with the Mending Passive, your tools gain the Mending effect, even without the enchantment.
2 suits
0.6
0
2473 uses
0.0s0
[PASSIVE] Night Vision
Adjust your sight to the darkness around you, giving you the ability to see.
238 suits
0
0
Infinity uses
[PASSIVE] No Ring Requirement
Your ability to harness Willpower Energy is so exceptional that you don't need a ring.
3 suits
36
24
42 uses
0.0s0
[PASSIVE] Poison Immunity
You are immune to poison damage.
47 suits
[PASSIVE] SHAZAM!
Typing Shazam in chat while wearing a Shazam suit will change you between your Captain Marvel form and your mortal form. While mortal, you lack the powers of Shazam.
6 suits
45
30
33 uses
7.2s3m 50s
[PASSIVE] Snow Immunity
You are immune to Powdered Snow effects.
5 suits
0.6
0
2473 uses
0.0s0
[PASSIVE] Snow Speed
You move faster on Snow and Snow Blocks.
5 suits
2.4
2
619 uses
0.0s0
[PASSIVE] Solar Glare
Adds a red glare to your eyes. Toggleable with the cosmetic keybind.
44 suits
[PASSIVE] Sonic Panic
When taking damage, there is a small chance to trigger Sonic Panic. This ability applies B Bleed, Slowness, and Grounded to nearby enemies, and grants the player Speed. A sonic sound effect plays when activated.
Homelander
[PASSIVE] Soul Speed
You move faster on Soul Sand, Soul Soil, and Soul Sandstone.
3 suits
0.0s0
[PASSIVE] Stack Merger
When 9 ingots or jewels are in your inventory, they combine into their block variants.
3 suits
0.0s0
[PASSIVE] Stealth
If surrounded by darkness, you are able to crouch to turn invisible, shrouding your presence from any onlookers.
162 suits
3.6
2
413 uses
18.0s2h 3m
[PASSIVE] Super Speed
When running, you leave behind a trail of mirages of yourself alongside a lightning trail.
34 suits
0.6s8
[PASSIVE] Swift Sneak
You move fast while sneaking.
5 suits
0.0s0
[PASSIVE] Tenacity
Depending on your health, your damage is increased. The lower your health, the more damage you deal.
6 suits
63
42
24 uses
0.0s0
[PASSIVE] Trickshot
The player gets Slow Falling if pulling their bow back while in the air.
26 suits
[PASSIVE] Unlimited Power
Your ability to harness Willpower Energy is exceptional enough to have an unlimited supply, not depleting when you summon Constructs.
3 suits
0.0s0
[PASSIVE] Water Breathing
You gain the ability to breathe underwater.
24 suits
0
0
Infinity uses
0.0s0
[PASSIVE] Water Runner
You move so fast that you have the ability to run on water as if it was solid ground.
34 suits
0.0s0
[PASSIVE] Water Vision
You gain the ability to see underwater.
24 suits
0.0s0
[PASSIVE] Willpower Charge
Your ability to wield a Green Lantern Ring grants you access to Willpower Energy, which is used for your various abilities as well as Constructs. Your charge can be refilled using a Willpower Battery. The amount of energy you have is based on your Willpower level.
37 suits
10.8
7
138 uses
0.0s0
[PASSIVE] X-Ray Vision
Focus your vision, allowing you to see entities both far and near, whether they're in your view or behind a wall. Also see entities locations and health.
53 suits
0
0
Infinity uses
0.0s1
[ULT] Bat Swarm
Surround yourself with bats, dealing AOE damage to anyone nearby whilst applying the Stun effect. It lasts 8 seconds, with a cooldown of 102 seconds.
49 suits
8.4
6
177 uses
135.0s6h 36m
[ULT] Berserker
Your vision goes red, giving you the Life Steal effect as well as Deadly Knuckles. It lasts 24 seconds, with a cooldown of 300 seconds.
47 suits
0.6
0
2473 uses
105.0s72h 6m
[ULT] Berserker
Your vision goes red, giving you the Life Steal effect as well as Deadly Knuckles. It lasts 24 seconds, with a cooldown of 300 seconds.
Wolverine Aoa
3.6
2
413 uses
12.0s1h 22m8
[ULT] Blessing of St. Dumas
Gain absorption and Life Steal at the cost of Wither, Darkness, and Weakness for 15 seconds. Defense is upped by 85 and Regen is upped by 50.
Azrael
0.6
0
2473 uses
90.0s61h 48m8
[ULT] Bolster Willpower
Aid any of your nearby Collection members, giving them regeneration and the Recharge effect.
2 suits
72.0s64
[ULT] Call For Superman
Call for Superman's aid, temporarily granting you his powers and weaknesses. It lasts for 120 seconds with a cooldown of 200 seconds.
Lois Lane
60.0s5
[ULT] Chemical Bomb
Cover your opponents in a splash of chemicals, applying Poison 10 and Slowness 4 to all those in its radius.
2 suits
105.0s
[ULT] Construct Flurry
Summon a variety of large construct objects, throwing them at your current target.
5 suits
10.8
7
138 uses
90.0s3h 25m
[ULT] Crippling Canary Cry
Let out a loud shriek, damaging anyone it touches. It lasts for 16 seconds with a cooldown of 175 seconds.
11 suits
28.2
19
53 uses
105.0s1h 31m
[ULT] Cucumber Sandwiches
Aid any of your nearby Collection members, giving them regeneration.
2 suits
120.0s128
[ULT] Curse of the Gods
Gain the Absorption effect at the cost of your sight. Your defense is lowered whilst your regen is greatly increased. It lasts for 24 seconds, with a cooldown of 300 seconds.
Cheetah
105.0s
[ULT] Death Squadron
Summon several Construct Jets, locking on to your current target to shoot them with missiles and bullets.
Hal Jordan Bn
[ULT] Demolition Expert
Equip your UMP-45 and grenade launcher, blowing up everything in your path.
Batwoman
80
54
19 uses
90.0s27m12
[ULT] Devil Out
Triggers Devil Out mode.
4 suits
100
67
15 uses
120.0s28m7
[ULT] Drone Swarm
Summon a swarm of drones that attacks nearby players, searching in a small radius around the player summoning the drones.
2 suits
2
1
742 uses
120.0s24h 42m16
[ULT] Elastic Asphyxiation
Latch your body around your opponent's head, dealing Suffocation damage.
12 suits
8.4
6
177 uses
120.0s5h 52m
[ULT] Embrace Fear
Instill all targets in an area area you with fear, applying Suffocation damage as well as the Levitation effect as they encounter their worst nightmares.
2 suits
10
7
149 uses
120.0s4h 56m24
[ULT] Enemy Mimic
When activated while looking at a player wearing a different suit, you will become their character for 2 minutes, gaining a temporary 100 health. Once that 100 health is depleted, you return to your Martian form, back at your health prior to transforming. Your cooldowns will be scrambled upon transforming back.
17 suits
108.0s
[ULT] Familial Protection
Buff yourself and your nearby Collection members, gaining a brief period of increased Speed and Regeneration whilst removing any negative effects. Any nearby opponents will be knocked back and blinded.
2 suits
8.4
6
177 uses
90.0s4h 24m15
[ULT] Fear Bat Swarm
Surround yourself with Fear Bat Constructs, dealing AOE damage to anyone nearby whilst applying the Stun effect.
Sinestro Batman
0.6
0
2473 uses
135.0s92h 42m
[ULT] Fury of the Gods
Launch yourself up before coming back down to slam the ground, dealing AOE damage with a large shockwave and stunning any nearby enemies with the stun effect.
Black Adam
45.6
31
33 uses
120.0s1h 4m32
[ULT] Gift of the Gods
Adorning your armor with a golden glow, you gain an attack boost and Life Steal whilst suffering from weaker defense. It lasts for 16 seconds, with a cooldown of 140 seconds.
23 suits
15.0s
[ULT] Grandfather's Training
Utilizing your training, you turn invisible to hide from opponents. Your vision is blinded by darkness, but you gain the Life Steal effect alongside slowness. It lasts for 24 seconds, with a cooldown of 210 seconds.
3 suits
0
0
Infinity uses
90.0s
[ULT] Haunt
Teleport under a nearby target, floating them up in the air while applying damage. You heal half the damage dealt to your targets. During this entire process, you become invisible and intangible.
2 suits
120.0s18
[ULT] Hold The Line
You gain the Deadly Knuckles effect while equipping a minigun. During the initial reload phase, you will knock back any nearby entities while also gaining Resistance for a couple seconds. It lasts 45 seconds, with a cooldown of 112 seconds.
13 suits
42
28
36 uses
102.0s59m 30s
[ULT] HULK SMASH
Unleash overwhelming rage, entering a berserk state that empowers your strikes. While active, attacks deal massive damage, stun enemies, and unleash explosive force on impact.
5 suits
7.2
5
207 uses
105.0s6h 0m18
[ULT] Incinerating Ice
Unleashes burning cold that damages targets.
Superboy (Jon Kent)
[ULT] Lunar Absorption
Taking in the moon's power, you gain a boost to damage, slight regeneration, as well as lower cooldowns across all abilities. While active, you also gain Armored Flight, being able to fly even while hurt. It lasts for 20 seconds, with a cooldown of 135 seconds. Your cooldown will not recharge during the day.
Bizarro
108.0s
[ULT] Mace Overcharge
Overcharge your mace with electricity, dealing more damage with a higher chance to stun your opponents. It lasts for 16 seconds with a cooldown of 105 seconds.
12 suits
4.02
3
369 uses
90.0s9h 12m
[ULT] Mangle
Your vision goes red, giving you the Deadly Knuckles effect. Anything you hit is afflicted with slowness. It lasts 15 seconds, with a cooldown of 100 seconds.
3 suits
168
113
9 uses
108.0s14m 24s
[ULT] Maximum Effort
Blow yourself up, damaging any nearby opponents. It lasts 8 seconds, with a cooldown of 102 seconds.
19 suits
100
67
15 uses
90.0s21m
[ULT] Mirage Bombard
Summon an army of Time Remnants to attack your opponents.
Godspeed
0.6
0
2473 uses
105.0s72h 6m
[ULT] Mother's Training
Utilizing your training, you turn invisible to hide from opponents. Your vision is blinded by darkness, but you gain the Life Steal effect. It lasts for 24 seconds, with a cooldown of 225 seconds.
Emiko Queen
90.0s
[ULT] Poison Tipped Arrows
Up your Utility stat by 50 whilst applying the Poison effect to anything you shoot.
Merlyn
3.6
2
413 uses
120.0s13h 44m
[ULT] Protective Rage
You gain speed, resistance, and strength whilst applying Deadly Knuckles to anything you punch. It lasts for 24 seconds with a cooldown of 300 seconds.
Invincible
63
42
24 uses
105.0s40m 15s8
[ULT] Rapid Onslaught
Lock on to your nearest target, repeatedly charging into them to deal damage and knockback. Upon being hit, your target is inflicted with Bleeding.
3 suits
22.5
15
66 uses
90.0s1h 37m30
[ULT] Roaring Seas
Summon a storm of lightning around you, with every strike applying the Stun effect. It lasts for 10 seconds, with a cooldown of 145 seconds.
23 suits
33
22
45 uses
120.0s1h 28m12
[ULT] Roaring Skies
Summon a series of tornadoes around you, sucking in all nearby opponents and launching them high into the sky. The weather will change to a thunderstorm, and those caught inside the storm are also struck by lightning.
2 suits
0.6
0
2473 uses
120.0s82h 24m12
[ULT] Royal Flush
Mark a target by hitting them, as you summon a barrage of cards to fly around the target before hitting them.
18 suits
0.0075
0
197769 uses
105.0s5768h 14m
[ULT] Scorched Earth
Launch upward and slam back into the Earth below, causing a fiery explosion on impact. Nearby targets are set on fire and stunned.
2 suits
6
4
248 uses
105.0s7h 12m12
[ULT] Seeing Red
Filled with rage, you blast heat vision beams out of your eyes for 8 seconds, locking on to any nearby entities. It has a cooldown of 115 seconds.
3 suits
10
7
149 uses
120.0s4h 56m
[ULT] Shadow Veil
Cause an explosion of smoke, shrouding your vision in darkness, but turning you invisible as well whilst boosting your regen. It lasts for 24 seconds, with a cooldown of 225 seconds.
11 suits
45.0s
[ULT] Smokescreen
Cause an explosion of purple smoke, stunning anyone who is in the area. It lasts 15 seconds, causing an additional explosion at the end. It has a cooldown of 110 seconds.
8 suits
0.6
0
2473 uses
135.0s92h 42m18
[ULT] Solar Absorption
Taking in the sun's rays, you gain a boost to damage, slight regeneration, as well as lower cooldowns across all abilities. While active, you also gain Armored Flight, being able to fly even while hurt. It lasts for 20 seconds, with a cooldown of 145 seconds. Your cooldown will not recharge during the night.
8 suits
31.2
21
48 uses
108.0s1h 24m
[ULT] Solar Impact
39 suits
100
67
15 uses
120.0s28m1
[ULT] Speed Mirages
Summon Mirages of yourself to distract your opponents. Occasionally, you will swap places with one of your mirages.
4 suits
102.0s
[ULT] Stronger, Smarter, Better!
Dash forward and grab your opponent by the side of the head. Hold them still in front of you while activating your heat vision directly into their face, causing bleeding, stun, blindness, nausea, and confusion. Their incoming damage is increased by 20% for the next 5 seconds.
Homelander
[ULT] Super Sonic Punch
Rush forward at an immense speed, letting out an explosion of damage upon contact with any entity. The longer you move, the faster you go, building up potential damage.
25 suits
4.8
3
310 uses
90.0s7h 43m7
[ULT] Survivalist
Upon activation, you are able to fire three arrows instead of one and you get decreased arrow cooldowns. Your arrows auto-lock onto nearby enemies. It lasts for 7 seconds, with a cooldown of 77 seconds.
41 suits
0.6
0
2473 uses
84.0s57h 40m
[ULT] THE ANSWER
Throw down a cloud of smoke, damaging anyone inside while applying stun, weakness, and questioning.
2 suits
4.32
3
344 uses
135.0s12h 51m12
[ULT] The Names Bond
James Bond
0.6
0
2473 uses
84.0s57h 40m8
[ULT] Visor Off
Remove your visor, allowing all of your optic energy to wash over the environment and your opponents. Deals major damage and knockback to enemies within range. The user is immobilized during the duration and for a few seconds afterwards.
Cyclops
[ULT] Willpower Artillery
Summon a Willpower Tank that you can drive around, shooting out missiles and bullets.
5 suits
72.0s
[ULT] Willpower Bat Swarm
Surround yourself with Willpower Bat Constructs, dealing AOE damage to anyone nearby whilst applying the Stun effect.
The Dawnbreaker
0.6
0
2473 uses
135.0s92h 42m
[ULT] Willpower Locomotive
Summon a Willpower Train, launching it at your currently locked target.
4 suits
10.8
7
138 uses
90.0s3h 25m
[ULT] Willpower Squadron
Summon several Willpower Jets, locking on to your current target to shoot them with missiles and bullets.
18 suits
[ULT] Willpower Unleashed
Shoot out a powerful Willpower beam.
3 suits
90.0s8
[ULT] Wizard's Champion
Summon a mini storm of lightning around you while receiving 3 random buffs out of a possibility of 6 options. With the Strength buff, you gain Strength 10. With the Stamina buff, your cooldowns are reduced briefly. With the Power buff, your punches deal more damage.
8 suits
135.0s12
Aerial Charge
Performs a charge attack while airborne. On activate, launch forward and enter a temporary charge state.While active, continuously propel forward and try to lock a nearby target.If a target is locked, carry that target in front of you.When collision persists long enough, slam the target for listed damage and apply immobilize.If the ability ends while a target is still locked, perform the slam on deactivation.
39 suits
24
16
62 uses
22.0s22m 22s8
Arm Wrap
Wrap your arms around your closest target, locking them in your grasp. Turning will drag anyone attached alongside your view.
13 suits
3.6
2
413 uses
30.0s3h 26m5
Arrow Blitz
Launch yourself into the air before shooting arrows out in a circle around you. The arrow is based on your currently selected Quiver slot.
28 suits
40.8
28
37 uses
7.5s4m 30s
Arrow Plane
Hop in your plane to traverse through the air. If damaged, your vehicle cooldown will go up by 4 seconds, maxing out at 20 seconds. FUEL As you move, your vehicle will lose fuel. Upon reaching 0% fuel, your vehicle will vanish and go on cooldown.
Green Arrow (Netherite)
24.0s
Arrow Rain
Rain down arrows from the sky, landing in a circle around you.
2 suits
24
16
62 uses
7.5s7m 38s10
Arrow Strike
Strike the entity you're looking at with seeker arrows from all directions!
Alex (Tier 10)
24
16
62 uses
21.0s21m 21s
Atomic Explosion
Unleash a massive atomic explosion centered on the player, dealing heavy damage to nearby enemies. Allies within range are unaffected. The ability can only be activated once the player has taken at least 300 damage, resetting after use.
RED HULK
120
81
13 uses
36.0s7m 12s8
Backpack
Open your backpack, granting you portable storage.
2 suits
3.6
2
413 uses
12.0s1h 22m8
Bat Vehicles
Hop in your vehicles for quick traversal. If activated on the ground, you will get in the Batmobile. If activated in the air, you will get in the Batwing. If damaged, your vehicle cooldown will go up by 4 seconds, maxing out at 20 seconds. FUEL As you move, your vehicle will lose fuel. Upon reaching 0% fuel, your vehicle will vanish and go on cooldown.
41 suits
36.0s
Battle Charge
Charge into battle, dealing knockback and damage to anyone that gets in your way. It has a cooldown of 15 seconds.
61 suits
42
28
36 uses
7.5s4m 23s6
Billy Attack Switcher
Switches billy club attack modes.
4 suits
6
4
248 uses
1.0s4m 7s8
Billy Club Switcher
Switches billy club utility modes.
4 suits
6
4
248 uses
1.0s4m 7s8
Bite
Bite your nearest opponent. It applies the Cripple effect and regens a small amount of health. It has a cooldown of 30 seconds.
10 suits
24.6
17
61 uses
24.0s24m5
Blazing Charge
Charge into battle, dealing knockback and damage to anyone that gets in your way while leaving behind a trail of fire.
3 suits
21
14
71 uses
21.0s24m 30s1
Boxing Glove
Equip your boxing glove and right click to use it, stunning your opponent whilst dealing damage. It has a cooldown of 5 seconds.
Batman Who Laughs
19.5s
Bracelet Bash
Clash your bracelets together, dealing knockback and damage. It has a cooldown of 25 seconds.
24 suits
31.5
21
48 uses
7.5s5m 53s5
Bracelet Reflect
Briefly reflect projectiles back at your opponent.
13 suits
0.6
0
2473 uses
7.8s5h 21m
Bracelet Reflect
Put your hands up to absorb damage, filling your Reflect Bar until full. Upon filling, you get a brief damage boost.
24 suits
28.5
19
53 uses
9.0s7m 48s12
Brimstone Parry
Hold to enter a bracing stance with your Billy Club. While bracing, the next melee attack received will be completely negated, instantly teleporting you behind your attacker. This maneuver leaves the target disoriented with Nausea and Slowness.
4 suits
Buzzer Parry
Hold out your hand, electrocuting anyone who hits you, leaving them stunned whilst also dealing damage. It has a cooldown of 10 seconds.
Batman Who Laughs
21
14
71 uses
15.0s17m 30s
Can't Stop
Inject yourself with more Compound V, rush forward at an unstoppable speed, damaging any entity that gets in your way.
A-Train
21.0s
Canary Cry
Let out a loud shriek, damaging anyone it touches. As your cooldown raises, your DPS will increase. It can last for 12 seconds.
11 suits
6
4
248 uses
Canary Work
You are able to locate enemies from afar. Not even blocks can hide your enemies from sight.
10 suits
Card Blitz
Launch yourself into the air before shooting cards out in a circle around you.
18 suits
18
12
83 uses
7.5s10m 15s
Card Vortex
Summon a ring of floating cards around you, exploding on contact with any entity that comes near.
18 suits
0
0
Infinity uses
18.0s
Chattering Teeth
Throw your chattering teeth, exploding on contact with enemies or after a slight delay if hitting the ground. It has a cooldown of 10 seconds.
Batman Who Laughs
60
40
25 uses
11.1s4m 26s
Chemical Burn
Throw out a potion full of toxic chemicals, burning anyone that gets within the splash radius.
Kabal
32.4
22
46 uses
10.5s7m 53s10
Chloroform
James Bond
Choke
Seize a nearby enemy with crushing force, lifting and restraining them in front of you. While channeled, the target is held helplessly in the air and repeatedly damaged.
3 suits
3.6
2
413 uses
21.0s2h 24m8
Concussive Blast
Unleashes a single focused blast of concussive energy, knocking back and disorienting targets with a distinctive visual effect.
Cyclops
Concussive Burst
Fire a quick burst of three optic blasts, dealing rapid damage to targets in succession.
Cyclops
Confuse
Leave your enemies confused.
40 suits
7.5s
Construct Spiders
Summon Spiders made of Fear Energy, willing them to attack your current target.
4 suits
6
4
248 uses
21.0s1h 26m
Crafting Table
Opens a portable crafting table.
Steve (Tier 10)
3.6
2
413 uses
12.0s1h 22m8
Cripple
Lock on to the nearest target and hit them with a devastating attack, applying the Cripple effect. It has a cooldown of 15 seconds.
42 suits
25.2
17
59 uses
18.0s17m 24s4
Crowd Control
Rapidly slam your fists into any opponent that comes near, auto-locking onto them. It lasts for 5 seconds, with a cooldown of 20 seconds.
77 suits
30.0s6
Cycle Weather
Cycles the weather between Clear, Rain, and Thunder.
2 suits
0.6
0
2473 uses
7.5s5h 9m8
Darkest Knight
Releases a cloud of laughing gas that debilitates enemies.
Batman Who Laughs
7.8
5
191 uses
135.0s7h 7m
Deadly Aim
Auto-lock onto nearby opponents, perfectly hitting them with your arrows and bullets. It lasts for 5 seconds, with a cooldown of 20 seconds.
56 suits
15.0s25
Deafening Clap
Clap your hands around your opponent's ears to disorient them and rupture their eardrums, applying nausea and bleeding. This also deafens the target while holding both you and them still.
Homelander
Death Beam
Shoot a beam of energy out of your ring, dealing damage to enemies upon contact. Your cooldown lasts as long as your duration.
Hal Jordan Bn
0.6
0
2473 uses
6.6s4h 31m
Death Missile Barrage
Shoot a cluster of 5 by 5 construct missiles that launch in the direction you're looking.
Hal Jordan Bn
10.8
7
138 uses
15.0s34m 15s
Death Shield
Form an energy dome around yourself and any nearby allies in your collection, preventing any incoming attacks. It can last up to 10 seconds, with a cooldown reflecting how long it was active.
Hal Jordan Bn
24.0s
Death Stare
Holding down this ability while an opponent is looking at you to fill your Death Stare bar. After filling your bar, you will proc the opponent with glowing, weakness, wither, and slowness and gain regen and speed for a short period.
Silver Banshee
19.5s45
Delta-9 Nerve Gas
James Bond
1
1
1484 uses
24.0s9h 53m8
Deploy Taser
Equip your taser and right click to use it, stunning your opponent.
5 suits
15
10
99 uses
19.5s31m 51s3
Detective Work
You are able to locate enemies from afar. Not even blocks can hide your enemies from sight.
58 suits
0
0
Infinity uses
1.8s1
Detective Work
You are able to locate enemies from afar. Not even blocks can hide your enemies from sight.
12 suits
3.6
2
413 uses
1.8s12m 22s1
Diamond Timer
Periodically generates diamonds for the user.
Steve (Tier 10)
1080.0s
Disruption
Leave your enemies confused, putting 3 random abilities on cooldown.
Zoom
18.0s12
Divine Wrath
Summon lightning to strike all mobs around you, applying Slowness and Weakness to those hit whilst simultaneously damaging them.
13 suits
21
14
71 uses
36.0s42m24
Dodge
Throw yourself a long distance to avoid any incoming attacks. It has a cooldown of 2 seconds.
25 suits
4.8s
Double Arrow
Shoot two arrows out of your bow rather than one. It lasts for 12 seconds, with a cooldown of 13 seconds.
57 suits
15.0s
Elastic Onslaught
Lock on to your nearest target, extending your reach while rapidly slamming your fists into them.
12 suits
21.0s8
Elbow Parry
A temporary ability that parries incoming attacks, briefly stunning and slowing the attacker while applying nausea and grounded effects.
Cyclops
Eldritch Blast
Shoot out a powerful magical beam.
2 suits
Ender Chest
Open up your Ender Chest.
Batman (Netherite)
3.6
2
413 uses
3.6s24m 43s8
Enhanced Reflexes
Using your immense speed, you slow time around you, stunning enemies as long as you keep continuously moving. Movement Requirement: You must be moving for the stunning effect. Standing still or moving too slow will not affect enemies.
101 suits
7.2
5
207 uses
35.0s2h 0m64
Equip Ciggy
James Bond
Equip Redhood Guns
6 suits
0
0
Infinity uses
1.8s1
Equip Silenced Pistol
James Bond
Evade/Wing Evade
Throw yourself back a long distance to avoid any incoming attacks. It lasts for 6 seconds, with a cooldown of 5 seconds.
23 suits
8.4
6
177 uses
7.5s22m
Excavator Ability
You have the ability to mine 80 blocks in 10 seconds.
8 suits
Expert Tactician
Strengthen yourself and other members of your collection, granting Strength and Resistance to them all.
52 suits
19.8
13
75 uses
36.0s44m 24s64
Fake Out Parry
If damaged while this ability is active, you will teleport to your opponent, dealing damage and giving you the chance to attack them further. The window lasts for 12 seconds, with a cooldown of 20 seconds.
45 suits
117
79
13 uses
24.0s4m 48s3
Fear Beam
Shoot a beam of energy out of your ring, dealing damage to enemies upon contact. Your cooldown lasts as long as your duration.
6 suits
0.6
0
2473 uses
6.6s4h 31m
Fear Jet
Hal Jordan Inj
54
36
28 uses
90.0s40m 30s
Fear Large Throw
Joe Gardner
10.8
7
138 uses
90.0s3h 25m
Fear Missile
2 suits
15.0s
Feral Lunge
Lunge towards your nearest opponent. You must be sprinting while your Claws are active to use. It has a cooldown of 4 seconds.
29 suits
10.5s
Fillet
Swipe at your opponents, applying the Deadly Knuckles effect to anything you hit. It lasts for 5 seconds, with a cooldown of 16 seconds.
26 suits
3
2
495 uses
20.0s2h 44m6
Fire Breath
Blast intense heat out of your mouth, setting opponents on fire. It can last for up to 7 seconds.
2 suits
0.02
0
74164 uses
Fireball
Shoots a fireball that explodes on impact.
2 suits
15.0s8
Fist Fury
Rapidly slam your fists into any opponent that comes within a 2-block radius of you, auto-locking onto them. It lasts for 6 seconds, with a cooldown of 120 seconds.
8 suits
0.6
0
2473 uses
21.0s14h 25m2
Flamethrower
Hold down your ability key to shoot flames from your wrists, burning anyone that comes near.
4 suits
Flashbang
Throw out a flashbang, leaving your opponent blind.
13 suits
0
0
Infinity uses
9.0s
Fletchette
Throw a fletchette, dealing the Bleed effect, the Stun effect, as well as blindness. It has a cooldown of 11 seconds.
28 suits
7.2s
Frenzied Swipes
Swipe at your opponents, applying the Deadly Knuckles effect to anything you hit. It lasts for 5 seconds, with a cooldown of 120 seconds.
32 suits
39
26
39 uses
25.0s15m 50s6
From the Deep
Summon a bolt of lightning from your trident to knockback and injure anyone close to you. It has a cooldown of 20 seconds.
22 suits
15
10
99 uses
30.0s49m
Frost Breath
Use your powers to blow cool air out of your mouth to cause an intense cold upon anyone it's used against, applying the Freeze effect after roughly 6 seconds.
3 suits
2
1
742 uses
Gamma Exertion
Exert your gamma with a huge roar, temporarily preventing damage and giving Confusion, Slowness, Weakness, and Poison to any in your cloud.
5 suits
3
2
495 uses
24.0s3h 17m8
Grab Construct
Wrap a construct hand around your current target, locking them in your grasp. Turning will drag anyone attached alongside your view through the air.
44 suits
50.0s15
Grapple Arrow
Instantly shoots out a grapple arrow. Sneak to dismount.
57 suits
0.6
0
2473 uses
0.0s0
Grenade
Throw a grenade, exploding upon contact with your enemies.
42 suits
60
40
25 uses
15.0s6m8
Ground Pound
Rise up into the air, slamming down to deal damage to your enemy while leaving them confused.
5 suits
45
30
33 uses
15.0s8m
Ground Pound/Power Dive
Rise up into the air, slamming down to deal damage to your enemy while leaving them confused. If in the air, Ground Pound will switch into Power Dive, which slams you into the ground, dealing AOE damage to all those in radius.
2 suits
3.6
2
413 uses
18.0s2h 3m
Group Disarm
Rush between any nearby targets, disarming them of their weapons and giving them Weakness.
5 suits
0.6
0
2473 uses
24.0s16h 28m20
Hard Light Shield
Form an energy dome around yourself and any nearby allies in your collection, preventing any incoming attacks. It can last up to 10 seconds, with a cooldown reflecting how long it was active.
3 suits
24.0s
Healing Factor
Gain regeneration for 4 seconds. It has a cooldown of 4 seconds
51 suits
0.045
0
32962 uses
25.0s228h 53m
Heartbreaker
Heartbreaker is an ultimate press ability that requires a target. On press, it immobilizes the target, then dashes you toward them, teleports behind them, and deals damage with bleed and slowness. Both you and the target are locked in place and forced to look at each other for a short time after the strike.
Homelander
Heat Vision
Use your powers to blast heat out of your eyes to cause intense injury upon anyone it's used against. As your cooldown raises, your DPS will increase. You cannot use Heat Vision with Frost Breath or Super Breath held down. It can last for 10 seconds.
71 suits
15
708
2 uses · 70 hits each
Heat Vision Blindness
Blinds enemies struck by your laser for a short amount of time.
Homelander
Hellfire
Ignite yourself with searing hellfire, surrounding your body with a burning aura that scorches nearby enemies. While active, enemies caught within the flames are set ablaze and steadily damaged.
2 suits
3.6
2
413 uses
18.0s2h 3m8
Helmet Throw
Throw your helmet at your opponents, dealing damage.
2 suits
3.8s
Homing Missile
Shoot a homing missile that locks onto your current target.
Punisher War Machine
8.4
6
177 uses
21.0s1h 1m
Hunter Vision
You are able to locate enemies from afar, seeing their health and coordinates.
32 suits
61.8
42
25 uses
1.8s43s1
Hurricane Bow
Twirl your bow around, dealing damage and stunning enemies. It has a cooldown of 9 seconds.
31 suits
0.045
0
32962 uses
15.0s137h 20m
Ice Vision
Use your powers to blast cold beams out of your eyes, causing an intense cold upon anyone it's used against, applying the Freeze effect after roughly 6 seconds.
Bizarro
0.1
0
14833 uses
Icicle Barrage
Throw a series of icicles at your current target, causing them to bleed.
2 suits
30.0s8
Indomitable
You gain Resistance 10 for 14 seconds while also having Weakness. It has a cooldown of 200 seconds.
15 suits
0
0
Infinity uses
15.0s
Invisible Jet
Summons Wonder Woman's Invisible Jet.
22 suits
24.0s
Journal
Give yourself a Book and Quill.
3 suits
72.0s
Katana Blitz
You are granted the Strength effect, dealing damage to those around you every quarter second.
25 suits
Lasso Grab
Throw your lasso around your opponent, giving them the Stun effect until they break out. It has a cooldown of 32 seconds.
23 suits
90
61
17 uses
30.0s8m
Lasso Wrap
Throws a lasso that wraps around and restrains enemies.
22 suits
0.6
0
2473 uses
120.0s82h 24m
Latch
Latch onto the back of your nearest opponent, sticking to them for 12 seconds. It has a cooldown of 4 seconds.
27 suits
4.86
3
306 uses
21.0s1h 46m
Lightning Barrage
Throw out a barrage of lightning bolts from your hands, damaging anything they hit while also applying Slowness.
11 suits
1.25
1
1187 uses
30.0s9h 53m30
Lightning Clap
Clap your hands together in thunderous applause, throwing out lightning to damage anything in front of you while applying Slowness to those hit.
11 suits
40
27
38 uses
30.0s18m 30s5.5
Lightning Shield
Form a dome of lightning around yourself, preventing any incoming attacks via the Resistance effect. The shield will knockback anyone nearby.
4 suits
Lightning Slam
Slam the ground, dealing damage and stunning any nearby enemies with the stun effect. It has a cooldown of 15 seconds.
46 suits
25.0s
Lightning Throw
Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness. You must be running to use the ability.
28 suits
10.8
7
138 uses
10.0s22m 50s30
Lightning Throw
Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness.
13 suits
10.0s30
Lightning Traverse
Teleport to the position of your cursor through the power of lightning.
2 suits
42
28
36 uses
7.5s4m 23s16
Mace Twirl
Twirl your mace around, dealing AOE damage that stuns your opponents. It lasts for 3 seconds with a cooldown of 12 seconds.
14 suits
30.0s
Magic Shield
Form a dome of magical protection around yourself, preventing any incoming attacks via the Resistance effect. The shield will knockback anyone nearby.
Jason Blood
Malleability
Use your unique physiology to extend your arms, giving extended block reach and attack range. It lasts for 12 seconds, with a cooldown of 16 seconds.
28 suits
18.0s
Mallot Hands
Use your unique physiology to extend your arms, giving extended block reach and attack range. It lasts for 12 seconds, with a cooldown of 16 seconds.
13 suits
21.0s
Minigun Mount
Hold down the ability key to shoot bullets from your shoulder-mounted minigun.
Punisher War Machine
4.8
3
310 uses
Mob Friendly
Makes hostile mobs neutral towards the user.
Herobrine (Tier 10)
9
6
165 uses
0.0s0
Molotov
Throw out a molotov, burning anyone that comes near.
10 suits
18.0s
Motorcycle
Hop in your Motorcycle for quick traversal. If damaged, your vehicle cooldown will go up by 4 seconds, maxing out at 20 seconds.
9 suits
24.0s
Nomad Dash
Dash between numerous targets, knocking them back while inflicting them with Nausea, Slowness, Blindness and Weakness.
Kabal
21.0s40
Nth Metal Feather
Throw an Nth Metal Feather at your opponents, dealing the Bleed effect. It has a cooldown of 15 seconds.
14 suits
6.6
4
225 uses
18.0s1h 7m
Optic Beam
Fires a high-powered laser beam that deals damage and can chain to nearby enemies. The beam's velocity and chain behavior can be configured through ability assets.
Cyclops
Optic Prone
Fires a laser blast while applying a prone effect, triggering a specialized optic animation.
Cyclops
Perfect Angle
Fires a ricocheting concussive blast that disarms enemies on impact.
Cyclops
Pickpocket
Disarm your opponents, removing weapons from their inventory while temporarily disabling their Equip ability.
23 suits
18.0s5
Possess
Possess your current target, dealing damage to them while gaining Life Steal.
4 suits
3
2
495 uses
36.0s4h 56m36
Pressure Points
When activated near another player, two random abilities in their moveset will temporarily be disabled, whilst also dealing a small amount of damage. It has a cooldown of 12 seconds.
50 suits
18.0s
Projectile Reflect
Based off the level of the ability, a 1 in x chance to reflect a projectile back at the target. This does NOT work on heat vision and laser beams.
Toby (Tier 10)
0.6
0
2473 uses
0.0s0
Psionic Push
Throw your enemies back with your mind, dealing knockback and damage. It has a cooldown of 14 seconds.
17 suits
15.0s3
Psychic Invasion
Invade your enemies mind, dealing damage and making them seeing visions through the Invaded effect. It has a cooldown of 15 seconds.
18 suits
3.6
2
413 uses
24.0s2h 44m8
Quantum Tunneling
Rush forward, phasing through any wall or attack you come into contact with.
32 suits
3.6
2
413 uses
20.0s2h 17m
Quiver
Switch through your various Arrows. You can scroll back by crouching while activating the ability. Your quiver level determines the number of quiver slots available.
59 suits
3.0s8
Rage Beam
Guy Gardner Red
0.6
0
2473 uses
6.6s4h 31m20
Rage Charge
Guy Gardner Red
0.6
0
2473 uses
0.0s0
Rage Large Throw
Guy Gardner Red
12
8
124 uses
84.0s2h 52m
Rage Missile
Guy Gardner Red
45.6s
Rage Surge
Guy Gardner Red
150
101
10 uses
24.0s3m 36s5
Rampage
Charge forward in an unstoppable rampage, surging ahead at high speed and trampling enemies in your path. While active, colliding with foes deals heavy damage and leaves them stunned.
6 suits
75
51
20 uses
30.0s9m 30s2
Reload
Reload any gun you are currently holding in your hand.
50 suits
12
8
124 uses
12.0s24m 36s8
Righteous Cross
Perform a swift dash forward. Any enemies caught in your path are struck with a powerful cross-attack, dealing damage and inflicting significant knockback. Requires a Billy Club to cast.
4 suits
30
20
50 uses
7.5s6m 8s6
Rubble Throw
Throw a large chunk of rubble at your enemies, dealing damage while also applying Slowness and Confusion.
5 suits
0.6
0
2473 uses
12.0s8h 14m10
Saw Throw
Throw a large buzzsaw at your opponents, dealing Bleeding to anyone it touches.
Kabal
10.5s1
Second Wind
Increase your damage and shorten your cooldown durations for a short period of time. It lasts for 8 seconds, with a cooldown of 40 seconds.
46 suits
8.4
6
177 uses
36.0s1h 45m
Shoulder Charge
Charge forward with your shoulder knocking opponents back while dealing damage. It has a cooldown of 15 seconds.
10 suits
20
13
75 uses
18.0s22m 12s3
Silver Lasso Grab
Throw your lasso around your opponent, giving them the Stun effect until they break out. It has a cooldown of 32 seconds.
Wonder Girl (Donna Troy)
24
16
62 uses
30.0s30m 30s
Skull Crusher
Skull Crusher is a press-type ability that requires a target. On use, it immobilizes the target, dashes to them, and strikes three times with blood particles, then knocks them back.
Homelander
Solar Fury
Channels intense solar energy into offense.
40 suits
15
10
99 uses
60.0s1h 38m1
Sonic Lift
Use your powerful cry to lift yourself in the air. It has a cooldown of 20 seconds.
9 suits
3.6
2
413 uses
7.5s51m 30s1.55
Sonic Punch
Activates Sonic Punch.
39 suits
30
20
50 uses
18.0s14m 42s8
Sonic Pursuit
Gain a slight speed buff to trace down your target. Your target will be effected by glowing and any hits to them by you will deal light bleed for additional DOT.
4 suits
Sonic Vortex
Moving your arms at incredible speeds, you create a vortex around you, dealing heavy knockback against any nearby entities whilst also damaging them.
28 suits
2
1
742 uses
18.0s3h 42m6
Speed Punches
Rapidly slam your fists into any opponent that comes near, auto-locking onto them.
38 suits
15
101
10 uses · 10 hits each
21.0s3m 9s6
Speedster Punches
32 suits
Staff Fury
Auto-lock on to your current target, attacking them with your Bo-Staff.
18 suits
42
28
36 uses
21.0s12m 15s6
Staff Rush
Spin your Bo-Staff, charging forward to damage and knockback anything in your way.
20 suits
7.5s6
Stalk
Stalk an opponent by holding down this ability while they're not looking at you. After filling your stalk bar, you will proc the opponent with stun, blindness, weakness, and slowness and gain strength for a short period.
51 suits
19.5s45
Stick Slam
Slams enemies with a heavy billy club strike, pulling them towards you.
4 suits
Summon Dolphin
Summon a dolphin.
The Deep
3.6
2
413 uses
12.0s1h 22m8
Summon Golem
Summons an Iron Golem to defend you.
Toby (Tier 10)
3.6
2
413 uses
72.0s8h 14m16
Summon Horse
Summons a trusty steed.
Steve (Tier 10)
12.0s8
Summon Whirlpool
Summon a whirlpool, pulling in any nearby targets. You must be holding your trident to activate while also right clicking.
21 suits
0
0
Infinity uses
18.0s1
Summon Wolf
Summons a Wolf companion to fight by your side.
Alex (Tier 10)
0.0012
0
1236055 uses
13.2s4532h 11m
Super Breath
Use your powers to blow a gust of wind out of your mouth, knocking back any enemy who dares to step in your path. It can last up to 4 seconds.
4 suits
168
113
9 uses
Supercharged
Infuse your fists with electricity, increasing your damage when punching while also giving your punches a chance to stun.
14 suits
33.0s
Supernova
Channel your Tactile Telekinesis to its absolute limit, releasing a massive, telekinetic shockwave in all directions. The blast instantly shatters any active shields, puts all non-ult abilities on cooldown for 7-11 seconds, violently knocks back all enemies in the radius, and leaves them disoriented (confusion, grounded V(no flight whatsoever)) for a brief period.
2 suits
Surge of Fear
Release a burst of Fear Energy, dealing damage and knockback in a small area around you. The Recharge effect is granted to the user.
4 suits
162
109
10 uses
24.0s3m 36s
Sword Blitz
You are granted the Strength effect, dealing damage to those around you every quarter second.
23 suits
10
7
149 uses
21.0s51m 48s6
Tackle
Charge forward, dealing damage to anyone that gets in your way while applying Slowness and Blindness.
4 suits
3.6
2
413 uses
18.0s2h 3m3
Taunt (No Target)
Grants the user Resistance 5 and Strength 4. Forces a group of nearby targets to look in your direction.
29 suits
12.0s
Taunt (Target)
Grants the user Resistance 5 and Strength 4. Forces your current target to look in your direction.
2 suits
1.32
1
1124 uses
7.5s2h 20m15
Teleport
Teleport to the position of your cursor.
4 suits
0
0
Infinity uses
15.0s8
Tentacle Throw
Summon a tentacle from the sea to deal great knockback and damage to your opponents. It has a cooldown of 62 seconds.
23 suits
7.2
5
207 uses
15.0s51m 30s
Thoracic Invasion
Launch yourself at your current target, phasing your hand through their chest as they are stunned, on top of giving them Weakness, Nausea, Slowness, and Wither.
20 suits
1.2
1
1237 uses
33.0s11h 19m18
Thorns
Reflects damage back to attackers.
Steve (Tier 10)
27.6
19
54 uses
Throw Shield
Throw your shield at your opponents, dealing damage. It has a cooldown of 2 seconds.
22 suits
63
42
24 uses
3.8s1m 26s
Throwing Knife
Throw a knife at your opponents, dealing Bleeding and slowness. It has a cooldown of 15 seconds if it hits, or 2 seconds if it misses.
39 suits
63
42
24 uses
7.5s2m 53s8
Thunder Clap
Slam your hands together, creating a shockwave that damages surrounding enemies. It has a cooldown of 15 seconds.
60 suits
30
20
50 uses
15.0s12m 15s5.5
TNT Ability
You have the ability to spawn TNT at your own will.
Toby (Tier 7)
To Me, My X-Men
Release a wide optic wave that pushes opponents and yourself away from each other. This deals severe knockback. Mutant guild allies within a 15 block range receive a buff: 10 seconds off their ultimate cooldown, a random ability off cooldown, and 15 health restored.
Cyclops
Toggle Claws
Toggle your claws.
26 suits
0
0
Infinity uses
0.6s1
Toggle Climbing
30 suits
Toggle Intangibility
You gain the ability to phase through solid blocks. However, if damaged, your Intangibility ends and your cooldown will go up by 4 seconds, maxing out at 20 seconds. When nearby Bedrock, Obsidian, or Barrier Blocks, your Intangibility will be disabled, allowing for the creation of Intangibility-Proof areas.
19 suits
1.8s1
Toggle Invisibility
Bend the light around you to render yourself invisible to all. If damaged, your Invisibility ends.
20 suits
4.8s
Toggle Leaping
Toggle your leap, allowing you to jump higher than normal.
6 suits
7.8
5
191 uses
18.0s57m3
Toggle Move
Toggles between movement modes.
46 suits
Tremor
Slam your foot into the ground, dealing damage to your surrounding opponents. It has a cooldown of 22 seconds.
9 suits
45
30
33 uses
16.8s8m 58s
Trench Call
Summon a group of Drowned to do your bidding, attacking any nearby targets. You must be holding your trident to activate while also right clicking.
21 suits
72
49
21 uses
18.0s6m1
Trident Rush
Jab your opponents with your trident rapidly, dealing the Bleed effect. It lasts for 1 second, with a cooldown of 15 seconds.
22 suits
2
1
742 uses
20.0s4h 7m
Unstoppable
Rush forward at a constant pace, leaving behind explosions of lightning that damage enemies.
2 suits
21.0s
Upgraded Smoke Bomb
Surrounds the player in smoke, dealing damage to anyone caught in the surroundings. It has a cooldown of 10 seconds.
33 suits
3.6
2
413 uses
18.0s2h 3m
Use Gadget
Use your currently equipped Gadget. Your cooldown depends on the selected gadget.
80 suits
0.2s8
Utility Belt
Switch through your various Gadgets. You can scroll back by crouching while activating the ability. Your Utility Belt level determines the number of gadget slots available.
80 suits
3.6
2
413 uses
3.0s20m 36s8
Vile Concoction
Throw a concoction of potions down on the ground, applying Slowness and Weakness to your opponents.
14 suits
15.0s
Villager Whisperer
Allows you to breed villagers by sneaking near them with food.
Toby (Tier 10)
0.045
0
32962 uses
1440.0s13184h 24m7
Visor Kick
Target an opponent and blast behind you to propel yourself forward, then deliver a powerful kick. The kick slows the target for 3 seconds. Any enemies hit by the laser also take damage and knockback. Missing the kick adds an extra 5 seconds to the cooldown.
Cyclops
Wall Run
Lets you sprint along walls for mobility.
33 suits
Water Beam
Shoot a beam of water out of your hand, dealing damage to enemies upon contact. As your cooldown raises, your DPS will increase.
The Deep
0.6
0
2473 uses
24.0s16h 28m
Water Shield
Form a dome of water around yourself, preventing any incoming attacks. It can last up to 10 seconds, with a cooldown reflecting how long it was active.
22 suits
0.6
0
2473 uses
6.0s4h 7m3
Weighted Arrows
Arrows fired have a chance to be weighted, inflicting slowness and poison on the target.
Alex (Tier 10)
7.2
5
207 uses
0.0s0
Weighted Flip
Flips into a weighted strike attack.
4 suits
15
10
99 uses
9.0s14m 42s6
Whirlwind
Run around in a circle, creating a Whirlwind that sucks in nearby targets, launching them up while dealing damage and giving them Weakness.
31 suits
8
5
186 uses
20.0s1h 1m10
Whirlwind Ambush
Summons a whirlwind under the target, launching them into the air.
2 suits
7.2
5
207 uses
15.0s51m 30s8
Willpower Beam
Shoot a beam of energy out of your ring, dealing damage to enemies upon contact. Your cooldown lasts as long as your duration.
37 suits
0.6
0
2473 uses
6.6s4h 31m20
Willpower Minigun
Will a minigun into existence.
18 suits
1.2
1
1237 uses
60.0s20h 36m0
Willpower Missile Barrage
Shoot a cluster of 5 by 5 willpower missiles that launch in the direction you're looking.
33 suits
15.0s
Willpower Shield
Form a willpower dome around yourself and any nearby allies in your collection, preventing any incoming attacks. It can last up to 10 seconds, with a cooldown reflecting how long it was active.
25 suits
30.0s48
Willpower Surge
Release a burst of Willpower Energy, dealing damage and knockback in a small area around you. The Recharge effect is granted to the user.
25 suits
162
109
10 uses
24.0s3m 36s5
Wing Flap
Flap your wings, dealing damage and knockback to any nearby opponents. It lasts for 5 seconds, with a cooldown of 9 seconds.
12 suits
8.4
6
177 uses
15.0s44m
Wolf Healer
Alex (Tier 10)
12
8
124 uses
1.8s3m 41s11
Wrecking Ball
Launch yourself into the air before slamming yourself down up to 5 times, dealing damage each time.
13 suits
6
4
248 uses
15.0s1h 1m
Yearn For The Mines
Highlights nearby ores when you mine stone blocks.
2 suits
0
0
Infinity uses
1.8s1

A dash means the value doesn't apply — a passive has no cooldown, a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll — a floor, not what a real fight looks like.