Stats
The 4 Core Stats
Every suit has 4 main stats:
DEFENSE: Raw damage reduction.
UTILITY: Cooldown reduction.
ATTACK: Damage multiplier (melee, weapons, abilities).
SPEED: Movement speed.
Calculations: Attack
Attack Stat determines your raw output multiplier.
Formula:
Attack = (5 * (Value - 1) / 98) + 1
Actual Damage = (Base + AttackOutput) / TargetDefenseReduc
Calculations: Defense
Defense Stat determines your raw damage reduction.
Formula:
Defense = (18 * (Value - 1) / 98) + 60
Calculations: Utility
Utility Stat determines cooldown length.
Formula:
Utility = 39 - ((3 * (Value - 1) / 98) + 18)
Actual Cooldown (s) = (BaseCooldown * UtilityOutput) / 20
Calculations: Speed
Speed is categorical:
Slow (1-20): Max 6bps
Normal (20-40): Max 12bps
Fast (40-60): Max 22bps
Speedster (75-99): Max 82bps
Speed Cap is now 2.0.
Important Notes
• Displayed Health is actual health * 50.
• Combat stats (Attack, Defense, Utility) do NOT affect Speed.
• Use /thematic ability viewer <id> to see ability stats.