← Mechanics

Stats

What Defense, Utility, Attack and Speed actually do, and what a single hit lands for. For a whole fight, use the matchup simulator.

Damage calculator

One ability, one hit. Pick a suit and a rarity to see what it does.

Damage

3
damage, as the health bar shows it
0.3% of a full bar · 300 hits to kill

0.067 actual health (5.00 before defense, reduced 98.7%). A full bar reads 1000 in game but is 20 actual health.

Cooldown

How long you actually wait between uses, after Utility.

15.00s
actual cooldown · 15s base

How it works

The 4 Core Stats

Every suit has 4 main stats:
DEFENSE: Raw damage reduction.
UTILITY: Cooldown reduction.
ATTACK: Damage multiplier (melee, weapons, abilities).
SPEED: Movement speed.

Attack

Attack multiplies the damage of your punches, weapons and abilities. The higher it is, the harder you hit.

Defense

Defense reduces the damage you take. The higher it is, the less each hit hurts.

Utility

Utility shortens your cooldowns. The higher it is, the sooner your abilities are ready again.

Speed

Speed sets how fast you move. Suits fall into speed bands, from Slow through Normal and Fast up to Speedster, and each band has its own top speed.

Important Notes

• Displayed Health is actual health * 50.
• Combat stats (Attack, Defense, Utility) do NOT affect Speed.
• Use /thematic ability viewer <id> to see ability stats.

These numbers follow the mod's code, not the in-game wiki, which is out of date in places. Abilities don't use the Attack stat at all (it applies to melee and arrows), and some stat ranges differ from the published ones.