← Mechanics

Stats

What Defense, Utility, Attack and Speed actually do, and what a single hit lands for. For a whole fight, use the matchup simulator.

Damage calculator

One ability, one hit — pick a suit and a rarity to see what it does.

Damage

3
damage, as the health bar shows it
0.3% of a full bar · 300 hits to kill

0.067 actual health (5.00 before defense, reduced 98.7%). A full bar reads 1000 in game but is 20 actual health.

Cooldown

How long you actually wait between uses, after Utility.

15.00s
actual cooldown · 15s base

How it works

The 4 Core Stats

Every suit has 4 main stats:

DEFENSE: Raw damage reduction.

UTILITY: Cooldown reduction.

ATTACK: Damage multiplier (melee, weapons, abilities).

SPEED: Movement speed.

Calculations: Attack

Attack Stat determines your raw output multiplier.

Formula:

Attack = (5 * (Value - 1) / 98) + 1

Actual Damage = (Base + AttackOutput) / TargetDefenseReduc

Calculations: Defense

Defense Stat determines your raw damage reduction.

Formula:

Defense = (18 * (Value - 1) / 98) + 60

Calculations: Utility

Utility Stat determines cooldown length.

Formula:

Utility = 39 - ((3 * (Value - 1) / 98) + 18)

Actual Cooldown (s) = (BaseCooldown * UtilityOutput) / 20

Calculations: Speed

Speed is categorical:

Slow (1-20): Max 6bps

Normal (20-40): Max 12bps

Fast (40-60): Max 22bps

Speedster (75-99): Max 82bps

Speed Cap is now 2.0.

Important Notes

• Displayed Health is actual health * 50.

• Combat stats (Attack, Defense, Utility) do NOT affect Speed.

• Use /thematic ability viewer <id> to see ability stats.

The numbers here follow the mod's code rather than the in-game guidebook, which is out of date in places — notably, abilities don't use the Attack stat at all (it applies to melee and arrows), and stat ranges differ from the published ones.