Stats
What Defense, Utility, Attack and Speed actually do, and what a single hit lands for. For a whole fight, use the matchup simulator.
Damage calculator
One ability, one hit — pick a suit and a rarity to see what it does.
Damage
0.067 actual health (5.00 before defense, reduced 98.7%). A full bar reads 1000 in game but is 20 actual health.
Cooldown
How long you actually wait between uses, after Utility.
How it works
The 4 Core Stats
Every suit has 4 main stats:
DEFENSE: Raw damage reduction.
UTILITY: Cooldown reduction.
ATTACK: Damage multiplier (melee, weapons, abilities).
SPEED: Movement speed.
Calculations: Attack
Attack Stat determines your raw output multiplier.
Formula:
Attack = (5 * (Value - 1) / 98) + 1
Actual Damage = (Base + AttackOutput) / TargetDefenseReduc
Calculations: Defense
Defense Stat determines your raw damage reduction.
Formula:
Defense = (18 * (Value - 1) / 98) + 60
Calculations: Utility
Utility Stat determines cooldown length.
Formula:
Utility = 39 - ((3 * (Value - 1) / 98) + 18)
Actual Cooldown (s) = (BaseCooldown * UtilityOutput) / 20
Calculations: Speed
Speed is categorical:
Slow (1-20): Max 6bps
Normal (20-40): Max 12bps
Fast (40-60): Max 22bps
Speedster (75-99): Max 82bps
Speed Cap is now 2.0.
Important Notes
• Displayed Health is actual health * 50.
• Combat stats (Attack, Defense, Utility) do NOT affect Speed.
• Use /thematic ability viewer <id> to see ability stats.
The numbers here follow the mod's code rather than the in-game guidebook, which is out of date in places — notably, abilities don't use the Attack stat at all (it applies to melee and arrows), and stat ranges differ from the published ones.