← Abilities

Toggle Intangibility

If you have dealt or taken damage in the last 10 seconds you will utilize the COMBAT variant of this move. If not, you will utilize the NEUTRAL variant.
COMBAT: Alter your density to allow most attacks to pass right through your physical form, knockback and all, with the exception being blood, electric, psychic, and EMP based moves. You stay solid - this variant will not carry you through walls. If you are hit with any of those move types, it will disable the shift and the move will have an additional 20% chance to stun you. This state lasts for 2 seconds.
NEUTRAL: Alter your density to pass through solid matter. You cannot be hit in this state nor pick up items or attack. It toggles on and off instantly. Blood, electric, psychic, and EMP based moves disable intangibility for several seconds. Any other hit that lands on you drops you straight into the COMBAT variant, and you go solid where you stand.