Matchup

Put two suits against each other and see how the fight actually plays out — every ability fired as it comes up, melee in between, and how long it takes to drop them.

Matchup

Everything one suit can throw at another, with the friction of an actual fight. Your settings are remembered on this device.

Fight conditions
50s
to drop Batman from full health
20 damage per second · Attack 85 vs Defense 60
  • Melee6 CPS · 45% in range
  • Speed Punches3 uses · 4.5/s
  • [ULT] Solar Impact1 use · 1.0/s
  • Sonic Punch3 uses · 0.9/s
  • Thunder Clap3 uses · 0.9/s
  • Aerial Charge2 uses · 0.5/s
  • Solar Fury1 use · 0.2/s
  • Enhanced Reflexes2 uses · 0.1/s
Fight log (32 events)
  1. 0.0sMelee-1924 hp
  2. 0.0sSpeed Punches-75924 hp
  3. 0.0sMelee × 4-18856 hp
  4. 1.5s[ULT] Solar Impact-50856 hp
  5. 1.5sMelee × 14-60781 hp
  6. 6.5sSonic Punch-15781 hp
  7. 6.5sMelee × 4-19747 hp
  8. 8.1sThunder Clap-15747 hp
  9. 8.1sMelee × 4-18717 hp
  10. 9.6sAerial Charge-12717 hp
  11. 9.6sMelee × 4-18692 hp
  12. 11sSolar Fury-8692 hp
  13. 11sMelee × 4-18670 hp
  14. 13sEnhanced Reflexes-4670 hp
  15. 13sMelee × 23-103492 hp
  16. 21sSpeed Punches-75492 hp
  17. 21sMelee × 6-24452 hp
  18. 23sThunder Clap-15452 hp
  19. 23sMelee × 4-18419 hp
  20. 25sSonic Punch-15419 hp
  21. 25sMelee × 19-84323 hp
  22. 32sAerial Charge-12323 hp
  23. 32sMelee × 18-79229 hp
  24. 38sThunder Clap-15229 hp
  25. 38sMelee × 11-48106 hp
  26. 42sSpeed Punches-75106 hp
  27. 42sMelee × 4-1972 hp
  28. 44sSonic Punch-1572 hp
  29. 44sMelee × 11-4722 hp
  30. 48sEnhanced Reflexes-422 hp
  31. 48sMelee × 5-22-1 hp
  32. 50sTarget down0 hp

Melee is rolled up between ability presses rather than logged per swing. Health is shown the way the in-game bar shows it.

Checking a single hit instead of a whole fight? The damage calculator does one ability at a time, and explains the formulas behind all of this. Per-ability numbers live on the abilities list.