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Superman 1997
Justice League · Tier 9
Stats
The range each stat rolls in — a higher rarity pushes you toward the top of it. See how stats work.
- Defense60–80
- Utility30–35
- Attack75–98
- Speed45–55
Abilities
- Heat VisionUse your powers to blast heat out of your eyes to cause intense injury upon anyone it's used against. As your cooldown raises, your DPS will increase. You cannot use Heat Vision with Frost Breath or Super Breath held down. It can last for 10 seconds.
- [PASSIVE] Solar GlareAdds a red glare to your eyes. Toggleable with the cosmetic keybind.
- Toggle MoveToggles between movement modes.
- Sonic PunchActivates Sonic Punch.
- Aerial ChargePerforms a charge attack while airborne. On activate, launch forward and enter a temporary charge state.While active, continuously propel forward and try to lock a nearby target.If a target is locked, carry that target in front of you.When collision persists long enough, slam the target for listed damage and apply immobilize.If the ability ends while a target is still locked, perform the slam on deactivation.
- Thunder ClapSlam your hands together, creating a shockwave that damages surrounding enemies. It has a cooldown of 15 seconds.
- Solar FuryChannels intense solar energy into offense.
- [ULT] Solar Impact
- [PASSIVE] Kryptonite WeaknessKryptonite exposure inflicts damage and heavy debuffs.
- [PASSIVE] X-Ray VisionFocus your vision, allowing you to see entities both far and near, whether they're in your view or behind a wall. Also see entities locations and health.
- [PASSIVE] FlightBoost yourself off the ground, giving you the ability to fly through the air with ease. You can double tap your spacebar to enable a Creative-style flight. Sprinting while in the air will enable Fast Flight. If damaged, you will receive the Grounded effect, making you unable to use the Fast Flight boost while slowing your movement during Creative Flight.
- [PASSIVE] Night VisionAdjust your sight to the darkness around you, giving you the ability to see.
- [PASSIVE] Fire ImmunityYou are immune to fire damage from flames, lava, and burning.
- [PASSIVE] Magic WeaknessMagic damage inflicts additional debuffs.
- Lightning SlamSlam the ground, dealing damage and stunning any nearby enemies with the stun effect. It has a cooldown of 15 seconds.
- Toggle IntangibilityYou gain the ability to phase through solid blocks. However, if damaged, your Intangibility ends and your cooldown will go up by 4 seconds, maxing out at 20 seconds. When nearby Bedrock, Obsidian, or Barrier Blocks, your Intangibility will be disabled, allowing for the creation of Intangibility-Proof areas.
A version of Superman. Crafting it needs a full Superman as well as its own ingredients — which also means two shiny rolls.
Suit Bench recipe
Shiny grinding? Plan a batch →Click any ingredient to see how to craft it.
- Diamond Block ×1
- Lightning Rod ×1