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Kid Flash
Teen Titans · Tier 7
Stats
The range each stat rolls in — a higher rarity pushes you toward the top of it. See how stats work.
- Defense30–48
- Utility30–50
- Attack32–48
- Speed80–99
Abilities
- [PASSIVE] Super SpeedWhen running, you leave behind a trail of mirages of yourself alongside a lightning trail.
- [PASSIVE] Water RunnerYou move so fast that you have the ability to run on water as if it was solid ground.
- Wall RunLets you sprint along walls for mobility.
- Lightning ThrowRush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness. You must be running to use the ability.
- Speedster Punches
- Group DisarmRush between any nearby targets, disarming them of their weapons and giving them Weakness.
- UnstoppableRush forward at a constant pace, leaving behind explosions of lightning that damage enemies.
- Enhanced ReflexesUsing your immense speed, you slow time around you, stunning enemies as long as you keep continuously moving. Movement Requirement: You must be moving for the stunning effect. Standing still or moving too slow will not affect enemies.
- Second WindIncrease your damage and shorten your cooldown durations for a short period of time. It lasts for 8 seconds, with a cooldown of 40 seconds.
- Quantum TunnelingRush forward, phasing through any wall or attack you come into contact with.
- Fake Out ParryIf damaged while this ability is active, you will teleport to your opponent, dealing damage and giving you the chance to attack them further. The window lasts for 12 seconds, with a cooldown of 20 seconds.
- [ULT] Speed MiragesSummon Mirages of yourself to distract your opponents. Occasionally, you will swap places with one of your mirages.