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Kid Flash

Teen Titans · Tier 7

Abilities

  • [PASSIVE] Super Speed
    When running, you leave behind a trail of mirages of yourself alongside a lightning trail.
  • [PASSIVE] Water Runner
    You move so fast that you have the ability to run on water as if it was solid ground.
  • Wall Run
    Lets you sprint along walls for mobility.
  • Lightning Throw
    Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness. You must be running to use the ability.
  • Speedster Punches
  • Group Disarm
    Rush between any nearby targets, disarming them of their weapons and giving them Weakness.
  • Unstoppable
    Rush forward at a constant pace, leaving behind explosions of lightning that damage enemies.
  • Enhanced Reflexes
    Using your immense speed, you slow time around you, stunning enemies as long as you keep continuously moving. Movement Requirement: You must be moving for the stunning effect. Standing still or moving too slow will not affect enemies.
  • Second Wind
    Increase your damage and shorten your cooldown durations for a short period of time. It lasts for 8 seconds, with a cooldown of 40 seconds.
  • Quantum Tunneling
    Rush forward, phasing through any wall or attack you come into contact with.
  • Fake Out Parry
    If damaged while this ability is active, you will teleport to your opponent, dealing damage and giving you the chance to attack them further. The window lasts for 12 seconds, with a cooldown of 20 seconds.
  • [ULT] Speed Mirages
    Summon Mirages of yourself to distract your opponents. Occasionally, you will swap places with one of your mirages.

Texture

The skin file this suit is painted with, as it looks unwrapped.

Kid Flash armor texture sheet
Default
Kid Flash shiny armor texture sheet
Shiny