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Jay Garrick Cw
Justice Society · Tier 8
Stats
The range each stat rolls in — a higher rarity pushes you toward the top of it. See how stats work.
- Defense30–48
- Utility30–50
- Attack32–48
- Speed80–99
Abilities
- [PASSIVE] Super SpeedWhen running, you leave behind a trail of mirages of yourself alongside a lightning trail.
- [PASSIVE] Water RunnerYou move so fast that you have the ability to run on water as if it was solid ground.
- Wall RunLets you sprint along walls for mobility.
- Helmet ThrowThrow your helmet at your opponents, dealing damage.
- WhirlwindRun around in a circle, creating a Whirlwind that sucks in nearby targets, launching them up while dealing damage and giving them Weakness.
- Sonic VortexMoving your arms at incredible speeds, you create a vortex around you, dealing heavy knockback against any nearby entities whilst also damaging them.
- Speedster Punches
- Enhanced ReflexesUsing your immense speed, you slow time around you, stunning enemies as long as you keep continuously moving. Movement Requirement: You must be moving for the stunning effect. Standing still or moving too slow will not affect enemies.
- Group DisarmRush between any nearby targets, disarming them of their weapons and giving them Weakness.
- Pressure PointsWhen activated near another player, two random abilities in their moveset will temporarily be disabled, whilst also dealing a small amount of damage. It has a cooldown of 12 seconds.
- Quantum TunnelingRush forward, phasing through any wall or attack you come into contact with.
- [ULT] Super Sonic PunchRush forward at an immense speed, letting out an explosion of damage upon contact with any entity. The longer you move, the faster you go, building up potential damage.
A version of Jay Garrick. Crafting it needs a full Jay Garrick as well as its own ingredients — which also means two shiny rolls.