The Flash (1990)Tier 8
- Affiliation
- Justice League
- Version of
- The Flash
Ultimate
- Super Sonic Punch
Rush forward at high speed, letting out an explosion of damage upon contact with any entity. The longer you move, the faster you go, building up potential damage.
Moves
- Whirlwind
Run around in a circle, creating a Whirlwind that sucks in nearby targets, launching them up while dealing damage and giving them Weakness.
- Sonic Vortex
Moving your arms at high speed, you create a vortex around you, dealing heavy knockback against any nearby entities whilst also damaging them.
- Speedster Punches
For a few seconds, automatically turn to and punch the closest enemy within 2 blocks, over and over. Hits cause Bleed and have a chance to Stun.
- Enhanced Reflexes
You accelerate until the world may as well be standing still. For the duration, everything nearby drops into slow motion while you keep four fifths of your own speed, and arrows already in flight hang almost still in the air.
- Fake Out Parry
If damaged while this ability is active, you will teleport to your opponent, dealing damage and giving you the chance to attack them further. The window lasts for several seconds, with a cooldown of several seconds.
- Lightning Throw
Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness. You must be running to use the ability.
- Lightning Slam
Slam the ground, dealing damage and stunning any nearby enemies with the stun effect. It has a cooldown of several seconds.
Passives
- Water Runner
You move so fast that you have the ability to run on water as if it was solid ground.
- Wall Run
Lets you sprint along walls for mobility.
- Super Speed
When running, you leave behind a trail of mirages of yourself alongside a lightning trail.
Utility and cosmetic
- Quantum Tunneling
Rush forward, phasing through any wall or attack you come into contact with.