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A-Train
The Seven · Tier 7
Stats
The range each stat rolls in — a higher rarity pushes you toward the top of it. See how stats work.
- Defense30–48
- Utility30–50
- Attack32–48
- Speed80–99
Abilities
- [PASSIVE] Super SpeedWhen running, you leave behind a trail of mirages of yourself alongside a lightning trail.
- [PASSIVE] Water RunnerYou move so fast that you have the ability to run on water as if it was solid ground.
- Wall RunLets you sprint along walls for mobility.
- Speedster Punches
- WhirlwindRun around in a circle, creating a Whirlwind that sucks in nearby targets, launching them up while dealing damage and giving them Weakness.
- Sonic VortexMoving your arms at incredible speeds, you create a vortex around you, dealing heavy knockback against any nearby entities whilst also damaging them.
- Can't StopInject yourself with more Compound V, rush forward at an unstoppable speed, damaging any entity that gets in your way.
- Enhanced ReflexesUsing your immense speed, you slow time around you, stunning enemies as long as you keep continuously moving. Movement Requirement: You must be moving for the stunning effect. Standing still or moving too slow will not affect enemies.
- CrippleLock on to the nearest target and hit them with a devastating attack, applying the Cripple effect. It has a cooldown of 15 seconds.
- Fake Out ParryIf damaged while this ability is active, you will teleport to your opponent, dealing damage and giving you the chance to attack them further. The window lasts for 12 seconds, with a cooldown of 20 seconds.
- [ULT] Rapid OnslaughtLock on to your nearest target, repeatedly charging into them to deal damage and knockback. Upon being hit, your target is inflicted with Bleeding.