Kid Flash
Abilities
- [PASSIVE] Super Speed
When running, you leave behind a trail of mirages of yourself alongside a lightning trail.
- [PASSIVE] Water Runner
You move so fast that you have the ability to run on water as if it was solid ground.
- Wall Run
Lets you sprint along walls for mobility.
- Lightning Throw
Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness. You must be running to use the ability.
- Speedster Punches
For a few seconds, automatically turn to and punch the closest enemy within 2 blocks, over and over. Hits cause Bleed and have a chance to Stun.
- Group Disarm
Rush between any nearby targets, disarming them of their weapons and giving them Weakness.
- Unstoppable
Rush forward at a constant pace, leaving behind explosions of lightning that damage enemies.
- Enhanced Reflexes
- Second Wind
Increase your damage and shorten your cooldown durations for a short period of time. It lasts for a few seconds, with a cooldown of several seconds.
- Quantum Tunneling
Rush forward, phasing through any wall or attack you come into contact with.
- Fake Out Parry
- [ULT] Speed Mirages
Summon Mirages of yourself to distract your opponents. Occasionally, you will swap places with one of your mirages.
Kid Flash
| Stat | Base (Common) | Max (Legendary) |
|---|---|---|
| Defense | 30 | 48 |
| Utility | 30 | 50 |
| Attack | 32 | 48 |
| Speed | 80 | 99 |
Crafting
The recipe for this suit is not listed here.