UltronTier 9

Affiliation
Marvel Villains
Weaknesses
Electric Damaging

Ultimate

  • Age of Ultron

    For 10 seconds every sentinel slot is filled, even ones a strike has spent, and two extra sentinels join for seven in all. Your beam, blasters, tether and rush keep recharging, the Mind Virus spreads twice as fast and you take less damage.

Moves

  • Encephalo-Beam

    Hold to fire a thin crimson beam from your right palm for up to a few seconds. Every half second it lands a psychic hit and spreads your Mind Virus, twice as fast during Age of Ultron. Let go to end it early.

  • Concussion Blasters

    Fire a bolt from your palm, alternating hands with each shot. It throws the target hard away from you; if it slams them into a wall they take extra damage and are knocked prone. Your sentinels use it to peel enemies off you and off themselves.

  • Tractor Beam

    Tether whatever you aim at and reel it in to arm's length, then punch it and blast it away with your other palm. Sentinels use it to drag back anyone escaping the fight and pin them to the ground.

  • Thruster Rush

    Light your thrusters and dash the way you are moving, straight ahead if you are standing still. The first enemy in your path takes a shoulder charge, and is knocked prone if they were close when you started. Dash while moving backwards to bail out instead, hitting nobody.

  • Sentinel Strike

    Send your nearest ready sentinel at the spot you aim at, or at the nearest threat. It becomes a homing missile that explodes on arrival, and its slot stays empty for 150 seconds while it rebuilds. While you are uploaded into a sentinel, it strikes with the body you are in after sending you home.

  • Vibranium Shell

    Call every deployed sentinel back to circle you for a few seconds, gaining overshield for each one that answers. When the shell ends they break outward, each firing a Concussion Blaster at the enemies around you.

  • Hive Control

    Open your command console. From it you can deploy or recall your five sentinels, pick their formation, draw patrol routes, zones to hold and groups of enemies to focus, and run programs you write for them. You can also upload into a sentinel: you take its place, smaller, and leave a shell of yourself behind until you return.

Passives

  • Hive and Self-Repair

    Putting the suit on sends your five sentinels out on their own, scouting. You and your sentinels share one health pool: every hit a sentinel takes comes off your own health. A sentinel spent by a strike rebuilds itself after 150 seconds.

  • Mind Virus

    Hits from you and your sentinels infect their targets, the Encephalo-Beam most of all. The more virus a target carries the more damage your sentinels deal to it, up to 5% more. Infected bodies glow with red circuitry everyone can see.

Utility and cosmetic

  • Flight

    Boost yourself off the ground, giving you the ability to fly through the air with ease. You can double tap your spacebar to enable a Creative-style flight. Sprinting while in the air will enable Fast Flight. If damaged, you will receive the Grounded effect, making you unable to use the Fast Flight boost while slowing your movement during Creative Flight.

  • Next Formation

    Switch your sentinels to the next formation: Surround and Overwhelm, then Wide Surround (the same attacks from much farther out), then Drive By, then Scout. Your HUD shows the current formation, or which sentinel you are uploaded into.

Suit Bench recipe

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