Sinestro (Classic)Tier 8
- Affiliation
- Lod
- Version of
- Sinestro
- Immune to
- Fire
Ultimate
- Embrace Fear
Drag everyone in range into their worst nightmares. For the duration they are lifted off the ground and torn at by the visions, and every hit they take, from any source, lands 20% harder.
Moves
- Fear Ring
- Construct Wheel
Hold the key to open a wheel of your starred constructs, pick one and let go to summon it. Star constructs in your ring's construct menu to put them on the wheel.
- Fear Beam
Shoot a beam of energy out of your ring, dealing damage to enemies upon contact. How long you can fire is limited by a gauge, which recovers while you're not firing.
- Construct Spiders
Summon Spiders made of Fear Energy, willing them to attack your current target.
- Hard Light Shield
Form an energy dome around yourself and any nearby allies in your collection, preventing any incoming attacks. It can last up to 10 seconds, with a cooldown reflecting how long it was active.
- Surge of Fear
Release a burst of Fear Energy, dealing damage and knockback in a small area around you. You also gain the Recharge effect.
Passives
- Night Vision
See in the dark as if it were lit.
- Fear Charge
Your ability to wield a Sinestro Corps Ring grants you access to Fear Energy, which is used for your various abilities as well as Constructs. Your charge can be refilled using a Fear Battery. The amount of energy you have is based on your Fear level.
- Flight
Boost yourself off the ground, giving you the ability to fly through the air with ease. You can double tap your spacebar to enable a Creative-style flight. Sprinting while in the air will enable Fast Flight. If damaged, you will receive the Grounded effect, making you unable to use the Fast Flight boost while slowing your movement during Creative Flight.
Utility and cosmetic
- Glow
Emit a glow of energy around your entire body, lighting up blocks as you walk. Check your Cosmetic Keybind to use the ability.
- Grab Construct
Wrap a construct hand around your current target, locking them in your grasp. Turning will drag anyone attached alongside your view through the air.