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Hawkwoman
Justice League · Tier 8
Stats
The range each stat rolls in — a higher rarity pushes you toward the top of it. See how stats work.
- Defense60–75
- Utility70–75
- Attack60–85
- Speed45–55
Abilities
- [EQUIP] Nth MaceEquips an Nth Metal Mace. It can be thrown, electrifying enemies on hit and rarely applying the Stun effect.
- [PASSIVE] FlightBoost yourself off the ground, giving you the ability to fly through the air with ease. You can double tap your spacebar to enable a Creative-style flight. Sprinting while in the air will enable Fast Flight. If damaged, you will receive the Grounded effect, making you unable to use the Fast Flight boost while slowing your movement during Creative Flight.
- Battle ChargeCharge into battle, dealing knockback and damage to anyone that gets in your way. It has a cooldown of 15 seconds.
- Evade/Wing EvadeThrow yourself back a long distance to avoid any incoming attacks. It lasts for 6 seconds, with a cooldown of 5 seconds.
- Wing FlapFlap your wings, dealing damage and knockback to any nearby opponents. It lasts for 5 seconds, with a cooldown of 9 seconds.
- Nth Metal FeatherThrow an Nth Metal Feather at your opponents, dealing the Bleed effect. It has a cooldown of 15 seconds.
- Lightning SlamSlam the ground, dealing damage and stunning any nearby enemies with the stun effect. It has a cooldown of 15 seconds.
- Mace TwirlTwirl your mace around, dealing AOE damage that stuns your opponents. It lasts for 3 seconds with a cooldown of 12 seconds.
- [ULT] Mace OverchargeOvercharge your mace with electricity, dealing more damage with a higher chance to stun your opponents. It lasts for 16 seconds with a cooldown of 105 seconds.
- [PASSIVE] ElectricYour hits crackle with energy, occasionally applying the stun effect.
A version of Hawkgirl. Crafting it needs a full Hawkgirl as well as its own ingredients — which also means two shiny rolls.
Suit Bench recipe
Shiny grinding? Plan a batch →Click any ingredient to see how to craft it.