DraculaTier 8
- Affiliation
- Horror
Ultimate
- Demonic Transformation
Give in to the demon: for several seconds you become a monstrous demon with fangs, wings and claws, towering at more than twice your height and taking only 40% of every blow. Everyone near you is struck dim as you arrive. The form flies, sees in the dark, senses the bleeding, and snatches up anyone you right-click (Demonic Clutches). A bar over the hotbar counts down the time left. When it ends you are back in whichever Dracula you were wearing, and the cooldown of many seconds begins.
Moves
- Bloodsucker Bite
Bare your fangs: for 3 seconds your next melee hit deals no damage of its own but takes the victim into your clutches, held in front of you with their back turned. For a few seconds neither of you can move or use a move while you drink, leaving them bleeding and in darkness and healing you. Kryptonian blood burns you instead.
- Bat Form / Bat Colony
Out of combat this key is Bat Form; in a fight (once you have dealt or taken damage in the last 10 seconds) it is Bat Colony, and the key's line on your HUD says which.
- Wolf Form
Take the shape of a wolf: low to the ground, faster than a man, with night vision. Jump at someone nearby to dive at them (Wolf Lunge) and right-click to stampede (Wolf Stampede). In a fight, press the key again to change back. Out of combat the shape holds as long as you like, its timer only running down while you fight; there, pressing the key again changes you back and pressing another form's key changes you straight into that one, both for free.
- Teleport
Blink to where you are looking, up to several blocks away. A black cloud and a flurry of bats are left where you stood, and you arrive as a dark shape that solidifies, with a faint violet stain on the ground beneath you. With nowhere to land, only a quarter of the cooldown is spent.
- Caped Colony
Stretch out your cape and send out a straight line of bats along your look. They fly dead straight, and everyone they pass through is knocked back the way they fly.
- Transylvanian Terror
Draw half into your cape and brace for a few seconds; you cannot move, attack or call it off. A melee blow into the brace finds only the cloak: bats burst out, you are behind the attacker, and the bite drains them for damage, a bleed for a few seconds and a heal. After the bite you take 10% less damage for a few seconds.
- Mist Form
Become a drifting mist. You fly, breathe underwater and take no damage, but you cannot attack or use your hands. It is your way out: you can turn to mist even while someone holds you, which slips their grip and shakes off stuns and anything pinning you down. In a fight, press the key again to change back. Out of combat the shape holds as long as you like, its timer only running down while you fight; there, pressing the key again changes you back and pressing another form's key changes you straight into that one, both for free.
Passives
- Bat Form
Dissolve into a bat. You fly very fast, and you see in the dark with a blood-red sonar that outlines every living thing through walls, but your hands are no use in this shape -- except to bite: right-click someone to sink your fangs into their neck (Bat Bite). In a fight, sneak and press the key to change back. Out of combat the shape holds as long as you like, its timer only running down while you fight; there, pressing the key again changes you back and pressing another form's key changes you straight into that one, both for free.
- Bat Colony
In a fight, the Bat Form key becomes Bat Colony (the HUD shows which it is): you burst into a colony of bats and dash forward. The first opponent you hit is carried upwards with the colony, which then disperses and drops them from the height. You come back together as a bat and stay one for 6 seconds, then glide down if you are still in the air.
- Night Vision
See in the dark as if it were lit.
- Sunlight Weakness
While the sun is up in your world you are weakened, wherever you stand, a cave at noon included. Where the sunlight actually reaches you, smoke rises off your body.
- Blood Sense
Anyone bleeding can be tracked: to you alone they show as a red silhouette laid over their body, through walls and at a distance, so someone held or bitten still reads as a body. It lasts as long as they bleed.
- Wolf Instincts
While you are a wolf, jumping at someone nearby is Wolf Lunge, a dive that bites, and a right-click is Wolf Stampede (each when it is ready). Every hit you land as a wolf makes them bleed for a few seconds.
- Wolf Lunge
While you are a wolf, leap at whoever is closest. If you are still a wolf when you land and they are within a few blocks, the bite deals some damage, leaves them bleeding for a few seconds and cripples them for a few seconds. With nobody to leap at, only a quarter of the cooldown is spent.
- Wolf Stampede
While you are a wolf, swell into a huge red-eyed beast and stampede the way you are facing for a few seconds, taking only 75% of every blow. Everyone in your path is run down once: some damage, knocked aside and grounded for a few seconds.
- Bat Bite
While you are a bat, right-click someone to bite at their neck: some damage, a bleed for a few seconds and a spray of blood. Biting someone puts you in the fight.
Utility and cosmetic
- Hypnosis
Catch every opponent you can see within several blocks in your stare. They turn to you and walk to your feet, their sight closing in, and take more psychic damage for a few seconds. A player is made to use one of their own ready moves at random; a mob also forgets its target. The cooldown of several seconds starts as you press.
Suit Bench recipe
Plan a shiny grind →Open an ingredient to see how it is made.
Bat Wing ×6
Blood Vial ×16- Bone Block ×3