The DawnbreakerTier 9

Affiliation
Dk Metal
Immune to
Fire

Ultimate

  • Willpower Bat Swarm

    Ring up a swarm of willpower bat constructs. Anything caught in it is weakened, blinded and slowed for as long as it stays there.

Moves

  • Willpower Ring
  • Construct Wheel

    Hold the key to open a wheel of your starred constructs, pick one and let go to summon it. Star constructs in your ring's construct menu to put them on the wheel.

  • Willpower Beam

    Shoot a beam of energy out of your ring, dealing damage to enemies upon contact. How long you can fire is limited by a gauge, which recovers while you're not firing.

  • Willpower Missile Barrage

    Shoot a cluster of 5 by 5 willpower missiles that launch in the direction you're looking.

  • Utility Belt

    Switch through your various Gadgets. You can scroll back by crouching while activating the ability. Your Utility Belt level determines the number of gadget slots available.

  • Use Gadget

    Use your currently equipped Gadget. Your cooldown depends on the selected gadget.

Passives

  • Night Vision

    See in the dark as if it were lit.

  • Willpower Charge

    Your ability to wield a Green Lantern Ring grants you access to Willpower Energy, which is used for your various abilities as well as Constructs. Your charge can be refilled using a Willpower Battery. The amount of energy you have is based on your Willpower level.

  • Flight

    Boost yourself off the ground, giving you the ability to fly through the air with ease. You can double tap your spacebar to enable a Creative-style flight. Sprinting while in the air will enable Fast Flight. If damaged, you will receive the Grounded effect, making you unable to use the Fast Flight boost while slowing your movement during Creative Flight.

Utility and cosmetic

  • Glow

    Emit a glow of energy around your entire body, lighting up blocks as you walk. Check your Cosmetic Keybind to use the ability.

  • Grab Construct

    Wrap a construct hand around your current target, locking them in your grasp. Turning will drag anyone attached alongside your view through the air.