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Cyclops Astonishing
X Men · Tier 7
Stats
The range each stat rolls in — a higher rarity pushes you toward the top of it. See how stats work.
- Defense50–55
- Utility70–75
- Attack55–65
- Speed45–55
Abilities
- Concussive BlastUnleashes a single focused blast of concussive energy, knocking back and disorienting targets with a distinctive visual effect.
- Visor KickTarget an opponent and blast behind you to propel yourself forward, then deliver a powerful kick. The kick slows the target for 3 seconds. Any enemies hit by the laser also take damage and knockback. Missing the kick adds an extra 5 seconds to the cooldown.
- Optic BeamFires a high-powered laser beam that deals damage and can chain to nearby enemies. The beam's velocity and chain behavior can be configured through ability assets.
- Elbow ParryA temporary ability that parries incoming attacks, briefly stunning and slowing the attacker while applying nausea and grounded effects.
- Optic ProneFires a laser blast while applying a prone effect, triggering a specialized optic animation.
- Perfect AngleFires a ricocheting concussive blast that disarms enemies on impact.
- [ULT] Visor OffRemove your visor, allowing all of your optic energy to wash over the environment and your opponents. Deals major damage and knockback to enemies within range. The user is immobilized during the duration and for a few seconds afterwards.
- Concussive BurstFire a quick burst of three optic blasts, dealing rapid damage to targets in succession.
- [PASSIVE] Losing ControlWhen attacked, there is a 1% chance your visor will be knocked off, causing you to completely lose control. This results in an optic explosion that envelops the surrounding area in optic energy, dealing severe knockback to nearby enemies.
- To Me, My X-MenRelease a wide optic wave that pushes opponents and yourself away from each other. This deals severe knockback. Mutant guild allies within a 15 block range receive a buff: 10 seconds off their ultimate cooldown, a random ability off cooldown, and 15 health restored.
- [PASSIVE] AcrobaticsHolding crouch against a wall lets you cling and slide down it. Releasing crouch performs a wall jump. With Acrobatics II, you can double jump. Acrobatics also enables directional dodges: hold your dodge key, then press forward to dodge forward or back to dodge backward.
A version of Cyclops. Crafting it needs a full Cyclops as well as its own ingredients — which also means two shiny rolls.