Beast (X-Men '97)Tier 8

Affiliation
X Men
Version of
Beast

Ultimate

  • Stars and Garters

    Douse your opponent in numerous experimental chemical mixtures - a volley of vials off the bench, a different brew every time. This prevents usage of abilities and ultimates. The acid also strips any active overshield. This also severely slows and grounds while disabling any active positive effects, and opponents hit by the AOE chemicals take 10% more damage. All of these effects last for several seconds.

Moves

  • Slashing Frenzy

    Drop any pretence of technique and tear into whoever is in front of you, both arms working, faster than they can track. Every stroke opens another wound.

  • Running Jumpkick

    Take a run at your opponent, shift your weight onto the back foot, and drive both feet into their chest. Anyone on the receiving end leaves the ground and does not come back down nearby.

  • Weighted Flip

    Vault at the nearest enemy in front of you and come down on top of them: they take damage and are slowed and nauseous, and you gain brief Resistance. With nobody in front of you, nothing happens.

  • Clawed Pounce

    Pounce forward and soar straight through a crowd, claws out. Each opponent along your flight path is struck once as you pass, so a well-aimed pounce through a cluster hits all of them.

  • Cultured Thinker

    Quote the great minds of old at an opponent, and leave them speechless at how little of the world they have understood. The blow lands on the mind rather than the body - no armour has anything to say about it.

  • Devious Dilution

    A single vial of something that should not exist, thrown underarm. It poisons, it blinds, it drags - and being acid, it eats through cover rather than bouncing off it. The glass breaks on the first thing it touches and the acid goes over everyone standing there, leaving a pool of it on the floor.

  • Run Wild

    Every opponent you run down puts some health back, and connecting at all leaves you with a cushion of overshield for the rest of the charge.

Passives

  • Acrobatics

    Cling to walls, wall-jump off them, and dodge sideways out of trouble.

  • Climbing

    Holding space against a wall, you are able to climb it.

  • Vital Points

    Your knowledge of the human body lets you find the nerve clusters buried in an opponent's muscles. Every punch you land carries a small chance of hitting one dead on, locking the limb up before they can swing back.

Utility and cosmetic

  • Toggle Climbing

    Toggle wall climbing on and off. While active, hold against a wall to climb it.

  • Clawed Sweep Kick

    Take the legs out from under an opponent. They go down flat on their back, and the clawed foot that swept them opens them up on the way through.