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Batwoman
Batfamily · Tier 6
Stats
The range each stat rolls in — a higher rarity pushes you toward the top of it. See how stats work.
- Defense50–55
- Utility70–75
- Attack55–65
- Speed45–55
Abilities
- [PASSIVE] AcrobaticsHolding crouch against a wall lets you cling and slide down it. Releasing crouch performs a wall jump. With Acrobatics II, you can double jump. Acrobatics also enables directional dodges: hold your dodge key, then press forward to dodge forward or back to dodge backward.
- ReloadReload any gun you are currently holding in your hand.
- Detective WorkYou are able to locate enemies from afar. Not even blocks can hide your enemies from sight.
- Evade/Wing EvadeThrow yourself back a long distance to avoid any incoming attacks. It lasts for 6 seconds, with a cooldown of 5 seconds.
- [PASSIVE] StealthIf surrounded by darkness, you are able to crouch to turn invisible, shrouding your presence from any onlookers.
- Use GadgetUse your currently equipped Gadget. Your cooldown depends on the selected gadget.
- [EQUIP] Batwoman GearEquips Batwoman's arsenal.
- Utility BeltSwitch through your various Gadgets. You can scroll back by crouching while activating the ability. Your Utility Belt level determines the number of gadget slots available.
- Deploy TaserEquip your taser and right click to use it, stunning your opponent.
- GrenadeThrow a grenade, exploding upon contact with your enemies.
- [ULT] Demolition ExpertEquip your UMP-45 and grenade launcher, blowing up everything in your path.
- [PASSIVE] Night VisionAdjust your sight to the darkness around you, giving you the ability to see.