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Arkham Knight

Batfamily · Tier 6

Abilities

  • Equip Redhood Guns
  • Reload
    Reload any gun you are currently holding in your hand.
  • Use Gadget
    Use your currently equipped Gadget. Your cooldown depends on the selected gadget.
  • Throwing Knife
    Throw a knife at your opponents, dealing Bleeding and slowness. It has a cooldown of 15 seconds if it hits, or 2 seconds if it misses.
  • Grenade
    Throw a grenade, exploding upon contact with your enemies.
  • Cripple
    Lock on to the nearest target and hit them with a devastating attack, applying the Cripple effect. It has a cooldown of 15 seconds.
  • [PASSIVE] Acrobatics
    Holding crouch against a wall lets you cling and slide down it. Releasing crouch performs a wall jump. With Acrobatics II, you can double jump. Acrobatics also enables directional dodges: hold your dodge key, then press forward to dodge forward or back to dodge backward.
  • [PASSIVE] Night Vision
    Adjust your sight to the darkness around you, giving you the ability to see.
  • [PASSIVE] Stealth
    If surrounded by darkness, you are able to crouch to turn invisible, shrouding your presence from any onlookers.
  • Detective Work
    You are able to locate enemies from afar. Not even blocks can hide your enemies from sight.
  • Utility Belt
    Switch through your various Gadgets. You can scroll back by crouching while activating the ability. Your Utility Belt level determines the number of gadget slots available.
  • [ULT] Berserker
    Your vision goes red, giving you the Life Steal effect as well as Deadly Knuckles. It lasts 24 seconds, with a cooldown of 300 seconds.

Suit Bench recipe

Click any ingredient to see how to craft it.

Texture

The skin file this suit is painted with, as it looks unwrapped.

Arkham Knight armor texture sheet
Default
Arkham Knight shiny armor texture sheet
Shiny