Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
2 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Toggle Tridentcosmetic Swap your Trident between the Channeling Enchantment and the Riptide Enchantment. Aquaman | 42 | — | 7.5s | — | 6 |
Trident Rushactive Jab your opponents with your trident rapidly, dealing the Bleed effect. It lasts for 1 second, with a cooldown of several seconds. 2 characters | 2 | 1 742 uses | 20.0s | 4h 7m | — |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.