Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

12 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Fear Large Throwultimate
10.8
7
138 uses
90.0s3h 25m—
Hold down your ability key to shoot flames from your wrists, burning anyone that comes near.
3 characters
0.1
0
14833 uses
———
Throw your helmet at your opponents, dealing damage.
Jay Garrick
——3.8s——
With the knife in hand, right-click to throw it at whoever you are aiming at, or straight along your look: the first one it meets takes some damage and bleeds. Right-click does nothing again until the cooldown of a few seconds is over.
Ghostface
—————
Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness. You must be running to use the ability.
5 characters
10.8
7
138 uses
10.0s22m 50s30
Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness.
4 characters
——10.0s—30
Rage Large Throwultimate
12
8
124 uses
84.0s2h 52m—
Throw a large chunk of rubble at your enemies, dealing damage while also applying Slowness and Confusion.
2 characters
30
20
50 uses
15.0s12m 15s10
Saw Throwactive
Throw a large buzzsaw at your opponents, dealing Bleeding to anyone it touches.
Kabal
——10.5s—1
Summon a tentacle from the sea to deal great knockback and damage to your opponents. It has a cooldown of several seconds.
3 characters
7.2
5
207 uses
15.0s51m 30s—
Throw your shield at your opponents, dealing damage. It has a cooldown of a few seconds.
Wonder Woman
63
42
24 uses
3.8s1m 26s—
Throw a knife at your opponents, dealing Bleeding and slowness. It has a cooldown of several seconds if it hits, or 2 seconds if it misses.
10 characters
63
42
24 uses
7.5s2m 53s8

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.