Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
1 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Solar Impactultimate Superman's ultimate. Rise into the air and gather sunlight, healing and gaining Absorption, then fly wherever you look. The first thing you hit sets off a solar slam that damages and launches everything around you, hardest at the centre. You take no fall damage during the move. Superman | 13 | 9 115 uses | 60.0s | 1h 54m | 1 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.