Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

1 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Solar Impactultimate
Superman's ultimate. Rise into the air and gather sunlight, healing and gaining Absorption, then fly wherever you look. The first thing you hit sets off a solar slam that damages and launches everything around you, hardest at the centre. You take no fall damage during the move.
Superman
13
9
115 uses
60.0s1h 54m1

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.