Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

14 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Hold the key to open a wheel of your starred constructs, pick one and let go to summon it. Star constructs in your ring's construct menu to put them on the wheel.
12 characters
—————
Flightpassive
Boost yourself off the ground, giving you the ability to fly through the air with ease. You can double tap your spacebar to enable a Creative-style flight. Sprinting while in the air will enable Fast Flight. If damaged, you will receive the Grounded effect, making you unable to use the Fast Flight boost while slowing your movement during Creative Flight.
39 characters
0.006—0.0s——
Glowcosmetic
Emit a glow of energy around your entire body, lighting up blocks as you walk. Check your Cosmetic Keybind to use the ability.
12 characters
3.6—1.8s—1
Wrap a construct hand around your current target, locking them in your grasp. Turning will drag anyone attached alongside your view through the air.
12 characters
——50.0s—15
Immunity Firepassive
42 characters
—————
See in the dark as if it were lit.
49 characters
0————
Increase your damage and shorten your cooldown durations for a short period of time. It lasts for a few seconds, with a cooldown of several seconds.
10 characters
8.4
6
177 uses
36.0s1h 45m—
Sicactive
Send the pack, or call it back.
Alex
0—4.0s—32
Shoot a beam of energy out of your ring, dealing damage to enemies upon contact. How long you can fire is limited by a gauge, which recovers while you're not firing.
11 characters
0.6
0
2473 uses
6.6s4h 31m20
Your ability to wield a Green Lantern Ring grants you access to Willpower Energy, which is used for your various abilities as well as Constructs. Your charge can be refilled using a Willpower Battery. The amount of energy you have is based on your Willpower level.
11 characters
10.8—0.0s—0
Summon a Willpower Train, launching it at your currently locked target.
3 characters
10.8
7
138 uses
90.0s3h 25m—
Shoot a cluster of 5 by 5 willpower missiles that launch in the direction you're looking.
7 characters
——15.0s——
10 characters
0—1.8s—1
Release a burst of Willpower Energy, dealing damage and knockback in a small area around you. You also gain the Recharge effect.
6 characters
162
109
10 uses
30.0s4m 30s5

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.