Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
2 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Hunter's Quiverutility Your arrows, handed out by the ladder. The plain arrow is always ready; the others each do one thing for the hunt. Alex | — | — | — | — | — |
Quiveractive Switch through your various Arrows. You can scroll back by crouching while activating the ability. Your quiver level determines the number of quiver slots available. 9 characters | — | — | 3.0s | — | 8 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.