Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

1 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Stuff the nearest body within 3 blocks into a sleeping bag and swing it around you for several seconds, unable to move. Every half second the bagged body and everyone around you take damage that grows by a quarter for each body and wall the bag strikes, up to four times as much; the bagged body is left nauseous and everyone else is knocked away.
Jason Voorhees
8
5
186 uses
40.0s2h 3m4

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.