Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
1 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Put To Restactive Stuff the nearest body within 3 blocks into a sleeping bag and swing it around you for several seconds, unable to move. Every half second the bagged body and everyone around you take damage that grows by a quarter for each body and wall the bag strikes, up to four times as much; the bagged body is left nauseous and everyone else is knocked away. Jason Voorhees | 8 | 5 186 uses | 40.0s | 2h 3m | 4 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.