Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

2 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness. You must be running to use the ability.
5 characters
10.8
7
138 uses
10.0s22m 50s30
Rush forward before stopping in place to throw lightning out from your hands, damaging anything it hits while also applying Slowness.
4 characters
——10.0s—30

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.