Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
2 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Lasso Grabactive Throw your lasso around your opponent, giving them the Stun effect until they break out. It has a cooldown of several seconds. Wonder Woman | 20 | 13 75 uses | 30.0s | 37m | 16 |
Silver Lasso Grabactive Throw your lasso around your opponent, giving them the Stun effect until they break out. It has a cooldown of several seconds. Wonder Girl (Donna Troy) | 24 | 16 62 uses | 30.0s | 30m 30s | 16 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.