Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
1 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Jetpackpassive Boost yourself off the ground, giving you the ability to fly through the air with ease. Alternatively, you can also double tap your spacebar to enable a Creative-style flight, albeit you will move slower compared to the ability. If damaged, your flight cooldown will go up by 4 seconds, maxing out at 20 seconds. Flame particles emit from your thrusters. | 150 | — | 0.0s | — | 0 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.