Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

1 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Channel Red Sun radiation through your fists for several seconds. Every punch you land in that window carries bonus radiation damage on top of your normal hit. Against a Kryptonian it also poisons, slows and cuts their powers out for 2 seconds - see Kryptonite Weakness.
Captain Atom
4
3
371 uses
18.0s1h 51m2

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.