Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
1 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Irradiated Fistsactive Channel Red Sun radiation through your fists for several seconds. Every punch you land in that window carries bonus radiation damage on top of your normal hit. Against a Kryptonian it also poisons, slows and cuts their powers out for 2 seconds - see Kryptonite Weakness. Captain Atom | 4 | 3 371 uses | 18.0s | 1h 51m | 2 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.