Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

2 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Use your powers to blast heat out of your eyes to cause intense injury upon anyone it's used against. How long you can fire is limited by a heat gauge, which cools while you're not firing. You cannot use Heat Vision with Frost Breath or Super Breath held down.
9 characters
17
802
2 uses · 70 hits each
———
Blinds enemies struck by your laser for a short amount of time.
Homelander
20
13
75 uses
35.0s43m 10s25

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.