Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
1 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Heartbreakeractive Pressing it readies your fist; land a punch before the window closes and you step in face to face with whoever you hit, dealing heavy damage with bleed and slowness. Both of you are then locked in place, looking at each other, for a moment after the strike. Let the window close without a hit and it recharges faster. Homelander | 30 | 20 50 uses | 40.0s | 32m 40s | 5 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.