Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

2 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Gain regeneration for 4 seconds. It has a cooldown of several seconds.
4 characters
0.045
0
32962 uses
21.0s192h 16m—
Adamantium is only half of what makes you hard to kill. When a fight takes you to the brink, your healing factor takes over on its own: torn flesh knits back together, and whatever was poisoning, burning or slowing you simply burns out of your system.
Wolverine
125—180.0s——

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.