Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
1 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Double Featureultimate Step in face to face with a close victim: they are terrified and held in place for several seconds while you stab high and a second Ghostface at their back taunts and stabs low. You cannot walk or jump meanwhile. Press again to swap places and parts with him: each swap confuses them more and heals you. Ghostface | 4 | 3 371 uses | 120.0s | 12h 20m | 6.5 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.