Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

1 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Step in face to face with a close victim: they are terrified and held in place for several seconds while you stab high and a second Ghostface at their back taunts and stabs low. You cannot walk or jump meanwhile. Press again to swap places and parts with him: each swap confuses them more and heals you.
Ghostface
4
3
371 uses
120.0s12h 20m6.5

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.