Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

1 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
A single vial of something that should not exist, thrown underarm. It poisons, it blinds, it drags - and being acid, it eats through cover rather than bouncing off it. The glass breaks on the first thing it touches and the acid goes over everyone standing there, leaving a pool of it on the floor.
Beast
20
13
75 uses
14.0s17m 16s12

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.