Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
1 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Delta-9 Nerve Gasactive Release a cloud of nerve gas around you for a short time. Anything caught in it keeps taking damage and is hit with Darkness, Slowness, Weakness and Mining Fatigue. Being stunned doesn't stop the gas. James Bond | 1 | 1 1484 uses | 24.0s | 9h 53m | 8 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.