Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
1 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Crimson Feastultimate Surround yourself with a swarm of bats for several seconds. They bite everyone nearby, making them bleed and blinding and slowing them, and while you're hurt the feast heals you. When the swarm lifts, everyone close is blinded and rooted. | 8 | 5 186 uses | 120.0s | 6h 10m | 8 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.