Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

2 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Chokeactive
Seize a nearby enemy with crushing force, lifting and restraining them in front of you. While you hold them, the target is held in the air and repeatedly damaged.
2 characters
3.6
2
413 uses
21.0s2h 24m8
Chokeactive
Lift the nearest victim by the throat and hold them for a few seconds, blurring and confusing them while you squeeze for damage every half second. Neither of you can move or jump until you let go.
Michael Myers
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A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.