Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
2 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Bracelet Reflectactive Briefly reflect projectiles back at your opponent. 3 characters | 0.6 | 0 2473 uses | 7.8s | 5h 21m | — |
Bracelet Reflectactive Put your hands up to absorb damage, filling your Reflect Bar until full. Upon filling, you get a brief damage boost. 3 characters | 28.5 | 19 53 uses | 9.0s | 7m 48s | 12 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.