Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

2 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Briefly reflect projectiles back at your opponent.
3 characters
0.6
0
2473 uses
7.8s5h 21m—
Put your hands up to absorb damage, filling your Reflect Bar until full. Upon filling, you get a brief damage boost.
3 characters
28.5
19
53 uses
9.0s7m 48s12

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.