Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

3 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Bat Bitepassive
While you are a bat, right-click someone to bite at their neck: some damage, a bleed for a few seconds and a spray of blood. Biting someone puts you in the fight.
Dracula
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Biteutility
Bite your nearest opponent. It applies the Cripple effect and regens a small amount of health. It has a cooldown of several seconds.
2 characters
24.6
17
61 uses
24.0s24m5
Bare your fangs: for 3 seconds your next melee hit deals no damage of its own but takes the victim into your clutches, held in front of you with their back turned. For a few seconds neither of you can move or use a move while you drink, leaving them bleeding and in darkness and healing you. Kryptonian blood burns you instead.
Dracula
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A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.