Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

1 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Throws a different attack depending on which form of the billy club you're holding. Club or grapple: Devil's Chain, a leap that hits everyone around you. Staff: a vault that strikes those nearby. Nunchucks: a twirl that hits everyone around you. The HUD names the attack you'll get.
Daredevil
6
4
248 uses
1.0s4m 7s8

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.