Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
1 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Billy Attack Switcheractive Throws a different attack depending on which form of the billy club you're holding. Club or grapple: Devil's Chain, a leap that hits everyone around you. Staff: a vault that strikes those nearby. Nunchucks: a twirl that hits everyone around you. The HUD names the attack you'll get. Daredevil | 6 | 4 248 uses | 1.0s | 4m 7s | 8 |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.