Abilities
What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.
1 of 547 · vs Batman at Defense 52
| Ability | Base dmg | Hit on Batman | Cooldown | Time to kill | Range |
|---|---|---|---|---|---|
Bat Vehiclescosmetic Hop in your vehicles for quick traversal. If activated on the ground, you will get in the Batmobile. If activated in the air, you will get in the Batwing. If damaged, your vehicle cooldown will go up by 4 seconds, maxing out at 20 seconds.
FUEL
As you move, your vehicle will lose fuel. Upon reaching 0% fuel, your vehicle will vanish and go on cooldown. 2 characters | — | — | 36.0s | — | — |
A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.
"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).
Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.