Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

3 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Bat Swarmultimate
Surround yourself with bats, dealing AOE damage to anyone nearby whilst applying the Stun effect. It lasts several seconds, with a cooldown of many seconds.
2 characters
8.4
6
177 uses
135.0s6h 36m—
Ring up a swarm of fear bat constructs. Anything caught in it is weakened, blinded and slowed for as long as it stays there.
0.6
0
2473 uses
135.0s92h 42m—
Ring up a swarm of willpower bat constructs. Anything caught in it is weakened, blinded and slowed for as long as it stays there.
The Dawnbreaker
0.6
0
2473 uses
135.0s92h 42m—

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.