Abilities

What every ability does, and what it lands for against a real suit. For a whole fight, use the matchup; for one hit, the damage calculator.

1 of 547 · vs Batman at Defense 52
AbilityBase dmgHit on BatmanCooldownTime to killRange
Hop in your plane to traverse through the air. If damaged, your vehicle cooldown will go up by 4 seconds, maxing out at 20 seconds. FUEL As you move, your vehicle will lose fuel. Upon reaching 0% fuel, your vehicle will vanish and go on cooldown.
Green Arrow (Netherite)
——24.0s——

A dash means the value doesn't apply: a passive has no cooldown, and a buff deals no damage.

"Hit on Batman" uses the average Attack of the suits that carry each ability, on the same scale the in-game health bar shows (a full bar reads 1000).

Time to kill assumes every hit lands and you re-use the ability the moment it's off cooldown, at a middling Utility roll. Treat it as a floor; real fights take longer.