The warrior. Steve is sturdy, slow, and hits hard: a heavy swing, a brace or a riposte, a shoulder check or a stomp, the stance and the landslide. The one thing on his ladder that moves him is an attack.
He is still the miner, and everything the mine gives him is physical: ore torn out of the rock, veins that grow as you dig them, and a ceiling he can bring down on a room.
Starters have no tier. They have a ladder of ten upgrades, and the suit changes shape as you climb it.
Choose one: Creeper Repellent / Magnetic Personality
Upgrade 2
Cost: 12x Oak Planks, 5x Fabric
The sword, and the first thing to do with it: for a few seconds every swing lands on everyone around you. Release is the water bucket you no longer carry.
Prospector is yours outright: a pulse that lights up every ore around you through solid stone, and its reach grows with the suit. The choice beside it is your only burst of movement, and both are attacks: a charge into somebody, or a leap onto everybody.
How you keep going. Veinminer takes the whole vein, Stack Merger keeps it from flooding the bag, and Miner's Rhythm makes a trip through a cave get faster the longer it lasts. The choice is which way you refuse to fall over.
Motherlode: every ore Prospector can see is torn out of the rock and lands at your feet, and anything standing on that ground goes down with it. The choice beside it is how the mine keeps paying: veins that grow as you dig them, ore that comes to you, or ore that arrives already smelted.
Landslide is how a warrior fights something that flies. Everything caught in it is slammed to the ground and held there. The pair beside it both punish whoever hits you.