SteveTier 1
- Affiliation
- Starters
- Immune to
- Explosion, Fire
Ultimate
- Cave-In
Bring the ceiling down. Stone rains over everything around you, hurting and grounding whatever it lands on, and the ore in the room is shaken loose to your feet.
- Primed Charge
Drop a block of TNT that is already lit. Get clear.
Moves
- Items
Equips the items your suit comes with, and puts them away again.
- Heavy Swing
For a few seconds every swing of the sword lands on everything around you.
- Brace
Plant yourself. For a while you take far less damage, at the cost of hitting softer.
- Riposte
For a few seconds, melee from anyone you are looking at is turned aside and part of it handed back. Anything from behind lands as normal.
- Prospector
A pulse that lights up every ore around you, straight through the stone. Its reach grows with the suit.
- Shoulder Check
Charge a short way forward, knocking back and stunning whatever you run into.
- Quake Stomp
Rise and slam down. Everything around you is hurt, confused and thrown into the air.
- Motherlode
Every ore around you is torn out of the rock and lands at your feet, and anything standing on it is knocked down.
- Bedrock Stance
Plant your feet. While the stance is held you take far less damage and nothing can move or stun you, but you move at a crawl.
Passives
- Luck
Better drops from fishing and from the chests you open. Grows as you climb.
- Ore Fortune
Extra Fortune on the tool in your hand while you break ore. Grows as you climb the ladder.
- Release
An automatic water bucket. A puddle appears where you are about to land, and is taken away again once you have.
- Creeper Repellent
Creepers are afraid of your presence, avoiding you at all costs.
- Magnetic Personality
Passive mobs will follow you when you approach, as if you were holding their preferred food.
- Ore Sense
Now and then a quiet ping names the nearest ore and which way it lies.
- Flint and Steel
Sneak to light a block or set a foe alight with your bare hand, as if you carried flint and steel.
- Mending
The tools you hold mend themselves from the experience you pick up, enchanted or not.
- Veinminer
Breaking one ore breaks the whole vein it is connected to.
- Stack Merger
Ingots and gems in your inventory pack themselves into blocks once there are enough of them.
- Miner's Rhythm
Every ore you break quickens your swing, and each one broken while the last is still fresh quickens it further. Stop for a few seconds and the rhythm is lost.
- Stubborn
Depending on your health, your damage is increased. The lower your health, the more damage you deal.
- Unyielding
At full health your ultimate comes back sooner.
- Rich Vein
Ore you break seeds more ore. Now and then a block of stone beside it turns into the same ore, so a vein grows as you dig it.
- Lodestone
Ore, ingots, gems and experience within reach fly to you. Everything else stays where it fell.
- Living Furnace
Ores in your inventory will automatically smelt into ingots.
- Thorns
Whoever hits you takes some of it back.
- Chicken Jockey
When something hits you, a baby zombie on a chicken turns up to hit it back. Now and then, not every time.