SteveTier 1

Affiliation
Starters
Immune to
Explosion, Fire

Ultimate

  • Cave-In

    Bring the ceiling down. Stone rains over everything around you, hurting and grounding whatever it lands on, and the ore in the room is shaken loose to your feet.

  • Primed Charge

    Drop a block of TNT that is already lit. Get clear.

Moves

  • Items

    Equips the items your suit comes with, and puts them away again.

  • Heavy Swing

    For a few seconds every swing of the sword lands on everything around you.

  • Brace

    Plant yourself. For a while you take far less damage, at the cost of hitting softer.

  • Riposte

    For a few seconds, melee from anyone you are looking at is turned aside and part of it handed back. Anything from behind lands as normal.

  • Prospector

    A pulse that lights up every ore around you, straight through the stone. Its reach grows with the suit.

  • Shoulder Check

    Charge a short way forward, knocking back and stunning whatever you run into.

  • Quake Stomp

    Rise and slam down. Everything around you is hurt, confused and thrown into the air.

  • Motherlode

    Every ore around you is torn out of the rock and lands at your feet, and anything standing on it is knocked down.

  • Bedrock Stance

    Plant your feet. While the stance is held you take far less damage and nothing can move or stun you, but you move at a crawl.

Passives

  • Luck

    Better drops from fishing and from the chests you open. Grows as you climb.

  • Ore Fortune

    Extra Fortune on the tool in your hand while you break ore. Grows as you climb the ladder.

  • Release

    An automatic water bucket. A puddle appears where you are about to land, and is taken away again once you have.

  • Creeper Repellent

    Creepers are afraid of your presence, avoiding you at all costs.

  • Magnetic Personality

    Passive mobs will follow you when you approach, as if you were holding their preferred food.

  • Ore Sense

    Now and then a quiet ping names the nearest ore and which way it lies.

  • Flint and Steel

    Sneak to light a block or set a foe alight with your bare hand, as if you carried flint and steel.

  • Mending

    The tools you hold mend themselves from the experience you pick up, enchanted or not.

  • Veinminer

    Breaking one ore breaks the whole vein it is connected to.

  • Stack Merger

    Ingots and gems in your inventory pack themselves into blocks once there are enough of them.

  • Miner's Rhythm

    Every ore you break quickens your swing, and each one broken while the last is still fresh quickens it further. Stop for a few seconds and the rhythm is lost.

  • Stubborn

    Depending on your health, your damage is increased. The lower your health, the more damage you deal.

  • Unyielding

    At full health your ultimate comes back sooner.

  • Rich Vein

    Ore you break seeds more ore. Now and then a block of stone beside it turns into the same ore, so a vein grows as you dig it.

  • Lodestone

    Ore, ingots, gems and experience within reach fly to you. Everything else stays where it fell.

  • Living Furnace

    Ores in your inventory will automatically smelt into ingots.

  • Thorns

    Whoever hits you takes some of it back.

  • Chicken Jockey

    When something hits you, a baby zombie on a chicken turns up to hit it back. Now and then, not every time.

Utility and cosmetic

  • Backpack

    Storage that travels with the suit.

  • Landslide

    Slam the ground. Everything nearby is damaged, stunned, and dragged out of the air; a flyer caught in it comes down and stays down.