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Herobrine
Herobrine
The warlock. He begins with fire already in his hands, and at the fifth upgrade he binds himself to one of two pacts - a choice that cannot be unmade.
Starters have no tier. They have a ladder of ten upgrades, and the suit changes shape as you climb it.
Every starter begins here, at upgrade 1 of 10.
Upgrading
Hold the suit and right-click it.
No bench, no block, no keybind. The screen lists all ten upgrades, what each costs and what it unlocks.
Most upgrades let you choose what to learn, so two players can climb the same ladder and finish with very different suits.
One Verb, Several Shapes
Each pact does one thing in a handful of forms.
Pyre is flame - as a cone, a line, a wall, a ring and a column. Slow, and hard to shift.
Void is teleportation - blink, swap, phase, displacement. Fragile, and impossible to pin down.
Unlocks: Burning Hands, Emberproof, Looting
Choose one: Natural Mending / Built to Last
Upgrade 1
Handed to you when you pick your starter, and never crafted. You start already burning: a cone of soul fire from your hands, and fire that will not touch you.
Choose one: Scorching Ray / Stinking Cloud
Upgrade 2
Cost: 12x Oak Planks, 5x Fabric
The first real decision. Scorching Ray burns one thing down; Stinking Cloud spoils the ground everyone is standing on and drags anything airborne out of the sky.
Unlocks: Night Vision, Acrobatics, Light Footed
Choose one: Acrobatics II / Poison Immunity
Upgrade 3
Cost: 8x Leather, 8x Fabric, 24x Coal
How you carry yourself. Acrobatics II adds a double jump to the wall cling and dodge you already have; Poison Immunity is the quieter, safer pick.
Unlocks: Equip Cursed Sword
Choose one: Wraith Form / Spectral Deflect
Upgrade 4
Cost: 6x Iron Ingot, 10x Fabric, 16x Soul Sand
The Soul Sword, and how you avoid being hit at all - go entirely unseen while you hold still, or turn arrows back the way they came.
Unlocks: Obsidian Walker
Choose one: Pact of the Pyre / Pact of the Void
Upgrade 5
Cost: 8x Ender Pearl, 12x Fabric, 16x Soul Soil
The pact. The only choice on this ladder that cannot be unmade.
It decides your body, not your spell list. The Pyre is slow and hard to kill and sets light to everything it touches. The Void cannot be stunned or staggered and shoves whatever it hits out of position, but takes a third more from everything that reaches it - and gives up Emberproof.
Everything after this offers both elements side by side. You may learn whatever you like.
Unlocks: Living Furnace, Sniffer's Nose
Choose one: Wall of Fire / Blink
Upgrade 6
Cost: 4x Diamond, 8x Reinforced Leather, 8x Blaze Powder
Your first invocation. Hold ground behind a standing sheet of soul fire, or refuse to be held at all - four blocks, three seconds, and a copy of yourself left standing where you were.
Choose one: Fire Shield / Displace / Spreading Flame / Blink Ward
Upgrade 7
Cost: 8x Diamond, 12x Reinforced Leather, 2x Diamond Cube
A wide rung: two moves and two passive traits to choose from.
Unlocks: Teleport Capture
Choose one: Flame Strike / Phase Walk
Upgrade 8
Cost: 16x Obsidian, 4x Diamond Cube, 4x Ghast Tear
Reach. Flame Strike is the only Pyre shape that acts somewhere you are not standing; Phase Walk is the Void deciding walls are optional.
Unlocks: Pull, In Your Face
Choose one: Conflagration / Unravel / Wildfire / Recoil
Upgrade 9
Cost: 2x Wither Skeleton Skull, 6x Diamond Cube, 2x Netherite Scrap
The second wide rung. Conflagration is the payoff every flame you own was setting up - it does nothing at all to something that is not already alight.
Choose one: Firestorm / Pearl Storm
Upgrade 10
Cost: 2x Netherite Ingot, 8x Diamond Cube, 16x Reinforced Leather
Make a piece of the world uninhabitable and stand in the middle of it, or take one thing apart from across the room.