HerobrineTier 1

Affiliation
Starters
Immune to
Poison

Ultimate

  • Firestorm

    Plant your feet and the sky catches fire. For as long as the storm lasts, fire falls onto wherever you are looking, and every place it lands keeps burning.

  • Pearl Storm

    Pearls burst from your hand and drag whoever they hit onto a ring at your feet, again and again. When the last one lands, the ring closes and the whole pile is knocked flat.

Moves

  • Scorching Ray

    Rays of fire, one after another, at whatever you are looking at. They land in sequence, so it rewards keeping your target in view.

  • Stinking Cloud

    A thrown vial of sickly gas. It lands where you were looking, and whatever stands in it loses its bearings and its footing. Anything airborne comes down.

  • Items

    Equips the items your suit comes with, and puts them away again.

  • Wall of Fire

    A standing sheet of fire, planted in front of you and left there. It burns what walks into it and lights what stands behind it.

  • Blink

    A short hop sideways out of the world and back, cheap enough to use constantly. You leave a copy of yourself standing where you were.

  • Fire Shield

    Flame held close instead of thrown. Everything inside the ring burns on a slow pulse, and anyone who steps in to hit you hits softer.

  • Displace

    You and your target trade places. No damage at all - just an archer suddenly in the middle of your allies, or you suddenly behind their line.

  • Flame Strike

    A column of fire arriving from above, somewhere that is not where you are standing.

  • Phase Walk

    Stop being solid for a few seconds and walk through whatever was in the way.

  • Pull

    Everything you have hit recently is dragged to your feet.

  • Conflagration

    Everything already burning goes off at once, and the longer it has burned the harder it goes. Against something that is not alight it does nothing at all.

  • Unravel

    One target, moved again and again in a few seconds, taking damage on every arrival and bleeding through any shield.

Passives

  • Emberproof

    Fire does not touch you. Binding yourself to the Void takes this away.

  • Looting

    Extra Looting on everything you kill. Grows as you climb the ladder.

  • Natural Mending

    The tool in your hand mends itself from the experience you pick up, as if it were enchanted.

  • Built to Last

    The tool in your hand slowly repairs itself over time. No experience needed.

  • Night Vision

    See in the dark as if it were lit.

  • Acrobatics

    Cling to walls, wall-jump off them, and dodge sideways out of trouble.

  • Light Footed

    Your footsteps make no sound.

  • Acrobatics II

    You stop touching the ground so much. Adds a double jump to the wall cling and dodge you already had.

  • Wraith Form

    Hold still and crouch, and you fade from sight until you move or are hit.

  • Spectral Deflect

    Arrows sometimes decide they did not hit you, and go back the way they came. The chance climbs as the suit does.

  • Obsidian Walker

    Lava near your feet crusts over into obsidian for a moment, then melts back once you have passed.

  • Pact of the Pyre

    Bind yourself to the fire. You move slower and take less from every hit, and everything you touch catches light. It cannot be unmade.

  • Pact of the Void

    Bind yourself to the dark between places. Nothing can stun you and your hits shove their target aside, but everything that reaches you hurts more. It cannot be unmade.

  • Living Furnace

    Ores in your inventory will automatically smelt into ingots.

  • Sniffer's Nose

    Now and then, nearby suspicious sand and gravel are pointed out to you.

  • Spreading Flame

    Fire jumps from whatever is burning to whatever is beside it. One swing into a crowd seeds the whole thing.

  • Blink Ward

    A hard enough hit throws you clear of it. The hit still lands; you are simply not held in place while it does.

  • Teleport Capture

    Remembers the last safe place you stood. When your health drops low you snap back to it with a moment of resistance.

  • In Your Face

    Land a hit on someone facing you, and you are suddenly behind them.

  • Wildfire

    Something that burns to death bursts as it falls, lighting everything around the body.

  • Recoil

    Anyone who closes to melee is thrown back out of it.

Utility and cosmetic

  • Burning Hands

    Thumbs together, fingers spread, and a sheet of fire from your hands. A cone rather than a stream, so it catches several targets at once.