HerobrineTier 1
- Affiliation
- Starters
- Immune to
- Poison
Ultimate
- Firestorm
Plant your feet and the sky catches fire. For as long as the storm lasts, fire falls onto wherever you are looking, and every place it lands keeps burning.
- Pearl Storm
Pearls burst from your hand and drag whoever they hit onto a ring at your feet, again and again. When the last one lands, the ring closes and the whole pile is knocked flat.
Moves
- Scorching Ray
Rays of fire, one after another, at whatever you are looking at. They land in sequence, so it rewards keeping your target in view.
- Stinking Cloud
A thrown vial of sickly gas. It lands where you were looking, and whatever stands in it loses its bearings and its footing. Anything airborne comes down.
- Items
Equips the items your suit comes with, and puts them away again.
- Wall of Fire
A standing sheet of fire, planted in front of you and left there. It burns what walks into it and lights what stands behind it.
- Blink
A short hop sideways out of the world and back, cheap enough to use constantly. You leave a copy of yourself standing where you were.
- Fire Shield
Flame held close instead of thrown. Everything inside the ring burns on a slow pulse, and anyone who steps in to hit you hits softer.
- Displace
You and your target trade places. No damage at all - just an archer suddenly in the middle of your allies, or you suddenly behind their line.
- Flame Strike
A column of fire arriving from above, somewhere that is not where you are standing.
- Phase Walk
Stop being solid for a few seconds and walk through whatever was in the way.
- Pull
Everything you have hit recently is dragged to your feet.
- Conflagration
Everything already burning goes off at once, and the longer it has burned the harder it goes. Against something that is not alight it does nothing at all.
- Unravel
One target, moved again and again in a few seconds, taking damage on every arrival and bleeding through any shield.
Passives
- Emberproof
Fire does not touch you. Binding yourself to the Void takes this away.
- Looting
Extra Looting on everything you kill. Grows as you climb the ladder.
- Natural Mending
The tool in your hand mends itself from the experience you pick up, as if it were enchanted.
- Built to Last
The tool in your hand slowly repairs itself over time. No experience needed.
- Night Vision
See in the dark as if it were lit.
- Acrobatics
Cling to walls, wall-jump off them, and dodge sideways out of trouble.
- Light Footed
Your footsteps make no sound.
- Acrobatics II
You stop touching the ground so much. Adds a double jump to the wall cling and dodge you already had.
- Wraith Form
Hold still and crouch, and you fade from sight until you move or are hit.
- Spectral Deflect
Arrows sometimes decide they did not hit you, and go back the way they came. The chance climbs as the suit does.
- Obsidian Walker
Lava near your feet crusts over into obsidian for a moment, then melts back once you have passed.
- Pact of the Pyre
Bind yourself to the fire. You move slower and take less from every hit, and everything you touch catches light. It cannot be unmade.
- Pact of the Void
Bind yourself to the dark between places. Nothing can stun you and your hits shove their target aside, but everything that reaches you hurts more. It cannot be unmade.
- Living Furnace
Ores in your inventory will automatically smelt into ingots.
- Sniffer's Nose
Now and then, nearby suspicious sand and gravel are pointed out to you.
- Spreading Flame
Fire jumps from whatever is burning to whatever is beside it. One swing into a crowd seeds the whole thing.
- Blink Ward
A hard enough hit throws you clear of it. The hit still lands; you are simply not held in place while it does.
- Teleport Capture
Remembers the last safe place you stood. When your health drops low you snap back to it with a moment of resistance.
- In Your Face
Land a hit on someone facing you, and you are suddenly behind them.
- Wildfire
Something that burns to death bursts as it falls, lighting everything around the body.
- Recoil
Anyone who closes to melee is thrown back out of it.
Utility and cosmetic
- Burning Hands
Thumbs together, fingers spread, and a sheet of fire from your hands. A cone rather than a stream, so it catches several targets at once.