The settler. Toby builds somewhere to come back to - smelting, farming, villagers, golems - and calls the tools for it out of thin air. He is not helpless while it grows: the pickaxe he calls up on the very first rung comes down hard at the fourth, and by the eighth he can rally everything he has built into a fight.
Starters have no tier. They have a ladder of ten upgrades, and the suit changes shape as you climb it.
Given to you when you pick your starter. This rung is never crafted.
The Toolkit comes with it: open your inventory and the summoning menu is there - the same one the lanterns use, with a settler's tools behind it. Your pickaxe is its first entry, and it grows from iron to netherite as you climb. No keybind spent on it.
No new power - a bigger kit. Water, torches and ladders to stay out there, and the fishing rod, shears and flint and steel that always wanted their own slot.
Tools stay out once summoned. Supplies - a bucket, a bed, a stack of cobble - come one at a time, each on its own cooldown.
Choose one: Green Thumb / Harvest Hand / Yearn for the Mines / Tunneler
Upgrade 4
Cost: 6x Iron Ingot, 10x Fabric, 1x Furnace
Hammerfall is your first real button: leap, bring the hammer down, and the ground under you is mined while everything around you is thrown off its feet. The choice beside it is what the settlement lives on - the field or the shaft.
Villager Whisperer: villagers near you will have a child when you ask, for some bread. Beside it, choose a crafting table or your ender chest, wherever you are.
The Forge Totem is planted where you stand and keeps working while you do something else - healing you, your golems, your wolves and your villagers, and keeping the lot of you from burning.
Unlocks: Rally, Golem Bond, Explosion Immunity, Fire Immunity
Upgrade 8
Cost: 1x Ender Chest, 4x Diamond Cube, 1x Shield
Rally calls every golem and villager you have to where you stand, sets the golems on whatever is nearest, and keeps you standing while they are beside you. Golem Bond underneath it is what makes them worth calling: yours hit harder because they are yours.
Take the building apart and keep the pieces, or call the guard. Demolition sets three charges where you are looking; when they go, the blocks inside drop as materials and everything standing there is thrown. Iron Muster raises several golems at once.