Blade
The Blade construct is a weapon for aggressive combat, excelling at inflicting bleeding effects and maintaining pressure through its lunge.
Attacks & Effects
Vicious Edge: Attacks have a 50% base chance to inflict bleeding (custom effect) and slowness.
Escalating Wounds: Each consecutive hit within 3 seconds increases bleeding chance by 10% (up to +40% at 5 hits) and the duration of slowness/bleed by 1 second (from a base of 5 seconds for slowness, 2.5 seconds for bleed).
Mobility
Target Lunge: Right-click to launch yourself toward the nearest enemy within 8 blocks. Has a 4-second cooldown.
Speed Surge: After lunging, gain a brief speed boost (1.5 seconds).
Combo System
Sustained Aggression: Landing hits within a 3-second window builds a combo counter up to 5 consecutive strikes.
Progressive Potency: Higher combo levels increase bleeding chance and duration as described in 'Attacks & Effects'.
Specifications
Power Cost: 16 units
Durability: 20 hits
Attack Damage: 12.0
Attack Speed: +1.5
Knockback: 0.2