← Changelog

v1.6.7

August 28, 2026

Spectating

  • Spectating a player now shows their suit instead of yours: their ability list with live cooldowns, and their vision - the visor overlay, the target readout, the entity outlines and their colours, and X-Ray's narrowed field of view.

  • You also see their first-person arms, animated with their suit's own animations.

  • Animations are picked up from the moment you attach the camera. One already playing when you attach will not appear on the arms until it retriggers, and one that starts while you are attached will not appear on that player's body if you detach part-way through it.

Potions

  • Potion cooldown now defaults to 60 seconds, up from 5.

Enhanced Reflexes

  • Enhanced reflexes will now slow ALL entities around you to a slow enough speed to freeze projectiles in time.

  • Abilities on user & victim will now be locked during enhanced reflexes EXCEPT for Enhanced Reflexes itself.

X-Ray Vision

  • Now will show the health, speed, and a HUD element of the player you're looking at

Detective Work

  • Characters with detective work and stalk, now have the abilities combined into one

  • Using detective work, you can see targets through buildings and plan out an attack on them, stalking for long enough, will pin them on the side of your screen and give you 20% more melee damage. It will also show you their health and ultimate timer

  • Those same characters get a Double Kick (NEW), using both your legs, kick your target twice for maximum impact.

Construct Changes

Melee and tool construct damage is up across the board, and every value is a whole number again. Power costs and durability are unchanged - a construct is stronger for the same price. Guns are untouched.

Damage

  • Flamethrower Damage 24 » 38 HP.

  • Support Beam Damage 23.4 » 37 HP.

  • Ice Axe Damage 21.06 » 33 HP.

  • Dual Sword Damage 20.28 » 32 HP.

  • Bow Damage 20.4 » 32 HP.

  • Blade Damage 18.72 » 29 HP.

  • Butcher Knife Damage 17.94 » 28 HP.

  • Shield Damage 16.8 » 26 HP.

  • Baton Damage 14.82 » 23 HP.

  • Sledgehammer Damage 14.82 » 23 HP.

  • Katana Damage 14.82 » 23 HP.

  • Battle Axe Damage 14.82 » 23 HP.

  • Scythe Damage 14.43 » 23 HP.

  • Baseball Bat Damage 14.04 » 22 HP.

  • Mace Damage 14.04 » 22 HP.

  • Sword Damage 14.04 » 22 HP.

  • Longsword Damage 14.04 » 22 HP.

  • Trident Damage 14.04 » 22 HP.

  • Spear Damage 13.65 » 21 HP.

  • Golf Club Damage 13.26 » 21 HP.

  • Cricket Bat Damage 12.87 » 20 HP.

  • Crowbar Damage 12.48 » 20 HP.

  • Frying Pan Damage 12.48 » 20 HP.

  • Wrench Damage 11.7 » 18 HP.

  • Fire Axe Damage 11.7 » 18 HP.

  • Boxing Glove Damage 10.92 » 17 HP.

  • Shovel Damage 10.92 » 17 HP.

  • Fly Swatter Damage 9.36 » 15 HP.

  • Extinguisher Damage 8.58 » 13 HP.

  • Scissors Damage 7.02 » 11 HP.

  • Hoe Damage 6.24 » 10 HP.

  • Lighter Damage 3.12 » 5 HP.

  • Taser Damage 1.2 » 2 HP.

  • Chainsaw Damage 0.78 » 1 HP.

  • Jackhammer Damage 0.78 » 1 HP.

  • Fishing Rod Damage 0.78 » 1 HP.

Range

  • Spear Range 5.5 » 6.7 blocks.

  • Support Beam Range 5.5 » 6.7 blocks.

  • Scythe Range 5 » 6.2 blocks.

  • Trident Range 5 » 6.2 blocks.

  • Sledgehammer Range 4.5 » 5.7 blocks.

  • Fire Axe Range 4.5 » 5.7 blocks.

  • Chainsaw Range 4.5 » 5.7 blocks.

  • Jackhammer Range 4.5 » 5.7 blocks.

Cost

  • Flamethrower Cost 373 » 377.

  • Every other construct's cost is unchanged.

Construct Grab

  • You can now break out of a grab construct or a bola while stunned. Left click still has to land the swings - being stunned on top of being bound just no longer swallowed them, which left the bind with no way out until the stun wore off.

Mannequin

  • Added an editor for mannequin posing

v1.6.6 - Bugfixing, polishing, and generic balancing update